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 DevLearn Pre-Conference Certificate Program Descriptions

P1 Designing Scenario-based e-Learning



Tuesday November 10, 2009 08:30 AM
Ruth Clark, Clark Training & Consulting

Scenario-based learning (SBL), also called problem-based learning or goal-based learning creates a moment of need by starting the teaching episode with a work-realistic problem or scenario. As learners address the scenario, they also learn job-relevant knowledge and skills. Because learning starts with a relevant challenge, motivation to engage in training is often higher than traditional show-and-tell e-Learning.

Participants in this session will learn what scenario-based e-Learning is and how it can accelerate gaining of expertise. You’ll learn the kinds of content, and the learners, scenario-based e-Learning is most appropriate for, and design guidelines for planning scenario-based e-Learning.

In this session, you will learn:
  • The key features of scenario-based e-Learning
  • The research evidence showing acceleration of expertise with scenario-based e Learning
  • How to apply a SBL design model to participant learning goals
  • How to draft storyboards for an SBL e-lesson
  • How to plan a sequence of scenarios for a course
  • How to minimize the “flounder factor” that can disrupt SB e-Learning
Audience:
Intermediate and advanced e-Learning course designers and developers with two or more years of experience.

P2 Strategies for Enterprise Learning in Virtual Worlds

  
 
Tuesday November 10, 2009 08:30 AM
Koreen Olbrish, Tandem Learning
David Anderson, Bank of America

Virtual worlds hold exciting promise for organizations wanting to collaborate more effectively, learn more immersively, and build culture and business relationships, even when you can’t meet in person. In the last few years, the number of available virtual worlds has grown dramatically, but what virtual world technology is right for your organization? What are the unique characteristics of current platforms, and what criteria should you use to evaluate these platforms? Participants in this certificate program will get a broad knowledge of the currently available virtual worlds for learning, and a plan for evaluating emerging technologies.

In this interactive workshop, participants will experience first-hand the unique features of a number of virtual worlds for enterprise learning. You’ll review each virtual world technology against criteria for developing immersive learning environments, and see examples of learning environments developed in each. You will also experience Second Life as a designer/developer does, and learn about buying “land,” building and texturing objects, and configuring learning interactions that support collaborative learning objectives.

In this session, you will learn:
  • The various virtual world platforms available for enterprise use
  • The criteria for developing immersive learning environments, and how to create an evaluation plan for reviewing emerging technologies
  • How to find, buy, and rent land, build and customize objects, texture objects with your organization's branding, and design custom learning environments in Second Life
  • How to configure interactions for learning such as video players, slide shows, e-books, media galleries, and whiteboards
Audience:
Intermediate and advanced e-Learning designers and developers with a basic understanding of virtual worlds.

P3 Using Articulate to Quickly Design and Develop Exceptional e-Learning Courses

 
 
Tuesday November 10, 2009 08:30 AM
Ron Price, Yukon Learning

The high cost and length of time needed to develop high quality, interactive, and engaging e-Learning courses diminish return on investment. PowerPoint-to-Flash converters have helped address this issue, but many focus on speed and simplicity, instead of on high quality e-Learning solutions. Articulate turns PowerPoint into a powerful e-Learning development tool with which users can combine their existing PowerPoint skills with a suite of Articulate tools to design and develop outstanding courses without learning Flash.

In this session, participants will learn how to use Articulate to create seamless, high quality, engaging e-Learning courses. Participants with basic PowerPoint skills can begin using Articulate to develop e Learning courses without a steep learning curve. This active hands-on development workshop will let you work on your own problems, or on provided assets.

In this session, you will learn:
  • How to take PowerPoint beyond a storyboarding tool to a powerful free-form e Learning authoring tool
  • How to add voice narration and audio to e-Learning courses
  • How to use animations effectively, and synchronize audio with them
  • A variety of PowerPoint shortcuts and tips to increase their e-Learning development skills
  • How to quickly create, edit, and save graphics in PowerPoint
  • How to add dazzling interactions using Articulate Engage
  • How to create amazing interactive quizzes and assessments
  • How to develop seamless scenarios and brief simulations
  • How to design and develop engaging course content, with hyperlinks and layering features
Audience:
Designers and developers who want to learn Articulate.

P4 Best Practices for Making Video for e-Learning


 
Tuesday November 10, 2009 08:30 AM
Steve Haskin, S > Media

Many organizations incorporate video into their e-Learning. But many still believe that video is too expensive and complex to use in their e-Learning design and development. But it's not! Creating video content can be fast, cheap, and surprisingly effective. What's the best way to look at the creation of video for e-Learning? What are best practices? What makes a best practice in video for e-Learning?

In this session, participants will explore the best practices for the creation of video for e Learning. You’ll learn video quality best practices, and how much quality you need to get the message and training to your audience of learners. You’ll learn about hardware and software tools for video content creation at all levels of quality. And you’ll create several videos of our own. You'll learn how to make good video fast, cheap, and easy, and get it online quickly. At the end of the day, you'll have learned what it takes to get video into the eyes and ears of your learning audience, and how easy it can be to create video content for e-Learning.

In this session, you will learn:
  • The best practices for creating video content for e-Learning
  • The difference between good video content and bad video content
  • What tools work and what tools don't work to create the content you need
  • How to make a short video and get it quickly into the hands of your learners
Audience:
Anyone who has the desire to create video.

P5 Making Social Media work with e-Learning

 
 
Tuesday November 10, 2009 08:30 AM
Mark Oehlert, Defense Acquisition University

Enough with Web 2.0, 3.0 and X.0! Let’s just go with “social media.” That really gets to the heart of helping people connect to people around important and relevant media – in our case, learning. These tools, for the most part, are easy to use, inexpensive (compared to e-Learning tools of the past), and easy to deploy. The problem is that these tools, and the capabilities they represent, cross all kinds of boundaries – domain, functional, and organizational, and they show little or no respect for hierarchies, classes, or traditional notions of expertise. So how then do we integrate these capabilities into our learning function so we truly can affect organizational outcomes?

Workshop participants will explore the boundary between traditionally separate activities like classes, performance support, and knowledge management. You’ll discuss how to harness these Social Media forces, and whether we need to re-define what a “class” is. How do we tie social media tools and activities to learning objectives? How much will it cost, and how do we control it? You’ll touch on many technologies, and hopefully shed some light on the way forward. Understanding how instructional design and social media intersect, compete, and complement each other is going to be THE dominant skill for at least the next 2 to 3 years. Start working on that skill set in this workshop. In this session, you will learn:
  • A workable, useful definition of Web 2.0
  • Some of the dominant Web 2.0 technologies
  • Ways to blend social media and e-Learning

Audience:
Learning Professionals at all levels who want to understand how Social Media is impacting their organizations, departments, and careers.


P6 Building Extensible Frameworks with FLASH CS4

 
 
Tuesday November 10, 2009 08:30 AM
Dan Carr, Dan Carr Design

Extensible frameworks are collections of prebuilt components, templates, and ActionScript APIs that allow developers to quickly build Flash content, as well as other functional frameworks. This workshop covers the basic concepts you need to know, and shows you how to develop and distribute your own frameworks using Flash CS4. It is in four sections containing discussions and labs or walkthroughs on a series of tasks. Participants will learn the following:
1. Basics
a. How to design production workflows using Flash extensions
b. How to set up project structures
c. How to build ActionScript packages
d. How to leverage public ActionScript packages

2. Integration
a. Working with JSON and XML
b. Working with Web services
c. Working with Flash, JavaScript, and Ajax
d. Working with Flash and the local file system

3. Distribution
a. A few words about the Flash extensibility layer
b. Building components
c. Building templates
d. Distributing extensions using the Adobe Extension Manager

4. Applied sample
a. Instructor-led project or open lab time
In the end, participants will walk away with a set of usable source files, applied samples from the day, and the knowledge of how to put it all together into a Flash project.

Audience:
The workshop is for developers with some experience in Flash, and an intermediate level of experience with ActionScript or a similar language. You will need a laptop running Flash CS4 and a connection to the Internet.

P7 Creating Outstanding e-Learning with Adobe Captivate

 
 
Tuesday November 10, 2009 08:30 AM
Joe Ganci, Dazzle Technologies Corp.

Adobe Captivate version 4 was released this year, and with it a set of great new features to help make your e-Learning even better! Captivate v4 is not just a software simulation capture tool, you can use its many features to create soft-skills learning and quizzes, and combine media elements with presentations and interactivity.

In this workshop, participants will learn the features of Captivate, especially those that are new to v4. Exercises will ensure that you are truly learning the Captivate options available to help you more quickly and easily meet the needs of your instructional design.

In this session, you will learn:
  • The new features of Captivate v4
  • How to create interactive software simulations
  • How to create a soft-skills simulation
  • How to make use of audio and video elements
  • How to create interactive elements
  • How to set up quizzes
  • How to properly select publishing options
Audience:
Novice and intermediate designers and developers with a basic understanding of good design approaches and the elements of the e-Learning creation process. Bring a laptop if you can! Even without one you will still get a great deal out of the workshop. The laptop should be audio-capable, with a microphone/headphone headset and a wireless adapter, if possible. Have the full Captivate v4 application, or the Captivate v4 30-day trial version installed. If it’s the trial version, be sure it doesn’t expire before the session. Ideally, the laptop will also have Microsoft Word and Excel installed.

P8 E-Learning Project Management

 
 
Tuesday November 10, 2009 08:30 AM
Anita Rosen, ReadyGo Inc.

This one-day project management course will provide you with a simple phased approach for analysis, planning, executing, and managing e-Learning projects. You will learn how to design and manage a process for efficient and effective course production. You will get tips and techniques for getting your company behind your e-Learning projects. You’ll learn how to quickly identify the types of courses you will be producing so that you can streamline the process. You will also be taught how to identify where, when, and how to manage outsourced projects.

In this session, you will learn:
  • How to get cross-organizational buy-in on your e-Learning projects
  • How to identify the components you need to create a successful e-Learning project
  • How to develop an effective outsourced e-Learning development process
  • How to break your projects into manageable phases
  • How to get SMEs to provide course creators with material
  • How to get buy-in and support from management
  • How to organize and manage contractors
  • How to create a realistic schedule identifying when the courses, or series of courses, will be available
Audience:
Novice, intermediate, and advanced course creators who can benefit from learning how to better project manage their e-Learning course production.

P9 Producing Successful Synchronous Online Sessions

 
 
Tuesday November 10, 2009 08:30 AM
Karen Hyder, The eLearning Guild

Virtual online (synchronous) training sessions are a viable alternative to in-person sessions, but they can be challenging to deliver successfully – especially when you’re trying to do it on your own. This session is for the person who is tasked with preparing materials, juggling technology, controlling audio, and managing participant interactions online. You CAN do it – but it takes preparation, organization, and a level head. In this session you will learn how you, too, can create successful online sessions using good preparation methods and tools.

In this session, you will learn:
  • What successful solo trainers do before, during, and after online sessions
  • How you can adapt classroom strategies for online training to keep learners engaged, participating, and learning
  • The critical steps you must take in advance to mitigate technical problems
  • Tools, tips and tricks that make online sessions run more smoothly
  • The 12 Trainer Competencies underlying the CompTIA CTT+ Certification
Audience:
Intermediate-level trainers, instructional designers, project managers, managers, and others with some experience in training with online software tools like Adobe Acrobat Connect, Elluminate, WebEx, or GoTo Webinar. We will ask you to participate in a pre-session meeting and survey. Please bring your own laptop to join the online session.

P10 Iterative e-Learning Design that Works!

 
 
Tuesday November 10, 2009 08:30 AM
Ethan Edwards, Allen Interactions Inc.

The traditional ADDIE storyboarding approach to designing e-Learning usually results in learning modules that fail to engage the learner's mind. Iterative design methods, including rapid online prototyping, focus the design effort first on creating an instructionally interactive learning experience, rather than documenting content.

In this hands-on workshop, participants will be exposed to core principles of instructional interactivity and iterative design, and then apply them directly to their own projects through rapid prototyping.

Participants need to come prepared with:
  • A laptop computer pre-loaded with the prototyping software of their choice. This can be any program that can represent core interactivity (hot spots, buttons, text, simple drawing tools, sequencing, animation, etc.) with which the participant feels mastery. It does not even need to be the tool in which the course will ultimately be developed. Good options are Authorware, Lectora, Captivate, Powerpoint, or Dreamweaver.
  • Initial ideas and basic content about a specific training need. This need not be extensive, but will form the subject of each participant's design activities.

P12 How to Succeed as a Do-it-Yourself e-Learning Developer

 
 
Tuesday November 10, 2009 08:30 AM
Ray Jimenez, Vignettes for Training, Inc., TrainingPayback.com

Are you a lone and do-it-yourself e-Learning designer or developer? Have you just been assigned to jump-start your e-Learning programs? Are you planning to move into e Learning, or have you been burdened with the huge expectations of your leaders? If you are in any of these situations, this workshop is for you. Seven out of ten e-Learning projects are done by self-starters, lone rangers, and do-it-yourselfers, yet most of the e-Learning design and development processes and software are intended for big enterprises, and require several team members.

In this workshop, you will learn to successfully implement e-Learning by using DiY methods and software. You will learn the “Jump-Start and DiY e-Learning Process” that cuts costs and time, and increases the success factors. This workshop will build your confidence and skills such that even if you are a do-it-yourselfer, you can succeed.

In this session, you will learn:
  • Inexpensive and easy-to-use approaches in the DIY e-Learning Process
  • Shortcuts to instructional design, course development, programming, and e Learning program delivery
  • Tips to avoid the costly, time-consuming, and highly-frustrating methods used for the big enterprises
  • The toolkits and sources for free or low cost graphic libraries, free graphic software, and lesson, audio, and video editing
  • Simple project management methods to save time and improve your efficiency
  • Approaches to managing the unreasonable expectations of your leaders
  • Simple techniques for budgeting and presenting the results of your e-Learning programs
Audience:
Novice designers and developers.


P14 Be the Future of Organizational Learning: Become a Chief Meta-Learning Officer

 
 
Tuesday November 10, 2009 08:30 AM
Clark Quinn, Quinnovation
Jay Cross, Internet Time/Emergent Learning Forum

Organizational pressures are increasing: things move faster, resources decrease, and disruptive changes are more frequent. The ability to predict, develop, and equip people for their tasks is becoming less likely. Increasingly, organizations are requiring greater personal responsibility for problem-solving and innovation. We hear informal learning is important, but what does that mean concretely? What is a learning organization to do – and how can technology help? The answer is not to think of equipping everyone a priori with specific knowledge, but instead to empower them to help themselves and one another. The role of the learning organization is shifting to one that creates a supportive environment, rich with infrastructure and nurturing productive activities. In short, it's a meta-learning role, integrating a variety of elements into a coherent whole.

This workshop will make the case for a more agile organization, and discuss what that means in very specific terms, covering skills, culture, and technology. Participants will see case studies of successful interventions, tools and their roles, and how the whole is greater than the sum of the parts. You'll work through systematic steps, alternatives, and organizational outcomes and metrics to consider so you are equipped to finalize and begin implementing a plan to take yourself to the next level in organizational learning.

In this session, you will learn:
  • Why innovation and problem-solving will be the differentiators, going forward
  • What informal learning means concretely
  • The issues you'll face in trying to move forward, and ways to address them
  • The components of an informal learning strategy
Audience:
This session is for experienced managers and executives in charge of learning in the organization.
 

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