P4 BYOD: Creating Mobile Augmented Reality Experiences with Unity
8:00 AM - 4:30 PM Monday, June 24
Using Unity is a game-changer for creating immersive AR experiences for both Android and iOS devices. But what does it take to create augmented reality for Android and iOS devices? How do you get started? What kind of tools and coding knowledge do you need to have? These are all valid questions you need to consider when you want to dive into the world of augmented reality for mobile devices.
This hands-on workshop will get you started developing mobile apps that leverage both ARKit 2 and ARCore functionality using Unity. You will learn how to build AR learning experiences for iPhones, iPads, and Android devices, reaching millions of users with devices they already have. You will also receive resources and sample files that you can use long after the all-day session is over.
In this session, you will learn:
- Unity basics
- Code snippets that can be used for both ARKit and ARCore
- How to create shapes and objects right within Unity
- How to import media and 3-D objects from other tools
- How to trigger events when you interact with AR objects
- Steps you would take to deploy your app to the app store
Beginner and intermediate developers, managers
Technology discussed in this session:
Augmented reality, Apple ARKit, Android AR Core, Unity
Unity. Free download (personal): https://store.unity.com
Jeff Batt is founder and trainer at Learning Dojo, a company dedicated to training you to become a software ninja in a variety of eLearning, web, and mobile software applications. Jeff has over 10 years’ experience in the digital learning and media industry. He is the product manager for WGU's EdTech department and a regular conference speaker on eLearning technologies such as xAPI, HTML5, Articulate Storyline, Camtasia, and more.