106 BYOD: Engaging Technology: Getting Started with Augmented Reality
10:45 AM - 11:45 AM Tuesday, June 25
Augmented reality is a widely-used technology in games, marketing, and everyday apps, but what about learning and development? Where do you get started? How should you use it? Finding answers to these questions can be difficult and cause developers to overlook the potential this technology holds. We will answer these questions and more through discussion, development, and interaction.
In this session, we will demonstrate how easy it is to get started using augmented reality in learning development. You will be introduced to low cost tools and resources that will make developing an AR project simple, effective, and engaging. You will create an AR experience. You will explore interactive AR experiences. You will learn where AR fits in a design workflow and how it can enhance different types of learning scenarios. You will leave this session with the working knowledge of how to plan, build, and share an AR project with the world.
In this session, you will learn:
- The difference between augmented, mixed, and virtual reality
- About low cost tools available to create an AR projects
- What elements makes a successful AR project
- How to build an interactive AR project from start to finish
- Where you can begin incorporating AR in your learning projects
Technologies/platforms/devices that will be discussed:
- Augmented reality
- Immersive environments
- Zapworks designer
- Wearable technology
- Mobile devices
- Google cardboard
Designers, developers, managers
Laptops and a mobile device. We will use them to create an AR experience. Participants will need to create an account with Zappar.
Senior Instructional Designer
Destery Hildenbrand is a senior instructional designer with GP Strategies and an adjunct instructor at Kirkwood Community College. Destery has over 15 years of experience in training and development. He has spent that time developing for both corporate and higher education. Destery's main focus is on engaging learners through emerging technology and immersive reality experiences.