206 BYOD: Creating Branching VR Training Scenarios Using Motive.io
12:45 PM - 1:45 PM Tuesday, June 25
Virtual reality is the next frontier for scenario-based training, but producing branching scenarios for VR is time consuming, expensive, and requires extensive technical expertise. Each scenario must be programmed by developers using a tool like Unity 3D, leaving instructional designers with little or no direct control over the content. For VR training to meet its full potential, instructional designers must be able to construct complex branching training scenarios themselves. The training content must be easy to author, maintain, and share with your team.
In this session you'll create a multi-step branching scenario for VR using the Motive.io authoring system. You'll explore how to capture the decisions that your trainees make using xAPI. You'll learn best practices for creating complex branching scenarios that are easy to understand and maintain. You'll leave the session with a new tool in your toolbox for engaging your audience with personalized and effective interactive content.
In this session, you will learn:
- How to create branching VR scenarios using the Motive.io authoring system
- How to use xAPI to track learner decisions and actions in VR
- How to manage a VR project that can be shared with co-workers
- Best practices for constructing branching VR scenarios that can be supported over time
Technologies/platforms/devices that will be discussed:
- VR headsets
- Google Cardboard
- Oculus Go
- Unity 3D
Attendees will require a laptop with an internet connection to use the web-based Motive authoring system. Attendees with Google Cardboard and a supported phone or Oculus Go will be able to test the experience they develop in VR. Otherwise, attendees can use the Motive simulator on their Windows or Mac laptop to test the experience without a headset.
Ryan Chapman, CEO of Motive.io, is an engineer and technology executive with a passion for creating software tools that empower people to make the most out of technology. Ryan has a degree in engineering physics and a master's degree in computer science from the University of British Columbia. He has over 20 years of experience in the software industry, working on a variety of different platforms and systems and in a diverse array of workplaces, from start-up companies to Microsoft.