703 Using Virtual Reality to Enhance Distance Learning
2:30 PM - 3:30 PM Wednesday, June 26
Often, the best learning is experiential—where a student is immersed in a subject at its associated location. The Department of Criminal Justice at UW Platteville used a crime scene house to teach forensic investigation to its students, but distance learning students commonly missed out on this location-based instruction. Virtual reality has given us the ability to bring this location to the distance learning students.
In this session we will discuss the technology used to create the VR experiences utilized by the CJ department. You will learn about different technologies, and which are best-suited for your type of instruction. We will go through production of the VR experience, covering different software tools you can utilize to make fantastic VR experiences. We will also discuss a variety of delivery mechanisms and cover the costs and benefits of each.
In this session, you will learn:
- What hardware you need to create VR
- What hardware is best suited for your type of project
- The process for creating your own VR
- What software tools are available to create your own VR
- How to deliver your VR to your learners
Designers, developers, managers
Technology discussed in this session:
360 Video, 360 Cameras, Unity 3D, Adobe Premiere, Adobe Captivate, Google Cardboard, Oculus Go, Oculus Rift, HTC Vive
Learning Experience Developer
University of Wisconsin - Platteville
As a learning experience developer for the Center for Distance Learning and Division of Professional Studies, Tim Bank explores new ways to augment the learning experience through new technologies including augmented and virtual reality. He brings with him over 25 years of experience working with virtual reality, medical systems, military simulations, and video games. His primary focus has been in human factors, usability, and user-centered design.