501 Framing Your Stakeholder Conversation: Devices, Public Content, and Free Apps
10:45 AM - 11:45 AM Wednesday, June 26
Simply put, augmented reality requires a device, content, a marker, and a software platform to use to overlay the content over the real space. For corporations, the challenges can be real: employees don't have company-issued devices, the content is private and shouldn't be accessed publically, markers can detract from the corporate brand, and custom AR software development can be expensive and hard to deploy. How can learning and development teams even approach the AR conversation without fraying nerves and breaking budgets?
In this session, you’ll discover how L&D professionals can use AR by leveraging employees' personal devices, content that is publicly available, markers that "are" the brand, and apps that are freely available and easy to use. You’ll explore several real case studies to uncover how large corporations are using AR today as performance support and customer/employee education. You’ll also work through a template that can help you get started with planning and budgeting an AR project.
In this session, you will learn:
- How AR can pose challenges to corporations around content, brand, and mobile devices for employees
- How AR can be designed, developed, and deployed with public content, employee-owned devices, and freely-available apps
- How to overcome objections while having an AR conversation with a stakeholder
- Actual ways in which AR is used for delivering performance support to employees
Designers, developers, managers, senior leaders (directors, VP, CLO, executive, etc.)
Technology discussed in this session:
Director, Instructional Design Capability
Ann Rollins is a modern learning champion, published author, and instructional design leader. She has spent her career consulting and leveling up learning in the aviation, automotive, financial, telecom, insurance, and national security spaces. She leads learning strategy and innovation work for Fortune 100 companies, and guides and crafts the upskilling efforts for L&D teams of global organizations, including her own. One of the best parts of her job is to collaborate with technology and learning leaders in GP Strategies' Innovation Kitchen, a dedicated learning innovation lab where the team explores, tests, and pilots the technology that enables tomorrow's learning.
Director of Learning Experience & Innovation
Britney Cole is the director of learning experience and innovation at GP Strategies. A learning leader with experience in organization development, human performance, and corporate learning, Britney has managed virtual teams for more than a decade. Britney leads design thinking experiences and recommends outcome-focused solutions using emerging learning technologies for clients in a variety of industries. She helps her clients with learning design and architecture, content development, leadership and professional development, performance consulting, technology implementation, and change management. She is currently helping pioneer new experiential learning methods, including 360 video and defining a learning 3.0 taxonomy.