Let’s Get Serious … GamesOnline | April 2 & 3, 2009 |
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“Game,” for some organizations, is a four-letter word. They literally won’t allow their employees to search on the word, much less consider games as being a viable learning approach. For other organizations, it is the best solution to address their complex learning topics. For many, games are intriguing, but they question whether they really are effective, whether they can really be developed without a huge budget or complex tools, and whether they can get their stakeholder’s support for implementing serious games as part of their learning strategy.
This Online Forum looks at different approaches for designing, developing, and implementing gaming strategies as part of your e-Learning initiatives. You will see examples of a wide variety of approaches for using games in learning, look at latest tools and technologies for building games, and hear about the skills needed to create serious games. Take this opportunity NOW to focus on serious games, and...
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LEARN how a wide variety of organizations – whether corporate, academic, or government – are incorporating serious games into their e-Learning programs.
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EXPLORE using different tools and processes for developing serious games.
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DISCOVER a wide variety of topics and formats that can be addressed using serious games.
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EXAMINE how different types of learners and different generations respond to gaming approaches in learning, and
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ENSURE that your serious games meet both the learners’ and the organization’s goals.
All Times Listed in Pacific Time
Opening General Session
Thursday, April 2 — 8:30a to 9:45a
Bonus Session
Thursday, April 2 — 9:45a to 10:00a
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Delivering Interactive Content in an Online Training Session with Adobe Acrobat Connect Pro
Ken Vary, Clarix Technologies
Concurrent Session Block 2
Thursday, April 2 — 10:15a to 11:30a
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202 | Serious Games: Getting your Feet Wet
Michelle Leavitt, NetLearning, a part of Cengage Learning
Concurrent Session Block 3
Thursday, April 2 — 12:00n to 1:15p
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301 | Why your Brain Loves Video Games, and the Implications for e-Learning
Julie Dirksen, RMC Project Management -
302 | Game Developer Tips to Drive Engagement AND Learning
Jack McGrath, Digitec Interactive and Ron Weaver, Florida Interactive Entertainment Academy – University of Central Florida
Concurrent Session Block 4
Friday, April 3 — 8:30a to 9:45a
- 402 | Integrating Gaming Into Courseware
Andrew Tietz, VERTEX Solutions
Concurrent Session Block 5
Friday, April 3 — 10:15a to 11:30a
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502 | Casual Games, Serious Learning, and Measurements to Prove It
Ben Katz & Jack Schaedler, Enspire Learning
Closing General Session
Friday, April 3 — 12:00n to 1:15p
Three Ways to Participate!
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