308 Top 10 Tips to Create an Effective VR User Experience/Interface Design
2:30 PM - 3:30 PM Tuesday, June 25
A VR experience can be exciting and rewarding if designed well. It can also be nauseating and short-lived if it's designed poorly. VR introduces a new realm of possibilities and an equal barrage of obstacles. Traditional elearning is designed in a flat, 2-D space. The 3-D space of VR is entirely different. We'll walk through the top 10 techniques to design an effective VR environment (and the common mistakes designers make). You'll learn about uncanny valley, detective mode, toddler mode, the fourth plane, and other popular terms used around VR/UX design. We'll introduce some recent tools on the market, and techniques that can help produce early prototypes and UX testing. We'll also show some of our favorite VR experiences and share secrets to their UX success.
In this session, you will gain an understanding of the user experience design principles that work in a VR environment. You'll learn the layout and interactivity techniques that are effective in VR and how to blend VR modalities, including 3DOF and 6DOF. You'll learn how to create arenas and activities that leverage the full 3-D world within VR. You'll learn techniques for wire framing and storyboarding the learning experience. You'll learn how to mix 360-video with CGI in the virtual space to enable practice. You'll leave this session with an UX framework that was specifically crafted to leverage the potential of VR.
In this session, you will learn:
- How to design a visually effective VR program
- What interactive techniques are effective in VR
- About the limitations of VR user experiences
- How to identify best practices and worst practices
- How to produce a UX model, wireframes, and storyboards
Technologies/platforms/devices that will be discussed:
- VR headsets: Oculus, VIVE, others
- VR examples
- Scripting tools
- 3-D wireframe tools
- Authoring tools
President & Founder
Bill West is president and founder of RegattaVR. His career spans Accenture, EY, GP Strategies, Xerox, LEO, eLearning Brothers, and his highly successful Option Six, which won 20 industry awards before being acquired by GP Strategies. His expansive client list includes over 100 global companies, including 13 industry sector leaders, and his teams have won more than 50 industry awards from The Guild, Brandon Hall, Horizon, Training Industry, Inc. 5000, and others. He's also written two highly-acclaimed books on successful vendor partnerships. Bill has been at the forefront of education technologies since the 1980's. The formation of RegattaVR, and its focus on VR, AR, and AI, is the next iteration of his advancement of learning solutions.
Senior VP of Interactive Media
Ian Villamin is the senior vice president of interactive development at RegattaVR. He began his career in the video game industry where he worked in a variety of capacities including engineering, production, and game design. His work has spanned some of the industry's largest franchises, including The Sims, Call of Duty, and Doom. He leads RegattaVR’s immersive software development department, building VR and AR solutions for advertising, productivity, training, and education. His client list includes Amazon, Google, Walmart, and Deloitte.