605 AR/VR Case Study Showcase
12:45 PM - 1:45 PM Wednesday, June 26
AR & VR
One of the best ways to learn how to apply a new technology is to learn from the proven practices of early adopters. By listening to the lessons they learned from their projects, you can make your initial projects more effective, while also reducing the risks generally associated with piloting a new technology.
In this session you will explore four different case studies of XR technologies being deployed to support learning and development. For each project, you will learn why an XR solution was chosen and the impacts the effort provided. Each example will examine the why, what, and how of their story, providing context and lessons that you can apply to your own projects.
The four case studies to be discussed include:
- HoloDiesel: 0 to 60 in Ten Minutes. Presented by Josh Janikowski and Kristina Wilson
- Flipping the Classroom from Inside to Out There! Presented by Marco Madrazo
- Simulating Practical Conversation Skills with VR . Presented by Jeff Meador and Dan Schneider
- Virtual Reality-based Training Program for Wellsite Operations. Presented by Susan Spark
Designers, developers, managers, directors
Sr. Manager of Programming
The eLearning Guild
Bianca Woods is senior manager of programming for The eLearning Guild and the founder of Clever Raptor, an L&D design studio. With degrees in both art education and education media design & technology, she's passionate about demystifying design and technology for others. She loves designing course content and media, test driving new learning technology, and taking photos of bizarre warning signs. When she's not crafting learning projects, she can often be found obsessing about new tech, live tweeting industry events, and searching for the perfect cupcake.
Senior Manager, Learning Experience Design
Holiday Inn Club Vacations
Marco Madrazo is the head of learning experience design at Holiday Inn Club Vacations. In this role, he has been a key partner in the creation of innovative talent development initiatives, including the newly formed EXPANSIONS Leadership Development Series. Prior to joining HCV, Marco was the program manager for US retail training at Microsoft. In this role, he supported the launch of flagship products such as Office 365 and Xbox One. Throughout his 14-year career in learning and development, Marco has crafted numerous award-winning programs that have increased competence, confidence, and advocacy.
Learning Technology Manager
Susan Spark is the learning technology manager at Schlumberger. Along with her exceptional team, she is focused on bringing L&D into the fold of the corporate strategy toward digital platforms, big data, and innovative technologies. Susan is responsible for the development of emerging learning technologies such as virtual and augmented reality, as well as implementation of a modern, adaptable, learning ecosystem. She effectively integrates 14 years of Schlumberger experience across diverse roles in data management, recruiting, HR compliance, and training center management.
Mobile Applications Developer
Fox Valley Technical College
Josh Janikowski is a software developer specializing in VR and AR development. As a member of the Learning Innovations team since 2005, Josh has a passion for using new technology to create mobile games, mobile applications, HoloLens programs, and websites. He has created hundreds of interactive learning objects and experiences for faculty and private industry. Currently, he is exploring how to use VR and AR to improve knowledge retention in education. Josh enjoys teaching others and has shared his work with students learning about STEM, manufacturing executives, and other AR/VR developers.
Digital Learning Content Editor
Fox Valley Technical College
Kristina Wilson is the digital learning content editor for learning innovations at Fox Valley Technical College. She brings over 10 years of experience in creating, writing, and editing training materials and eLearning, in addition to a bachelor's degree in professional communications and emerging media from UW Stout. In her current role, she helps instructors and private industry teams determine training/learning needs, write engaging and learner- focused content, and verify training effectiveness. She enjoys creating new and exciting types of content, including AR/VR simulations, scenarios, eLearning, SOPs, and manuals. Kris has presented at conferences for the National Communication Association, the Wisconsin Library Services, and the Correctional Education Association.
Jeff Meador is the COO of Portico.ai and also serves as the co-chair the VR/AR Association's training committee. He began his career working with Stanford's Multimedia Laboratory in the 1990s, developing some of the first online interactive experiences for classrooms. He has maintained his passion for leveraging and extending technology to create effective and engaging methods of learning. In recent years, his focus has turned to immersive media such as virtual and augmented realities. As COO of Portico, he leads the vision and strategy of how to deploy interactive, conversational role play tools to training content creators. He is a champion of standards, best practices, and the science of learning, having authored or co-authored several white papers for the VR/AR Association in support of using immersive reality to augment traditional training. His proactive, results-oriented approach has led to numerous awards and accolades from diverse sources such as Forbes, Engadget, Entertainment Weekly, Cosmopolitan, and more.
Dan Schneider is the virtual reality evangelist for HP Americas. He is a 10-year veteran of HP, with a long-time focus on virtual experiences. Dan regularly speaks about commercial VR emphasizing key verticals, training and simulation, product visualization, location-based entertainment, and healthcare. Dan has a passion for helping companies find great VR solutions for every industry. Prior to HP, Dan was an IT consultant for six years. He is a graduate of Western Illinois University.