803 BYOD: Rapid VR Simulations Prototyping with WebVR
8:30 AM - 9:30 AM Thursday, June 28
Virtual reality simulations can be hard to get right, and many VR authoring solutions require slow re-configuring processes to make changes. This can make prototyping slow. At the same time, really knowing that you’ve got the right elements, the right words, the right sequence is hard for a new medium like virtual reality without actually experiencing it. A means of quickly testing and tweaking is needed.
In this session you’ll learn about WebVR as a technology to watch, then see how WebVR leverages the flexibility and maturity of the website ecosystem to enable fast, effective simulations prototyping. Using a purpose-built URL, you’ll be able to author your own short simulation and test it on your own phone, as WebVR works on every device.
In this session, you will learn:
- What WebVR is
- Why WebVR is perfect for eLearning
- How to rapidly prototype and test simulations
- The benefits of iterative prototyping in VR
- The power of short simulations for skills learning
Designers, developers, managers, and senior leaders (directors, VPs, CLOs, executives, etc.).
Technology discussed in this session:
WebVR, API Aframe, mobile VR, Samsung Odyssey, mobile notifications/text to distribute VR simulations.
Laptop, Smartphone, Google cardboard (optional)
Hugh Seaton is the CEO of Aquinas Learning. He has a vision for learning: an always on, always with you AI learning coach that connects LMS, third party content, and conversational coaching together into a seamless experience. Virtual and augmented reality will be key to this, as are different flavors of artificial intelligence. After a global career in technology marketing, Hugh has spent six years pursuing this vision of the AI learning coach, with Aquinas Learning the result.
Samsung Research America
Damon Hernandez is a product manager in charge of mobile browsers at Samsung Research America, where he is responsible for coordinating features, including support for WebVR/WebXR. Damon is part of a number of standards bodies, and has been a developer and advocate for Web3D standards for almost two decades.