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The abstract below gives you a brief overview of IMMERSIVE LEARNING SIMULATIONS. To access the report itself you must be logged in so you can see, and click on, the PDF link at the bottom of the abstract. With the exception of Sample Reports marked
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Published Date: 02/01/2007
IMMERSIVE LEARNING SIMULATIONS (ILS)
by Steve Wexler, Clark Aldrich, Jeff Johannigman, Mark Oehlert, Clark Quinn, and Angela van Barneveld
While it’s too soon to say whether Serious Games, or what we believe are more appropriately called Immersive Learning Simulations (ILS) in corporate parlance, will become as ubiquitous as other learning modalities, it is abundantly clear that ILS is poised for tremendous growth over the next twelve months. With so many e-Learning professionals putting time and effort into this new area, you owe it to yourself and your organization to add ILS to your arsenal.
For this report, we’ve surveyed well over 1,000 e-Learning design, development, and management professionals to definitively show just what the state of the industry is when it comes to Serious Games or Immersive Learning Simulations. Due to the sheer amount of data we have been able to collect and analyze, this report reveals key findings such as:
83% of respondents want the industry to reject the term "Serious Games" as many corporate firewalls suppress the term "game" from Internet searches. 70% indicate that the industry should adopt the term "Immersive Learning Simulations." Over 70% of respondents plan to do more simple simulations in the next 12 months and 35% plan to do more immersive learning simulations Of the respondents that have implemented ILS, 95% indicate that it is somewhat better or much better than other forms of rich skill practice Over the past 12 months, game and simulations have enjoyed a 20% increase in usage in the Financial/Banking/Accounting industries
Techniques of Game Designers
Jeff Johannigman, founder of People Type Consulting
Creating “Hard Fun”: Systematically Designing Immersive Learning
Clark Quinn, a recognized ILS scholar and author of Engaging Learning
Herding Digital Cats: How to Manage Your Immersive Learning Implementation
Mark Oehlert, Learning Strategy Architect at Booz Allen Hamilton
How to Sell ILS Within Your Organization
Clark Aldrich, e-Learning guru and author of Learning by Doing
Deborah Wince-Smith, President, Council on Competitiveness
Tony O’Driscoll, Performance Architecture Analysis and Design, IBM
Joe Miller, Vice President, Platform & Technology Development, Second Life
Jeremy Kemp, Instructional Designer, San Jose State University
Corey Bridges, Co-founder, Executive Producer & Marketing Director, Multiverse
Tim Allen, Head of Technology, Crompco, LLC
Using a Multi-User Virtual Environment (MUVE) for Education
Sarah “Intellagirl” Robins, Ball State University
Defusing Bombs, Investigating Murders, and Preventing Child Abuse with ILS
Andrew Thompson, West Midlands Police, UK
Tactical Action Officer Intelligent Tutoring System
Jim Ong, Stottler Henke Associates, Inc.
SuperCEO Swoops into the University of Houston
Joel Hobbs, Fusion Learning Systems, Inc.
A Community Approach to Learning Science and Technology in Virtual Worlds
Margaret Corbit, Cornell theory Center
You'll find a comprehensive resource directory that includes Web sites, organizations, books, and examples you can use to continue your exploration of Immersive Learning Simulations. In addition, this report includes a Glossary of Terms related to ILS. Finally, this report is completely indexed so you can actually use it as a reference resource.
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