403 Soft Skills in Virtual Reality: Creating an Inclusive Workplace
4:15 PM - 5:15 PM Tuesday, June 25
HP has been successful in teaching the concepts of an inclusive workplace to its employees. However, after sessions were over much of the feedback centered around how best to put those concepts in action. HP needed a learning solution that reinforced key concepts covered during traditional classroom sessions, and also illustrated practical application of those skills. Because this topic relies heavily on soft skills, HP wanted to prepare employees with practical conversational skills that promote inclusion. HP required a self-contained solution that learners could engage with on their own time. They turned to virtual reality as way to model and simulate office discussions in a way that integrated the classroom lessons into scalable, interactive, and highly-engaging modules.
In this session, you will learn how HP successfully extended its traditional classes on workplace inclusion with interactive learning modules in virtual reality. You'll explore the creative design process behind this training, and see how VR enhances traditional soft skill training. You'll look at how the key interactive elements of this VR training translate to application in the workplace. This presentation will also cover the science behind the feedback approach included in the module, and how you can structure your VR modules to maximize learner retention.
In this session, you will learn:
- How to use VR as a tool for both passive and active learning
- How soft skills can be taught, practiced, and developed in VR
- How to identify and quantify results of VR training
- Why virtual reality is an effective medium for soft skill development
Technologies that will be discussed:
- Virtual reality
- Natural language processing
Managers, senior leaders (directors, VP, CLO, executive, etc.)
Jeff Meador is the COO of Portico.ai and also serves as the co-chair the VR/AR Association's training committee. He began his career working with Stanford's Multimedia Laboratory in the 1990s, developing some of the first online interactive experiences for classrooms. He has maintained his passion for leveraging and extending technology to create effective and engaging methods of learning. In recent years, his focus has turned to immersive media such as virtual and augmented realities. As COO of Portico, he leads the vision and strategy of how to deploy interactive, conversational role play tools to training content creators. He is a champion of standards, best practices, and the science of learning, having authored or co-authored several white papers for the VR/AR Association in support of using immersive reality to augment traditional training. His proactive, results-oriented approach has led to numerous awards and accolades from diverse sources such as Forbes, Engadget, Entertainment Weekly, Cosmopolitan, and more.
Dan Schneider is the virtual reality evangelist for HP Americas. He is a 10-year veteran of HP, with a long-time focus on virtual experiences. Dan regularly speaks about commercial VR emphasizing key verticals, training and simulation, product visualization, location-based entertainment, and healthcare. Dan has a passion for helping companies find great VR solutions for every industry. Prior to HP, Dan was an IT consultant for six years. He is a graduate of Western Illinois University.