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DL|09 offers you an unparalleled opportunity to develop and hone your skills and knowledge as an e-Learning professional. The program includes more than 100 learning activities, so you are sure to find sessions that are right for you.

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 By Day: Wednesday Sessions | Thursday Sessions | Friday Sessions | All Sessions
By Session Block: Block 1Block 2Block 3Block 4 | Block 5 | Block 6 | Block 7 | Block 8

 

 DevLearn 2009 Concurrent Session Descriptions - Block 8

Sessions 801 - 812
801 The Changing Learning Function: Rethinking How Your Organization Works
802 How Technology is Revolutionizing Education
803 The Future of the LMS: A Software Lifecycle Perspective
804 LETSI: A New Approach to Promoting Innovation in e-Learning
805 Informal Learning Solutions: How Intel Leverages Social Media for Learning
806 How to Build Real-time Social Learning … Fast
807 Using SharePoint to Enhance Online Learning Events
808 Managing Video Knowledge Assets for Enterprise Learning
809 Experimental Session! Alternate Reality Game Design, Deconstruction, and Debrief
810 The A-Z of Creating and Delivering Effective Learning Video on Any Platform
811 Building a Better Dartboard: Project Estimating Methods that Really Work
812 TBD
801
   
The Changing Learning Function: Rethinking How your Organization Works

Friday November 13, 2009 11:15 AM

David Mallon, Bersin & Associates

Learning leaders’ three biggest challenges today are: building the next generation of blended-learning programs, using social networking and other tools to enhance the learning culture, and updating and better understanding the disciplines of the modern training organization. The fundamental principles of training have not changed – employees still need deep levels of skills, experience, and practice to become proficient with any role, as well as continuous training to stay current on the company’s products, processes, and markets. What is changing is the recognition that most learning is informal and learner-initiated, and companies are shifting focus and resources away from company-driven, formal learning programs to supporting the natural flow of learning across the organization.

Participants in this session will get highlights from the June 2009 study, High Impact Learning Practices: An Operating Guide for the Modern Corporate Learning Function, the latest in a series of research studies into the specific dimensions of corporate training that define and create high levels of business impact.

In this session, you will learn:
  • Key approaches, practices, and disciplines of modern corporate training

  • The role of the learning function in informal and social learning

  • How a learning organization can use informal learning in a more formal way

  • The relevance of a learning culture to the business

  • The role the learning function plays in cultivating a culture of learning
Audience:
Intermediate managers running a training development group who have knowledge of operations and governance of the learning department.
802
   
How Technology is Revolutionizing Education

Friday November 13, 2009 11:15 AM

Farb Nivi, Grockit

The current learning model is inefficient and broken. Studies have shown that expert tutors help students learn significantly more effectively than traditional classroom instruction. However, one-to-one tutoring is considered too expensive to scale. There are several ways to resolve the broken process of traditional education. One way to address this problem is to use artificial intelligence to build adaptive learning software systems that are as effective as personal tutoring. Another is to take advantage of how students naturally learn by incarnating several traditional learning environments: study groups, private tutoring sessions, study halls, and even the old one-room schoolhouse. Game dynamics motivate students to study for longer periods because it is fun, and it helps students encourage one another. Diagnostics and quests offer students individually-targeted study sessions. Students are naturally technologically savvy these days, and making learning fun and accessible in a social networking setting creates a study environment that is approachable for all students. Collaborative learning can be introduced into the classroom, the home, or wherever students may be.

This session will address the issues facing traditional education today, discuss resolutions to these problems, and how technology will revolutionize the educational paradigm.

In this session, you will learn:

  • Why and how the traditional educational paradigm is broken
  • Some solutions for this problem
  • Why technology will revolutionize the traditional education system
  • Why game-play and social-networking features are so effective for our students today
Audience: Intermediate Designers, Developers, and others who want to help students learn.
803
   
The Future of the LMS: A Software Lifecycle Perspective

Friday November 13, 2009 11:15 AM

Beth Davis, Sage Road Solutions, LLC
Colleen Carmean, Sage Road Solutions/eLearning Guild Research

Somewhere in the recent past, e-Learning designers discovered their future was wedded to the Learning Management System. In this session, the authors of a recent Guild research report on the LMS discuss their findings, with particular attention to practices and trends in e-Learning, research findings culled from industry reports, and key data from the 2009 eLearning Guild LMS Survey.

Participants will join the authors in reviewing, discussing, analyzing, and exploring the significance of the current lifecycle as it applies to future practice. You will learn the significant trends that decision-makers, user communities, and stakeholders need to consider when selecting a new LMS. Of special note will be some of the challenges expressed by LMS vendors regarding the transition to social and shared knowledge.

In this session, you will learn:
  • The current state of LMS adoption and use within the Guild membership

  • How the rise of open source systems is changing the market

  • The effect of the economy on market and licensing

  • How expectations of next-generation learners are changing the LMS
Audience:
Novice and beyond designers and developers. If possible, read The eLearning Guild report: The Future of the LMS: A Software Lifecycle Perspective.
804
   
LETSI: A New Approach to Promoting Innovation in e-Learning

Friday November 13, 2009 11:15 AM

Mike Rustici, Rustici Software

LETSI is a non-profit association of individuals and organizations who see the need for a sea change in the way technology is used in education and job training. The Runtime Web Services project is the first step towards future multi-system learning environments to support mobile, multi-player, immersive, and collaborative learning activities.

In this session, participants will learn about LETSI, and how systems interoperability is key to new standards, and why LETSI has taken a new approach. Then you’ll see a demonstration of LETSI's first project –. The Runtime Web Services project – that focuses on what data can pass between a student's session and learning management systems, thus moving SCORM to a service-oriented software architecture.

In this session, you will learn:
  • Why systems interoperability is key to the economics of innovation

  • Why current standards are behind the times

  • Why LETSI has taken a new approach to the problem.

  • What the Runtime Web Services project is

Audience:
This session will interest both innovative educators and technical experts.
805
   
Informal Learning Solutions: How Intel Leverages Social Media for Learning

Friday November 13, 2009 11:15 AM

David Wade, Intel

Seventy to ninety percent of what we learn is learned informally. But how do we facilitate informal learning in the workplace?

This case-study session will focus on Intel's experiences in using social media to facilitate informal learning. Participants will learn the methods that have worked, those that have not worked, the tools used, the hurdles they overcame, and those they are still overcoming.

In this session, you will learn:
  • Social media strategies that have worked

  • Social media strategies that have not worked

  • The tools used

  • Hurdles we overcame and are overcoming
Audience:
Intermediate designers and developers with a knowledge of informal learning and social media tools like blogs, wikis, and Podcasts.
806
   
How to Build Real-time Social Learning … Fast

Friday November 13, 2009 11:15 AM

Cahlan Sharp, Sharp Media Interactive Development

Collaboration is a hot topic in distance education. With the intangible Web 2.0 era upon us, social media has become a powerful force on the internet. How can collaborative technologies work for my distance education solution?

Participants in this session will discuss some collaborative solutions provided by Adobe Flash Collaboration Service. It will cover the ease of implementation of these solutions, as well as the possibilities for application in distance education.

In this session, you will learn:
  • What collaborative solutions are available

  • What Adobe Flash Collaboration Services is

  • How to start implementing Adobe Flash Collaboration Services in your products

  • Ideas for applications of Adobe Flash Collaboration Services in education
Audience:
Intermediate and advanced designers and developers who have basic knowledge of what Flash is, have developed Flash content for distance learning, and if possible, who are familiar with ActionScript 3.0 syntax. Flex knowledge would be very helpful as well.
807
   
Using SharePoint to Enhance Online Learning Events

Friday November 13, 2009 11:15 AM

Rob Robertson, Citi
Kenneth Cronin, Citi

In a corporate environment, tools like Blackboard and Moodle are rarely options. The LMS’s with the largest market do not offer much in the way of supporting live classes offered in an online environment. SharePoint can be configured to support online classes in an efficient manner.

Participants in this session will learn how, using online universities as a model, CITI utilized SharePoint to support classes of new hire learners. They established a SharePoint portal, and created subsites that serve as “classrooms” for new hire classes. They created templates for classrooms, and a provisioning, maintenance, and archiving system is incorporated into the learner support process. CITI offers SharePoint training to facilitators as they prepare to train a group of learners, provides ongoing support as needed, and utilizes the SharePoint wiki as an online reference for the dept. This environment serves as the main interface for the targeted new hire learners.

In this session, you will learn:
  • How to take advantage of MS SharePoint to create learning environments

  • Considerations for transitioning facilitators from a physical classroom to a virtual SharePoint classroom

  • The creation of templates and configuration of Web parts to create SharePoint classrooms

  • The considerations and challenges of using SharePoint as a learning environment

  • How to overcome objections from the “brick and mortar” crowd

  • How to plan for your SharePoint “classroom” implementation
Audience:
Intermediate and advanced designers and developers. A basic understanding of how SharePoint works will give participants a solid background for this discussion.
808
   
Managing Video Knowledge Assets for Enterprise Learning

Friday November 13, 2009 11:15 AM

Nadeem Khan, Vidizmo LLC
Rich Mavrogeanes, Discover Video, Inc.

Video is quickly becoming a ubiquitous means of rapid communication and knowledge delivery. With tools and services that make it easy to capture, edit, and share videos, user-generated video content is ever-increasing on the Internet. Video tutorials, screencasts, Webcasts, video lectures, how-to’s, and other forms of knowledge sharing over the visual medium has proven to be highly effective, popular, and engaging. Recorded knowledge in video allows learners to learn at their own pace, and enables quick learning on-demand. But despite its great promise, video for learning suffers some handicaps and challenges as compared to other e-Learning mediums. Converting videos to a finished learning product, delivering to a controlled target (non-public) audience, and determining the effectiveness of the content is still neither cost effective nor quick enough. Managing a library of video knowledge so that it is searchable and rapidly retrievable, is another challenge not shared by other e-Learning mediums.

Participants in this session will learn what today’s technology has to offer to address these challenges in video knowledge management.

In this session, you will learn:
  • How to use video for learning and knowledge management

  • How to create corporate TV, video-on-demand, and live video

  • Practitioner’s experiences and best practices

  • The challenges, and their solutions
Audience:
Intermediate designers and developers who have a basic understanding of organizational development and behavior.
809
   
Experimental Session! Alternate Reality Game Design, Deconstruction, and Debrief

Friday November 13, 2009 11:15 AM

Koreen Olbrish, Tandem Learning

Debrief will focus on review of lessons learned during the Alternate Reality Games run during DevLearn 2009.

More details coming soon...

Audience:
Novice, intermediate, and advanced
810
   
The A-Z of Creating and Delivering Effective Learning Video on Any Platform

Friday November 13, 2009 11:15 AM

Dermot Rogers, Channel Content

Organizations with an interest in e-Learning want to deliver engaging and truly effective learning experiences that leverage the benefits of technology. The integration of video into this mix has, up to recently, been perceived as too difficult and/or expensive. Now though, due to digital technology-based production and delivery improvements (e.g. broadband, YouTube, quality mobile devices, etc.), it is feasible and very affordable to integrate and distribute video-based materials anywhere and anytime.

This session outlines a full A-Z approach to planning, developing, and delivering video clips to support learning, utilizing any video platform (online, mobile, offline, DVD, etc). Participants will get guidelines for supporting learning, and strategies for assessment and evaluation. Throughout, points will be illustrated with real-world project examples, and emphasis will be on developing learning material using trainers’ language, while introducing necessary video or related technology terms.

In this session, you will learn:
  • How to develop a good overview of video planning, creation, and delivery for all digital platforms

  • The success factors for developing learning video

  • Different approaches to creating video from low- to high-budget

  • How to turn learning objectives into video and shooting scripts

  • Typical tools and platforms you would use for video creation and delivery

  • How to format and configure video for different platforms

  • Approaches to creating and integrating assessments to support video-based content

  • How to propose and argue the case for video delivery within your organization
Audience:
Novice and intermediate designers and developers familiar with fundamental learning and vocational training design and delivery issues.
811
   
Building a Better Dartboard: Project Estimating Methods that Really Work

Friday November 13, 2009 11:15 AM

Mark Simon, eClinical Solutions

Anyone who has pioneered an e-Learning project at their company knows this feeling: you get halfway through the project, and someone in management notices that you are supposed to have the project completed by this Friday. Then, when you explain all of the extra hurdles that were in your way, you are surprised that there is little sympathy and understanding. You have gone from hero to zero – and it just isn’t fair. How will you come up with an estimate for converting an instructor-led training course to e-Learning? What if the course materials also need to be updated, and how long will it take to do narration? What if you want to include software simulations in the lessons? Are there any reliable benchmarks for all of these things – and can I adjust those benchmarks for my particular environment?

In this session, you’ll learn proven methods and get tools that account for all variables for e-Learning and Webinar development, instructor-led training, or even updates of existing technical documentation.

In this session, you will learn:
  • The elements involved with an e-Learning development project

  • The elements involved with an ILT development project

  • How to build a simple spreadsheet to estimate all the elements

  • Simple spreadsheet formulas that calculate hours and costs for any training development project
Audience:
Novice and intermediate designers and developers with basic knowledge of training development requirements, basic project management skills, and basic knowledge of Excel.
 

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