Games can provide a credible, purposeful, and compelling opportunity for learning. Games provide players with engaging challenges that require skill development in order to achieve the game and learning objective.

In this session you will explore the taxonomy of serious games. You will examine categories of serious games, including games for training, games for health, and games for change. You will discuss the challenge of creating a serious game, including the requirement that the learning outcome must be tied to a game mechanic in a meaningful way.

Handout(s)

Recording