305 Overcoming Barriers to Virtual Reality
2:30 PM - 3:30 PM Tuesday, June 26
Moving your organization forward with new approaches to learning and development can be challenging—especially when the new approaches involve nontraditional ideas or technologies. Our Overcoming Barriers sessions bring together people who have already walked this path to share what they have learned. Join our panel of experts as they discuss how you can overcome the most common barriers to incorporating virtual reality into your training and development programs.
Novice to advanced designers, developers, managers, and executives.
Technology discussed in this session:
Virtual reality platforms, including multiple types of hardware and software.
Anders Gronstedt, PhD, is president of the Gronstedt Group. He is an author, public speaker and entrepreneur. He is an advocate of using next-gen learning tools to advance real-world skills through virtual and augmented reality training, game, and simulation-based learning. The Gronstedt Group has been instrumental in helping global companies like Walmart, KPMG, Novartis, Google, HP, DaVita, and Kimberly-Clark improve performance with innovative learning approaches. Anders is a former faculty member of the University of Colorado's Boulder School and his articles have appeared in the Harvard Business Review.
Sr. Manager of Programming
The eLearning Guild
Bianca Woods is senior manager of programming for The eLearning Guild and the founder of Clever Raptor, an L&D design studio. With degrees in both art education and education media design & technology, she's passionate about demystifying design and technology for others. She loves designing course content and media, test driving new learning technology, and taking photos of bizarre warning signs. When she's not crafting learning projects, she can often be found obsessing about new tech, live tweeting industry events, and searching for the perfect cupcake.
Hugh Seaton is GM of Adept Reality, a software company focused on using VR/AR in adult learning. Prior to Adept, Hugh founded AquinasVR, a VR/AR software company which he sold to the Glimpse Group, parent of Adept. Hugh’s focus, whether in immersive technologies, IoT or artificial intelligence, is on the intersection of learning science, creativity, and the cutting edge technologies that can bring learning to new levels of effectiveness.
Sales Training Development Manager
Volvo Trucks Academy
Amanda Clarida is a sales training development manager at Volvo Trucks Academy. She is proud to be part of a team that strives to consistently create quality learning solutions for their project sponsors by providing engaging learning experiences that drive business results. Amanda has worked in the training and development space for 18 years in a variety of industries, and she enjoys the interactions of the classroom environment. She has been instrumental in making virtual reality a reality for training at Volvo Trucks Academy.