707 3-D Clearance Rack: Add Affordable 3-D Content to eLearning Simulations, AR, and VR
2:30 PM - 3:30 PM Wednesday, June 26
AR & VR
3-D content is phenomenally cool—from basic polygonal models to full human-like characters, buildings, vehicles, and even complete environments. Because 3-D content has historically taken vast resources (i.e., time and money) to create, 3-D resources are often relegated to video games, simulations, and/or VR only. However, creating, editing, or obtaining 3-D models for everyday use in eLearning doesn’t have to be cost-prohibitive or take a lot of time.
This session will discuss tools, software, and online sites that allow you to create, edit, customize, and display 3-D models—all available to use right now. You’ll explore what’s out there, what each tool does, and possible ways to use the elements within your existing content. These resources are free or “near-free,” requiring little in up-front costs. You’ll also learn how to use 3-D content in photos, images, animations, vignettes, and even VR demos and full-blown simulations. Finally, you’ll explore real-world solutions and possible ways to use 3-D: reusable characters with editable facial expressions and poses, customized 3-D objects and backgrounds, and embedded real-time 3-D object viewers.
In this session, you will learn:
- About available tools, software, and resources to create 3-D content
- About the basics of 3-D character creation
- What rigging/posing is
- What blendshapes are
- About various open-source 3-D tools
- How to easily add 3-D to eLearning
Designers, developers, and managers.
Technology discussed in this session:
Mixamo, TurboSquid, and Sketchfab. Participants may download the following solutions prior to the session, though they are not required: Blender, Adobe Fuse CC, and MakeHuman.
Michael Sheyahshe, a technologist at aNm, has a vast breadth of experience in information technology, eLearning, and innovation spanning two decades and several industries. His extensive career encompasses design and development of various eLearning and training content, specializing in animation, simulations, and interactive content. Michael is an expert in numerous 3-D software tools, game engines, programming languages, mobile devices, platforms, and coding frameworks. He holds two bachelor of arts degrees from the University of Oklahoma in film and Native American studies, and a master of fine arts degree in 3-D modeling from the Academy of Art University.