405 Immersive Tech Strategy for the Retail Environment
4:15 PM - 5:15 PM Tuesday, June 25
AR & VR
Corporations invested $87.6 billion on training in 2018, according to Training magazine. Current technology and design in the industry makes learning dull, costly, and restricts the ability to learn in an effective way. Investing in AR/VR/MR can help solve all of these problems, while helping learners increase knowledge retention and speed up their time to competency.
Although a study by Harvard Business Review indicates that training and educating employees using AR, VR, and MR shows great potential, many retail companies have not implemented or even put this technology on their roadmaps. In this session, you will gain an overview of Sprint’s immersive learning strategy, and through various use cases gain a first hand look at how Sprint has expanded its organizational learning offerings and impact.
In this session, you will learn:
- About unique use cases for retail employees
- How Sprint is using VR and AR to improve employee performance
- About Sprint’s immersive retail learning roadmap
Designers, developers, managers, directors
Augmented reality, virtual reality
Head of Learning & Development - Consumer Sales
Jonathan Moss is the head of learning & development - consumer sales, at Sprint. He and his team are dedicated to growing Sprint's consumer sales organization through learning and sales enablement. They are using XR technology to disrupt and re-design learning so that it is exciting and effective. He is co-chair of the Retail & eCommerce and 5G Committees for the VR/AR Association, and is a member of the Training and Education Committees.