904 Using VR to Train in High-Risk Spaces
10:00 AM - 11:00 AM Thursday, June 27
Virtual reality is becoming more mainstream every day. However, use cases can sometimes be theoretical or hyperbole so that when you peel back the layers, it isn't practical, cost-effective, or the right way to best deliver the learning. This, combined with the fact that most instructional designers are very new to how to design an effective VR experience, poses a costly risk for L&D organizations.
In this session, we'll explore how Facebook, owner of the Oculus VR platform, examined a variety of use cases to determine its place and use in their learning ecosystem at their data centers across the globe. We will talk you through key considerations and pull apart the various assets and deliverables required, as well as talk about the various technical skills you will need on the team to pull it off well. We'll also share the lessons we learned in our higher-stakes pilot with Facebook.
In this session, you will learn:
- The different scenarios that are best suited for a virtual reality solution
- Best practices to approach a VR learning project
- What changes you’ll want to make to your instructional design approach, including new types of deliverables that instructional designers need to create
- How to integrate assessments into VR experiences
- How the different tools and technologies were used to deploy a live VR experience for Facebook
Designers, developers, managers
Technology discussed in this session:
Unity, Instamax360 Pro, Oculus Go
Director, Learning Technologies
Tom Pizer is a director of learning technologies for GP’s Learning Solutions Group and has over 20 years of experience in the technical digital-media field. He leads an exceptional team of developers who create unique learning solutions in response to atypical client challenges. During his career, Tom has created, specified, directed, and/or managed hundreds of hours of educational, instructional, and entertainment-based media for a variety of clients in both the public and private sectors. A key aspect of Tom’s responsibilities is staying abreast of emerging technologies and in tune with the latest development methodologies, standards, and practices.
Senior Instructional Designer
Janelle Rosso is a senior instructional designer for GP Strategies. For her entire professional career she has been involved with creating and presenting engaging training; working closely with clients to identify learning opportunities through needs assessments and learner profiles. Janelle has partnered with Facebook for a number of years, from its humble beginnings and into virtual reality. She has been on several Brandon Hall winning project teams. Janelle has a bachelor's degree in anthropology from the University of Florida (2002) and a masters certificate in online teaching and learning from California State University East Bay (2011).