101 BYOL: Getting Started with Augmented Reality
10:45 AM - 11:45 AM Wednesday, July 26
Finding ways to make learning “stick” with technology is always a challenge. Augmented reality is one of those “make it stick” technology options available for education and training. However, AR can seem overwhelming, expensive, time-consuming, and difficult to use in everyday learning development. These assumptions cause developers to overlook the potential this technology holds for their learners.
This session will explore how easy it is to get started with augmented reality. You will be introduced to free development tools that you can use to create original AR content. You will leave this session with the knowledge to plan, build, and share your project with the community.
In this session, you will learn:
- How to plan out a successful AR element for use in your lesson
- About the necessary components of a successful AR project
- How to design your own AR project with free development tools
- About the possible interactions available with AR
- About multimedia assets that can enhance an AR project
- How to publish your AR design
Novice to intermediate designers, developers, and managers.
discussed in this session:
iOS devices, Pixel, Aurasma, and Blippar.
Laptop and mobile device (mobile phone or tablet, any OS).
Learning Technology Specialist
Destery Hildenbrand is a learning technology specialist with Rockwell Collins and an adjunct instructor at Kirkwood Community College. Destery has over 14 years of experience in training and development for corporate and higher education and is a champion of technology in learning. He spends his time developing experiences that use engaging technology such as augmented reality and 360-degree immersive video, along with other, more traditional development tools. As an event speaker for the past three years, Destery travels the country to engage, share, and encourage other learning professionals to expand their use of technology in development.