GS04 KEYNOTE: Lessons Learned from Early AR and VR Adopters
11:15 AM - 12:30 PM Friday, July 28
AR, VR, and enhanced reality technologies are truly disruptive. The potential of these technologies isn’t just to enhance the work of L&D professionals; the real potential lies in doing something different and viewing your work through a different lens. If you want to harness the potential of these technologies, you need to see the work you do differently. In this closing panel, you will hear from early adopters of these technologies. You’ll learn from their successes, their failures, and the surprises they discovered along the way. They will discuss the path that the industry is forging, and debate whether the L&D field is headed in the right direction or whether it needs to shift course. This panel will put what you’ve learned at Realities360 into context, preparing you to blaze your own trail of discovery as you return to work.
Managing Partner, Strategy and New Product Development
Chad Udell is the managing partner, strategy and new product development, at Float. Chad is author of two books on mobile learning-related topics, Learning Everywhere: How Mobile Content Strategies Are Transforming Training and Mastering Mobile Learning: Tips and Techniques for Success. Chad leads his design and development teams to successful outcomes and award-winning work via a strong background in both disciplines and a singular focus on quality. He is an instructor on interactive design at Bradley University, and in 2015 was presented with The eLearning Guild’s highest award of Guild Master in recognition of his impact on the learning industry.
Head of Innovation
Kate Pasterfield is a head of innovation at Sponge UK and a multi-disciplined thinker who pushes forward new ideas to enable organizations to make the most effective use of learning technologies. Her focus on user experience, coupled with her ability to get to the heart of the business requirement, achieves measurable results for a wide range of global clients. Kate leads a team in research and development, and she has pioneered mobile VR, interactive 360-degree video, and multi-device games. She won gold for Learning Technologies Designer of the Year at the Learning Technologies Awards in November 2016.
Chief Commercial Officer and CLO
Marco Faccini is the chief commercial officer and CLO at Immerse Learning. Marco helped create a start-up called Creative Learning Media in 2001, which subsequently became known as MindLeaders. The company supported 17 million learners worldwide and was sold to Skillsoft in 2012. He co-invented the el-box in 2003—the world’s first mobile learning platform. In 2012, Marco was invited to become a fellow of the Learning Performance Institute. He has consulted for companies such as Microsoft and spoken at many events. Since 2015, he has been working in the VR learning space, creating applications for learning-based outcomes.
Director of Anesthesia Innovation, Informatics and Technology
Hospital for Sick Children
Clyde Matava is an assistant professor in the anesthesia department at the University of Toronto and a staff anesthesiologist at the Hospital for Sick Children. Clyde, an MD, has been involved in medical education across all levels: undergraduate to faculty development. He led the development and implementation of interactive eLearning modules for the new anesthesia flipped clerkship at the University of Toronto and other apps and eLearning resources. He is a co-founder of the Collaborative Human Immersive Interaction Laboratory at the University of Toronto. He is investigating the role of augmented, virtual, and mixed realities in improving patient outcomes and medical education.