P23 BYOL: Play to Learn—Designing Effective Learning Games
8:30 AM - 4:30 PM Tuesday, November 15
Learning games are a hot trend—but why? What makes them work, and how in the world do you go about designing one?
In this workshop, you will explore a variety of games to identify what makes them playable, and then you’ll design your own learning games using a step-by-step approach. You will build a prototype of your game and actually play it—learning how to play test and how to iterate to improve the game’s playability and efficacy as a learning tool. You will leave the workshop with a coherent road map to help you design future games (whether those are online or table-top games). You will also take with you a list of resources to help you further your learning and skill development as a game designer.
In this session, you will learn:
- How to use an evaluation checklist to assess a wide array of games for the quality and effectiveness of your game design and your potential applicability to a learning game design
- How to recognize and define 15 common game elements and 10 common game dynamics in the development of learning games
- How to create simple prototypes for learning games
- How to use a play testing process to do rapid iteration of a game design
Novice to advanced designers, developers, and anyone else who wants to learn how to incorporate effective games into their learning initiatives.
Participants should bring a laptop or tablet. If participants are unable to bring a device, there will be an opportunity to share and work in teams.
President and Chief Product Officer
Sharon Boller is president and chief product officer of Bottom-Line Performance (BLP), a learning-solutions firm she founded in 1995. Sharon has grown BLP from a single-woman sole proprietorship to a $3 million+ company with 30 team members. Under her direction, BLP created the Knowledge Guru learning game platform, a platform that has received numerous industry awards, including the coveted Brandon Hall Gold award for best innovation in gaming and technology (2014). Sharon co-teaches Guild Academy’s Game Design live online course.