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![]() Jeff Johannigman |
![]() Clark Quinn |
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Immersive Learning Simulations and other Serious Games are all the rage, but why? And how do you take advantage of them? Simply put, they are the most effective and efficient practice out there; their deep immersion provides the key to significant skill-set change. In this seminar you’ll explore the what and why of serious games, how to design them, and what the tradeoffs are. You’ll get hands-on experience exploring the space and working through a design, and you’ll get tested hints and tips to keep you on track. Get the in-depth knowledge necessary to make serious games a tool in your solution kit. In this two day seminar you will learn...
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Seminar Outline
August 13 & 14, 2008 | 8:30am - 4:30pm- Introduction: Why Games?
- Deep Practice
- It’s not about millenials, it’s about better learning
- Concept: The alignment between education and engagement
- What makes effective learning practice?
- What makes engaging experiences?
- How they align
- Understanding the space: Simulations, Scenarios, Games, Serious Games and Virtual Worlds
- Definitions – Fun, games, interactivity, ILS, serious games, etc.
- Examples – game genres; design components
- Design: Working through a case study
- Analysis – Working with SME’s; finding the interactivity; identifying resources, decision points, and tradeoffs
- Specification – Translating the subject into game mechanics; specifying decision outcomes and feedback; creating a design document
- Production: Tools and Techniques
- Implementation – prototyping; project teams and management; tools
- Evaluation – Playtesting and balancing; measuring learning effectiveness
- Up the Organization:
- The business case – Getting management to buy-in; risks and rewards
- Implementation – Organizational adoption and integration
- Summary & Closing Discussion
10:00am – 10:30am | Morning Break
12:00pm – 1:00pm | Lunch
2:30pm – 3:00pm | Afternoon Break











