Sharing What Works

March 22 – 24, 2017 Orlando, FL

Register Now Includes:

P09 BYOL: Play to Learn—Designing Effective Learning Games

8:30 AM - 4:30 PM Tuesday, March 21

Learning games are a hot trend—but why? What makes them work, and how in the world do you go about designing one?

In this workshop, you will explore a variety of games to identify what makes them playable, and then you’ll design your own learning games using a step-by-step approach. You will build a prototype of your game and actually play it—learning how to play test and how to iterate to improve the game’s playability and efficacy as a learning tool. You will leave the workshop with a coherent road map to help you design future games (whether those are online or table-top games). You will also take with you a list of resources to help you further your learning and skill development as a game designer.

In this session, you will learn:

  • How to use an evaluation checklist to assess a wide array of games for the quality and effectiveness of your game design and your potential applicability to a learning game design
  • How to recognize and define 15 common game elements and 10 common game dynamics in the development of learning games
  • How to create simple prototypes for learning games
  • How to use a play testing process to do rapid iteration of a game design

Audience:
Novice to advanced designers, developers, and anyone else who wants to learn how to incorporate effective games into their learning initiatives.

Participant technology requirements:
Participants should bring a laptop or tablet. If participants are unable to bring a device, there will be an opportunity to share and work in teams.

Karl Kapp

Professor of Instructional Technology and Director of the Institute for Interactive Technologies

Bloomsburg University

Karl M. Kapp, EdD, is a professor of instructional technology at Bloomsburg University, where he teaches game design and gamification classes. Karl also serves as the director of Bloomsburg’s Institute for Interactive Technologies. He has authored or co-authored six books, including The Gamification of Learning and Instruction. Karl is the author of two Lynda.com courses, including the Gamification of Learning. He is co-founder of the educational game company 2Klearning.com, founder of the educational consulting firm The Wisdom Learning Group, and a TEDx speaker. Karl speaks and consults internationally, helping organizations with the convergence of games, learning, and technology.

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