806 BYOD: Getting Started with Augmented Reality Using Spark AR by Facebook
8:30 AM - 9:30 AM Thursday, June 27
Augmented reality allows you to enhance your current environment, recognize objects, and add additional experiences to help learners learn and explore more of the world around them. This is great, but how do you get started and do you need to be a coder to create these kind of experiences?
Facebook has created Spark AR, which allows you to create interactive augmented reality experiences without having to know code. In this hands-on session you’ll learn how to use Spark AR to create drag and drop custom animations and logic without code. You can also take advantage of face tracking and sync effects with movement, as well as connect effects with real objects and places to extend learning in the real world. We will cover what you need to know to get started with Spark AR, and explore what it takes to create engaging augmented reality experiences.
In this session, you will learn:
- An overview of Spark AR
- How to import 3-D assets from other locations
- How to build AR effects & animations
- How to add custom interactivity to your AR objects
Designers, developers, managers
Technology discussed in this session:
Spark AR, laptop (PC or Mac), mobile device (phone or iPad)
Jeff Batt is founder and trainer at Learning Dojo, a company dedicated to training you to become a software ninja in a variety of eLearning, web, and mobile software applications. Jeff has over 10 years’ experience in the digital learning and media industry. He is the product manager for WGU's EdTech department and a regular conference speaker on eLearning technologies such as xAPI, HTML5, Articulate Storyline, Camtasia, and more.