403 Developing VR Using Unity: A Road Map for Getting Started
4:00 PM - 5:00 PM Wednesday, July 26
When you begin to explore virtual reality programming, you quickly realize it requires learning many new things across several disciplines. It can be difficult to determine where to start, as the expanding list that begins with VR programming grows to include 3-D graphics, user interface conventions across varying VR hardware, how to set up and use a VR headset, where to find the best VR applications, and more.
In this session, you will be put on the fast track with a road map for how to get started in VR programming. This session will provide an overview of the Unity game engine, Unity VR plugins and software development kits, the open-source 3-D graphics program Blender, the HTC Vive headset, and Steam VR.
In this session, you will learn:
- How to get started programming with Unity
- About the Vive software development kit
- How to get started developing 3-D models with Blender
- About Steam VR and free offerings on the Steam VR store
- Tips for setting up the Vive headset
Novice to intermediate designers, developers, and project managers.
discussed in this session:
Unity and Unity VR; HTC Vive and Vive software development kit; Blender; and Steam VR.
Senior Director, Technology and Visual Design
Innovative Learning Group
Matt Kurtin, Innovative Learning Group's senior director of technology and visual design, provides leadership for ILG's programmers and graphic designers. For over 20 years, he has advised client organizations on their overall technology strategy for learning and performance improvement. Matt provides insight into leading best practices for use of mobile solutions, learning portals, and learning management systems. He consistently applies the latest advances in digital capability, such as augmented and virtual reality, to practical application in learning. Matt has a bachelor's and master's degree in electrical engineering from Virginia Polytechnic Institute and State University.