P04 BYOD: Creating Augmented Reality Experiences for iOS Devices with Apple's ARKit 2
8:00 AM - 4:30 PM Monday, June 24
Apple recently released its ARKit 2, a game-changer for creating immersive AR experiences for iOS devices. But what does it take to create augmented reality for Apple iOS devices? How do you get started? What kind of tools and coding knowledge do you need to have? These are all valid questions you need to consider when you want to dive into the world of augmented reality for iOS devices.
This hands-on workshop will get you started developing iOS apps that leverage ARKit functionality. You will learn how to build AR learning experiences for iPhones and iPads, reaching millions of users with devices they already have. You will also receive resources and sample files that you can use long after the all-day session is over.
NOTE: In order to use Apple ARKit, you need to have a Mac with Xcode installed. Windows devices will not work for development.
In this session, you will learn:
- Swift code basics (the foundation for creating iOS apps)
- Xcode basics (the tool for building iOS apps)
- Code snippets that can be used for ARKit development
- How to create shapes and objects right within Xcode
- How to import media and 3-D objects from other tools
- How to trigger events when you interact with AR objects
- Steps you would take to deploy your app to the app store
Technology discussed in this session:
Augmented Reality, Apple ARKit, Apple Xcode, Swift
Mac with Xcode installed, Apple's ARKit 2
Jeff Batt is founder and trainer at Learning Dojo, a company dedicated to training you to become a software ninja in a variety of eLearning, web, and mobile software applications. Jeff has over 10 years’ experience in the digital learning and media industry. He is the product manager for WGU's EdTech department and a regular conference speaker on eLearning technologies such as xAPI, HTML5, Articulate Storyline, Camtasia, and more.