405 Immersive Tech Strategy for the Retail Environment
4:15 PM - 5:15 PM Tuesday, June 25
AR & VR
Corporations invested $87.6 billion on training in 2018, according to Training magazine. Current technology and design in the industry makes learning dull, costly, and restricts the ability to learn in an effective way. Investing in AR/VR/MR can help solve all of these problems, while helping learners increase knowledge retention and speed up their time to competency.
Although a study by Harvard Business Review indicates that training and educating employees using AR, VR, and MR shows great potential, many retail companies have not implemented or even put this technology on their roadmaps. In this session, you will gain an overview of Sprint’s immersive learning strategy, and through various use cases gain a first hand look at how Sprint has expanded its organizational learning offerings and impact.
In this session, you will learn:
- About unique use cases for retail employees
- How Sprint is using VR and AR to improve employee performance
- About Sprint’s immersive retail learning roadmap
Designers, developers, managers, directors
Augmented reality, virtual reality
Immersive Solutions Designer
Dan Williams is an immersive solutions designer at Sprint. He holds a bachelor's degree in business administration and information systems from Emporia State University. His passion is developing augmented reality/virtual reality solutions to make learning more immersive and engaging for both employees and customers. Dan developed the first use of augmented reality in-store and in the classroom for training purposes for any wireless company in the US. He has robust experience with different learning management systems, eLearning development tools, multi-media creation software, and wireless technologies.
VP of Business Development
Surnish Nirula is VP, business development for Studio216. They're helping businesses transform their learning & development programs with Altoura XR, Studio216's multi-user, device agnostic, immersive XR platform. They're building their product in a manner that makes deploying existing training content super simple, and empowering their customers to do so themselves.