103 Novelty or Necessity: Is Immersion the Right Play?
10:45 AM - 11:45 AM Tuesday, June 25
AR & VR
Immersive technology can be alluring. It is a fresh canvas waiting for you to explore. However, just because it is exciting and new doesn't mean it is the right modality for your learners, the right fit for your team, or the best outcome for your organization. Are you considering AR/VR technology because it is novel and might grab some attention? Or is this a necessary tool with which you can finally fully explore subject matter in greater depth?
In this session, you will learn methods to accurately assess your learning requirements, and weigh them against immersive technology and traditional modalities. We will explore the impacts of new technology required to move training into the virtual/augmented reality space, and evaluate the benefit versus the investment. You will be able to utilize this process to vet each new project with confidence.
In this session, you will learn:
- Which questions to ask about your target audience to ensure they are ready for immersive technology
- How to analyze your production staff and identify any skill gaps when starting out in AR/VR
- To determine if your organization is ready to support immersive technology financially, technologically, and strategically
- How to determine whether AR/VR is the right tool for your project
Designers, developers, managers, senior leaders
Co-founder & Strategic Relationship Manager
Steve Lee, a co-founder and strategic relationship manager at Allen Interactions, has been in the eLearning industry for 20 years as an award-winning instructional designer, eLearning developer, project manager, and renowned “trusted advisor,” assisting companies developing their own internal learning development teams. He developed multiple large-scale military aviation eLearning projects before starting Allen Interactions with Michael Allen in 1993. As a college professor of computer science for more than 15 years, Steve has developed and instructed curriculum on hardware, gaming, and information security, and he is considered an expert in the use of multiple delivery platforms, game theory, and social networking in eLearning.