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709 Using Gamification to Achieve Targeted Performance Levels

8:30 AM - 9:30 AM Friday, October 31

Games and Gamification

Tower 2

Organizations often need to communicate critical knowledge and motivate learners of varying proficiency to achieve specific performance levels. This commonly requires delivering a range of content across disciplines. It can be challenging to design impactful learning that goes beyond transmitting information that results in consistent performance.  

In this case-study session you will discuss how these design challenges were addressed in an online game simulation for respiratory care. You will learn how gamifying a course allows adapting content and remediation to the learner, reducing the training time for those needing positive reinforcement, while promoting a behavior change that sticks for others. You will explore when incorporating game-like elements is beneficial to promoting individualized learning in order to achieve performance objectives and content retention. You will discuss the course-design process, learn tips for game-simulation development, and discover how they designed branching to capture learner-performance data for performance coaching.

In this session, you will learn:

  • A procedure for converting content into a game simulation with branching based on individual learner proficiency
  • A strategy for selecting gaming elements most conducive to the course objectives and motivating to the target audience
  • How to design and track branching and provide immediate feedback and remediation within a game-simulation course
  • A process for receiving SME-review feedback and content development approval for a branching game
  • How to use LMS tracking and a SCORM report for additional personalized performance coaching and course evaluation

Audience:
Novice to advanced designers, developers, and project managers with basic instructional-design knowledge. While a general understanding of SCORM or learning management systems may be helpful, this knowledge is not required to benefit from the session.

Technology discussed in this session:
Flash programming, SCORM, and LMS tracking and reporting.

Yuna Buhrman

Senior Instructional Designer

Arizona State University Online

Yuna Buhrman is a senior instructional designer at Arizona State University Online. Yuna has been in the eLearning field for 15 years, working at such places as ThomsonNetG and Pearson. Her roles have ranged from instructional designer to project team leader. Recently she managed the search, purchase, and implementation of an LMS for an international nonprofit organization. Yuna’s work with offshore international teams has given her a global perspective on design and collaboration that can help the learner maximize the ROI on their time and effort. Yuna holds an MS degree in instructional design and technology from Walden University.

Margaret Wells

Senior Instructional Designer

Arizona State University Online

Margaret Wells, a senior instructional designer at Arizona State University Online, has more than 10 years of experience in the higher-education industry, focusing on instructional design, support, and training in various roles. Most recently, Margaret spent five years in a corporate learning and development department as an eLearning developer, working with project teams, a learning management system, and a variety of eLearning software applications to produce online training. At ASU Online for the past year, her focus is on designing continuing-education courses. Maggie holds a master’s degree in adult education and training and a master’s degree in curriculum and instruction from University of Phoenix.

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