802 Wayfinding, Storytelling, and Structuring Interaction in VR
8:30 AM - 9:30 AM Friday, July 28
Navigating larger-scale virtual spaces presents difficulties for learners. The difficulties and the solutions parallel those in eLearning but take unique forms in VR. How do learners know where they are? How do learners know where to go or look next? How can multiple paths be presented and organized?
In this session, you will look to architecture, web, and eLearning design for wayfinding solutions in virtual reality. You will learn a variety of spatial, visual, and storytelling strategies to help direct the learner and minimize extraneous load. You will explore alternate solutions to wayfinding issues and leave with a toolkit of strategies to use in various situations.
In this session, you will learn:
- About the unique wayfinding issues that VR presents
- How to examine wayfinding strategies used in eLearning and web design
- How to contrast wayfinding strategies in architecture
- About spatial and visual strategies for situating VR users
Novice to advanced designers, developers, and directors.
discussed in this session:
A variety of wayfinding solutions in a pair of Unity-developed examples for HTC Vive and mobile VR.
Peter Guenther teaches back-end Java and Unity3D boot camps and workshops as an instructor at Grand Circus Detroit. He holds a master’s degree in instructional technology from Wayne State University and has completed further instructional design coursework at both Wayne State and Old Dominion universities. Peter has been designing and developing for Unity3D since 2015 and designing and developing VR experiences since 2016.