401 BYOL: Developing Training with Google Cardboard Interactive 360-Degree Videos
4:00 PM - 5:00 PM Wednesday, July 26
Virtual reality offers a promising new strategy for training, engaging learners in a realistic and 360-degree environment. But while the skills transfer possibilities are enormous, there have been two major challenges with using this medium in L&D. The first was the technology cost: In the past, VR head-mounted displays were too expensive for most companies and schools to consider. The second was content creation: Most L&D professionals lacked the capability to design VR environments and integrate them effectively in training. However, a lot changed with the release of Google Cardboard, as this technology allows organizations to invest in affordable head-mounted VR displays. Cost has become less of a concern; now it’s just a matter of how to design effective VR content.
In this BYOL session, you’ll discover how to design budget-friendly, interactive VR experiences for Google Cardboard using 360-degree videos. You’ll find out how to create meaningful learning experiences using 360-degree video, and how these VR experiences can be displayed inexpensively using Google Cardboard and smartphones. At the end of the session, you’ll have useful guidelines on the main phases of designing interactive 360-degree videos, as well as a proven method to integrate these immersive experiences in training sessions.
In this session, you will learn:
- What Google Cardboard experiences can be like
- About the potential of interactive 360-degree videos and Google Cardboard for L&D
- About a new method for integrating 360-degree video into your training
- Which tools and software you can use to design interactive 360-degree videos
Novice to intermediate designers, developers, and managers.
discussed in this session:
Interactive 360-degree video and Google Cardboard.
A smartphone with any app for Google Cardboard installed.
Sophie Callies is an intern with Ellicom. She recently completed her PhD on serious games and artificial intelligence at UQAM. Sophie’s research interests focus on game-based learning, serious games, learning analytics, augmented and virtual reality, instructional design, and eLearning. She also works as an online course designer and gamification designer for TELUQ and others, and as a distance tutor for TELUQ.