403 Developing VR Using Unity: A Road Map for Getting Started

4:00 PM - 5:00 PM Wednesday, July 26

California

When you begin to explore virtual reality programming, you quickly realize it requires learning many new things across several disciplines. It can be difficult to determine where to start, as the expanding list that begins with VR programming grows to include 3-D graphics, user interface conventions across varying VR hardware, how to set up and use a VR headset, where to find the best VR applications, and more.

In this session, you will be put on the fast track with a road map for how to get started in VR programming. This session will provide an overview of the Unity game engine, Unity VR plugins and software development kits, the open-source 3-D graphics program Blender, the HTC Vive headset, and Steam VR.

In this session, you will learn:

  • How to get started programming with Unity
  • About the Vive software development kit
  • How to get started developing 3-D models with Blender
  • About Steam VR and free offerings on the Steam VR store
  • Tips for setting up the Vive headset

Audience:
Novice to intermediate designers, developers, and project managers.

Technology discussed in this session:
Unity and Unity VR; HTC Vive and Vive software development kit; Blender; and Steam VR.

Matt Kurtin

Lead Programmer and Learning Technology Consultant

Innovative Learning Group

Matt Kurtin is a lead programmer and learning technology consultant at Innovative Learning Group. He has 20 years’ experience developing eLearning courses and learning management systems. Matt leads ILG’s mobile learning strategy and delivery efforts, and has developed numerous mobile applications and courses. He has authored more than 500 eLearning courses and is proficient in Adobe Captivate, Articulate Studio, Articulate Storyline, Trivantis Lectora, Flash, JavaScript, and XML. Matt has presented on various technology topics at local and national training and development professional associations and organizations, including the Chicago eLearning & Technology Showcase, mLearnCon, DevLearn, and the Online Learning Conference.

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