803 Using Immersive 360-Degree Video to Treat Hospital Anxiety
8:30 AM - 9:30 AM Friday, July 28
Technology is being used in many settings to augment work, but mainly in task completion. VR and immersive 360-degree video, however, can aid people in more emotionally challenging situations. The Hospital for Sick Children sought to help children who face severe hospital-based anxiety in the preoperative area. The team also faced the challenge of making 360-degree videos acceptable to parents and healthcare professionals.
In this session, you will explore the theoretical framework of managing anxiety and learn how 360-degree immersive videos provided a solution for managing anxiety in children. You will learn how to use a framework, aligned with pragmatic research, to create and develop 360-degree videos. You will learn about the strategies that were effective in encouraging adoption of 360-degree videos by key stakeholders, and key steps for developing scalable 360-degree videos.
In this session, you will learn:
- About the role of 360-degree videos in providing exposure therapy to reduce anxiety
- The steps to rapidly develop and assess 360-degree videos for side effects in children
- Strategies useful for encouraging institution-wide adoption of virtual reality
- How to assess the user acceptance of new technologies
Novice to advanced designers, developers, project managers, managers, and directors.
discussed in this session:
Director of Anesthesia Innovation, Informatics and Technology
Hospital for Sick Children
Clyde Matava is an assistant professor in the anesthesia department at the University of Toronto and a staff anesthesiologist at the Hospital for Sick Children. Clyde, an MD, has been involved in medical education across all levels: undergraduate to faculty development. He led the development and implementation of interactive eLearning modules for the new anesthesia flipped clerkship at the University of Toronto and other apps and eLearning resources. He is a co-founder of the Collaborative Human Immersive Interaction Laboratory at the University of Toronto. He is investigating the role of augmented, virtual, and mixed realities in improving patient outcomes and medical education.