503 Usable Tips for Creating Great UI/UX in AR
10:45 AM - 11:45 AM Thursday, July 27
Are you interested in what it takes to create great augmented reality experiences? Do you need useful, practical tips on what makes (or breaks) an interface and user experience for AR? If so, then this session is for you.
In this session, you’ll learn how Float uses human-centered design processes to create dynamic, approachable AR experiences for users of all skill levels. You’ll get an introduction to the current state of AR design, see why AR designs fail, and find out how to make yours more successful. You’ll go beyond theory and dive deep into real-world AR examples and case studies. No technical acumen is needed—just come with an interest in AR and enthusiasm for what could be the biggest thing in learning technologies since mobile first burst onto the scene years ago.
In this session, you will learn:
- Usable tips on how to create great AR designs
- What not to do when designing UI/UX for AR
- About examples of well-designed AR
- How to use human-centered design in AR creation
Novice to intermediate designers, developers, and managers.
discussed in this session:
AR and human-centered design.
Managing Partner, Strategy and New Product Development
Chad Udell is the managing partner, strategy and new product development, at Float. Chad is author of two books on mobile learning-related topics, Learning Everywhere: How Mobile Content Strategies Are Transforming Training and Mastering Mobile Learning: Tips and Techniques for Success. Chad leads his design and development teams to successful outcomes and award-winning work via a strong background in both disciplines and a singular focus on quality. He is an instructor on interactive design at Bradley University, and in 2015 was presented with The eLearning Guild’s highest award of Guild Master in recognition of his impact on the learning industry.