P11 Game Development and Gamification for Non-Programmers
8:30 AM - 4:30 PM Monday, March 26
Many learning professionals want to include games to enhance performance, improve safety, or increase regulatory compliance, but they don’t know where to start. They think they need programming skills or a large budget to outsource development. And, worse, they think that adding some points and badges to content is effective gamification. It’s not. Game mechanics and game psychology must be woven into each game element.
In this workshop, you will walk step-by-step through the process of creating an eLearning game, using easy-to-follow tools that you can keep and use to begin creating games when you return to the office. You’ll learn about the seven key elements of game mechanics that an effective game must include, and you’ll identify the four types of gamer personalities, learning how to ensure your game motivates all four types. Through case studies, you’ll learn how to create immersive, compelling games even without programming skills. You will also identify the best platforms, media, and quests for effective game development.
In this session, you will learn:
- About the seven elements of game mechanics that must be present for an effective game
- About the four types of gamer personalities
- About the types of game rewards, and which ones are effective and ineffective for motivating learners
- How to set up an award-winning outcome for your serious game
- How to weave a compelling storyline into your game
- How to create a game app for mobile without needing programming skills
- How to create game mechanics and interactions for learning games
- How to use game mechanics to make learning fun
Novice designers, developers, project managers, managers, directors, and senior leaders (VP, CLO, executive, etc.).
Technology discussed in this session:Game platforms and game development tools.
Andrew Hughes is the president of Designing Digitally. He founded the company in 2001 and has extensive experience in the development of enterprise learning solutions for government and Fortune 1000 clients. Andrew is also a professor at the University of Cincinnati, and he has been a consultant for the Ohio Board of Regents and the US Department of Education’s Office of Innovation, where he helped to develop groundbreaking learning spaces for the K-12 sector. Andrew was named a 2016 Learning! Champion by ELearning Magazine.