P5 VR Designer's Workshop: Hands-on Design and Development of VR Solutions
8:00 AM - 4:30 PM Monday, June 24
How do you design and develop a VR solution? How do you make sure your VR programs are instructional effective? How do you capture data from the VR experience? For any VR solution, the basic principles of instructional design must still be applied.
In this workshop, you will gain an understanding of the instructional design principles that work in a VR environment. You'll learn the techniques that are effective in VR, and how to blend VR learning experiences with other modalities. You'll learn how to create scenarios and activities that leverage the full 3-D world. You'll learn techniques for scripting and storyboarding, and how to enable practice and rehearsal that reinforce learning. You'll leave this session with an instructional framework that was specifically crafted to leverage the potential of VR. Finally, we'll also address disorientation, nausea, intimacy, and "uncanny valley". You will gain hands-on experience with every phase of VR solution development, including tool and vendor selection.
In this session, you will learn:
- How to design an instructionally-effective VR program
- Interactive techniques are effective in VR
- Best practices and worst practices
- How to produce an instructional model, scripts, and storyboards
- How to mix VR with other instructional modalities for a blended solution
- How to apply design thinking
Designers, developers, managers
Technology discussed in this session:
Virtual reality, VR headsets such as Oculus, VIVE, others
President & Founder
Bill West is president and founder of RegattaVR. His career spans Accenture, EY, GP Strategies, Xerox, LEO, eLearning Brothers, and his highly successful Option Six, which won 20 industry awards before being acquired by GP Strategies. His expansive client list includes over 100 global companies, including 13 industry sector leaders, and his teams have won more than 50 industry awards from The Guild, Brandon Hall, Horizon, Training Industry, Inc. 5000, and others. He's also written two highly-acclaimed books on successful vendor partnerships. Bill has been at the forefront of education technologies since the 1980's. The formation of RegattaVR, and its focus on VR, AR, and AI, is the next iteration of his advancement of learning solutions.
Senior VP of Interactive Media
Ian Villamin is the senior vice president of interactive development at RegattaVR. He began his career in the video game industry where he worked in a variety of capacities including engineering, production, and game design. His work has spanned some of the industry's largest franchises, including The Sims, Call of Duty, and Doom. He leads RegattaVR’s immersive software development department, building VR and AR solutions for advertising, productivity, training, and education. His client list includes Amazon, Google, Walmart, and Deloitte.