705 Closing the Gap Between Potential and Reality
2:30 PM - 3:30 PM Thursday, July 27
There is enormous potential for what L&D professionals can achieve by harnessing the levels of engagement available with virtual reality and augmented reality. Hardware and infrastructure suppliers continue to push the capabilities of these technologies forward. However, there is an enormous gap between those advancing technologies and the realities of today’s learning landscape.
In this session, you will explore the pioneering use of artificial intelligence–enabled avatars to host, accompany, guide, and instruct learners in the unfamiliar world of an immersive experience. You will examine case studies exploring the where, when, and how of using affordable, accessible immersion in VR to benefit learning processes. You will explore tools and tips available today that can help you harness the power of VR for your organization.
In this session, you will learn:
- Why using a virtual “host” in the virtual experience is beneficial to the learner
- About the engagement advantages of VR and why they are realistically achievable today
- How hybrid training can benefit your organization right now
Novice to advanced designers, developers, project managers, managers, and directors.
discussed in this session:
Brian Brereton is a sales director with nawmal technologies. Brian has more than two decades of learning industry experience, and he has been involved in building corporate training programs as well as helping organizations use training more effectively. His engaging style and passion for learning have kept him at the forefront of the industry.
CEO / Founder
Paul Nightingale, the CEO and founder of nawmal technologies, brings experience, tools, and techniques from a career creating animation and visual effects for the film and television industry. Paul founded nawmal with the idea of making some of the technology used in Hollywood accessible to anyone who wants to create a video. The initial versions of these tools were used to create more than 10 million videos. Now, the goal is to make creating immersive experiences accessible to everyone.