111 B.Y.O.L.: Create a Tappable App Prototype in Under an Hour
10:45 AM - 11:45 AM Tuesday, June 24
Tools
Nautilus 3
eLearning developers are used to being able to use rapid eLearning development tools to quickly build and prototype eLearning materials. In the mobile world, these tools are a bit different and have their own constraints and implementation considerations. Development of mobile apps can be a tricky, specialized skill set. If you are new to this world, the barrier to entry likely overwhelms you.
In this hands-on session participants will learn prototyping paths—the tools and techniques used to accomplish successful mobile apps. You will explore in-depth case studies and see real world examples from major industry-leading clients. You will discover how to build rich prototypes for various mobile platforms without breaking the bank, and many of the techniques may be applicable to final implementation depending on your needs. In less than an hour, participants will develop a tappable prototype of a mobile application using a web based tool.
In this session, you will learn:
- The importance of prototyping
- Examples of prototypes for real-world applications
- How to build a prototype using Invision
- Cost-effective prototyping techniques
Audience:
Designers, developers, and project managers involved in designing
apps.
Technology
discussed in this session:
Invision.
Participant
technology requirements:
A laptop and a smartphone.
Chad Udell
Chief Strategy Officer
Float and SparkLearn
Chad Udell is the award-winning managing partner, strategy and new product development, at Float and SparkLearn. He has worked with Fortune 500 companies and government agencies to create experiences for 20 years. Chad is an expert in mobile design and development, and speaks at events on related topics. He is author of Learning Everywhere: How Mobile Content Strategies Are Transforming Training and co-editor/author, with Gary Woodill, of Mastering Mobile Learning: Tips and Techniques for Success and Shock of the New.