104 Better Than the Real Thing: VR Learning Surpassing Real-world Training
10:45 AM - 11:45 AM Tuesday, June 25
Imagine if your GPS took you to the wrong location once out of every 10 uses. Now imagine paying tens of thousands of dollars for this mistake. What started as a learning solution for waiters seating guests and delivering meals to wrong tables in an ultra-luxury, fine dining venue became a quest for a learning experience superior to real-world training. Could we do it?
In this session, we'll explore the challenges of deciding whether VR is the best learning solution, how to focus end content to meet learning objectives, and tips to make your VR learning program more than a gimmick or novelty. We'll frame the presentation around the Seabourn table numbers project, and how solving these issues helped us create a learning solution superior to real-world training.
In this session, you will learn:
- The importance of developer/designer partnership, and how to leverage the expertise of both
- The kinds of questions to ask at the beginning to set up a project for success
- How you can drive both innovation and efficiency using VR
- Tips for writing VR learning objectives, and how to develop a measurement strategy that blends both the designer and developer prospective
- How to avoid "shiny object syndrome" and innovate to drive real business results (versus as a novelty or gimmick) so your program has longevity and superiority to real-world training
- Pixvana Spin Studio
- Pixvana Spin Play
- Oculus Go
Designers, developers, managers, senior leaders
Rocky Sudlesky is lead specialist at Seabourn. A charismatic learning professional, he is on a mission to innovate the very best learning experiences. His 20 years in L&D include working in the financial industry, commercial aerospace, and with the space launch system. Currently, he brings his passion for cutting-edge learning design to Seabourn, an award-winning, ultra-luxury cruise line. Recently he headed a complete redesign of the Seabourn Academy New Hire College, and spearheaded the incorporation of virtual reality training solutions.
Rachel Lanham, COO at Pixvana, is an accomplished leader with decades of experience delivering transformation and growth in startup and Fortune 500 settings. In 1999, Rachel and her aQuantive colleagues were digital advertising pioneers driving the evolution from nascent technology, to direct marketing engine, to critical component of cross-channel growth strategies. As an agency executive, Rachel led marketing innovation and results in collaboration with marquee partners like Weight Watchers, Levi's, and MillerCoors. In 2012 she started her own digital health company, which sold in 2016. At Pixvana, she works closely with innovative companies to help them solve critical business challenges using immersive technologies. She dreams of a world where all companies leverage XR storytelling to engage employees, prospects, and fans.