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101 Free or Low-cost Learning Tools

10:45 AM - 11:45 AM Wednesday, September 30

Tools

Learning professionals often create and deliver learning without huge budgets for tools, but it is impossible to be effective instructional designers, training managers, or learning developers without knowing the tools of those trades. Fortunately, many of the best tools for creating and delivering online learning are free or very inexpensive!

In this session you will learn about a plethora of design and development tools that are completely free. You will also get a snapshot of each and how you can leverage them today in your organization. You will leave this session with information on accessing the websites of the curated tools and resources you’re exploring.

In this session, you will learn:

  • How to create your learning solution on a budget
  • How to access the various free or low-cost tools
  • How to access the website showing all the tools
  • An overview of the various tools

Audience:
Novice to advanced designers and developers.

Terri LoGiudice

Digital Solutions Manager

Alliance Data

Terri LoGiudice is a digital solutions manager with Alliance Data and has over 30 years of training and development experience in a corporate environment. Terri’s experience includes instructional design, facilitation, eLearning development, and project management. Terri is also on the marketing and communications committee for the Central Ohio ATD chapter.

Dana Monroe

Senior Coordinator, Digital Solutions

Alliance Data

Dana Monroe, the senior coordinator of digital solutions for Alliance Data, has instructional design experience in both virtual training and formal classroom training. She has been in a training and design role for the last eight years, working as a corporate trainer and a physician trainer. She is passionate about adult learning and loves to find new technology capabilities that enhance the learning experience. Dana holds a bachelor of science degree in organizational communication with a focus in business technology from the Ohio University.

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102 That 70’s Show: Embracing the 70:20:10 Learning Model

10:45 AM - 11:45 AM Wednesday, September 30

Strategy

The way we learn is changing. In his Predictions for 2015 report, Josh Bersin states we are in an era where corporate learning is going through as much change as we witnessed when eLearning hit the scene. Corporate learning strategies have always treated learning as an event. That’s not how we learn best. We learn continuously, on the job. We learn by making mistakes and solving problems. Your learners are asking you to shift away from formal training to more focused, ad hoc learning. How do you evolve your learning strategy to adapt to this shift?

In this session you explore the revolutionary way technologies such as video, portable content, mobile, social, and analytics are changing the way we learn today, and how we are evolving to more ad hoc, on demand, self-directed learning. You will gain a better understanding of what we need to invest in today to support the new models of learning that will drive the way we learn tomorrow.

In this session, you will learn:

  • How the learning culture is changing, putting the learner in control
  • How innovations are driving the on-demand, granular, and contextual delivery of content
  • How portable and adaptive content is key to supporting the 70 percent of how we learn
  • How analytics, combining xAPI and cognitive computing, are essential to understanding the value of the 70:20:10 model

Audience:
Novice to advanced designers, developers, project managers, and managers.

Scott Edwards

Product Manager

IBM

Scott Edwards is a member of the Smarter Workforce team at IBM, responsible for the strategic direction of the Kenexa Learning Suite, which encompasses the learning content management system (LCMS), the social learning management system (LMS) and the mobile platform. Prior to joining Kenexa, Scott was a co-founder and VP at OutStart. He held many roles at OutStart, among them being the chief architect for OutStart’s flagship product, the Evolution LCMS. Scott has almost 30 years of experience in designing, building, and consulting on complex systems and learning technologies, with extensive experience as a speaker and evangelist promoting learning technologies.

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103 DIY Music Tracks: Loops and Virtual Instruments

10:45 AM - 11:45 AM Wednesday, September 30

Instructional Design

Many eLearning developers neglect to use a soundtrack in eLearning programs. Music is used in film and television to set the mood, convey emotions, and provide transition cues yet many avoid using music in eLearning because of a perceived cost, lack of musical skills, possible copyright issues, or simply no recording space. Fortunately there are many tools and sources available for us to quickly build music tracks that can connect emotionally and enhance the learning.

In this session you will learn about building loop-based music and “playing” virtual instruments to enhance the program’s soundtrack through creating background tracks and transitional music. You will see a demonstration of Apple’s Garageband and Cockos Reaper digital audio workstations as the basics of loop-based music production. Additionally we will discuss available free or low-cost Windows applications.

In this session, you will learn:

  • How to place loops to build a music track
  • How to create music with virtual instruments
  • How to output your music mix
  • Where to get inspiration, free loops, and resources

Audience:
Novice designers and developers who have basic understanding of computer-based audio production and audio file formats.

Technology discussed in this session:
Apple’s Garageband and the cross-platform Cockos Reaper on a Macbook Pro. Soundation.com and EarSketch, two web-based DAW solutions will also be demonstrated.

Don Bolen

Principal

dBolen & Associates

Don Bolen, the principal of dBolen & Associates, provides project management for large-scale learning and HR initiatives, learning design, development, delivery, media production, and learning strategy. Formerly at Delta Air Lines, Don has managed video services, eLearning development, and corporate learning strategy. He also led the selection and implementation of Delta’s enterprise LMS. Don was responsible for multiple learning organization re-engineering initiatives that delivered positive business impact. Don holds an MA in mass communications and journalism and is a project management professional and certified scrum master. He is active in ASTD and PMI and has presented at a number of conferences.

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104 Learning with Friends: Best Practices in Adopting Social Learning

10:45 AM - 11:45 AM Wednesday, September 30

Social

Social learning allows organizations to realize the benefits that eLearning promised 20 years ago. Social is flexible, cost efficient, and allows experts in an organization to directly connect with learners. Employees are already using social tools already with zero training required. How can training professionals leverage tools their employees already know how to use?

In this session, you will learn how social learning is bridging formal and informal learning and how training professionals can capitalize on the existing knowledge of their employees. You will explore how firms can use video in collaborative ways to diagnose and improve performance by combining behavioral metrics with productivity metrics to provide business leads and training managers with powerful insights. You will learn about the six drivers of change that have disrupted learning: technology advancements, access to free learning assets like massive open online courses (MOOCs), need for innovation, shift to a focus in skill development over knowledge distribution, changing workforce demographics, and the increased ability to measure productivity.

In this session, you will learn:

  • Why social learning is key to inspiring collaboration and sourcing innovation
  • How to use social learning for distance coaching and peer learning
  • How to measure social learning by blending behavior, data, and performance analytics
  • How to use social learning in formal and informal learning applications

Audience:
Novice to advanced designers, developers, and managers.

Technology discussed in this session:
Bloomfire, Coach’s Eye, Salesforce Chatter.

Christopher Nekvinda

Director of Global Learning Operations

Cannon Financial Institute

Christopher Nekvinda leads the global learning initiatives for Cannon Financial Institute. He has worked on sales, coaching, leadership, and compliance programs distributed throughout the UK, Dubai, China, Hong Kong, Malaysia, Indonesia, and Singapore. As a social learning and performance support evangelist, Christopher thrives on organizational change management, coaching, and performance-centered design projects that can be delivered through an informal approach using social learning tools.

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105 Navigating Today’s Learning Metaverse

10:45 AM - 11:45 AM Wednesday, September 30

Emerging Tech

The world of technology and information is changing rapidly. As emerging delivery and engagement technologies, including MOOCs, immersions, games, and badges, are disrupting expectations of relevant meaningful learning and development, new waves of learning technology innovation—wearable technologies and the Internet of Things – are promising to shake things up even more. Will you be ready to step up? In this session we’ll examine the current and emerging learning technology markets to anticipate the skills and capabilities required for success as eLearning professionals.

In this session, you will learn:

  • The role new technologies, such as wearables, will play in L&D
  • How MOOCs, games, and badges are and will be leveraged in organizations
  • How to best prepare yourself to remain relevant in the face of continual industry change

Audience:
Intermediate and advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
Nothing specific.

Ellen Wagner

Chief Research Officer, PAR Framework

Vice President Research, Hobsons

Ellen Wagner was a partner at Sage Road Solutions, where she was responsible for industry intelligence and enablement services, and solutions practices. Ellen was formerly senior director of worldwide e Learning at Adobe Systems, and senior director of worldwide education solutions for Macromedia. Prior to working in software solutions marketing and product development, Ellen was CLO and director of education for Viviance New Education, a Swiss-based eLearning firm. She was also CLO and VP of consulting services for Informania, Inc. Ellen is a former tenured professor and department chair at the University of Northern Colorado.

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106 Training the Whole Person: Biometrics for Learning

10:45 AM - 11:45 AM Wednesday, September 30

Strategy

Training focuses on learning and performance improvement, but we typically only access the knowledge aspect of performance. What about emotion? To truly improve performance, training in context is essential and that includes training employees to leverage their knowledge and control their emotions.

In this session, you will explore the latest biometric technologies and how you can leverage them for learning and performance improvement. You will see examples in the entertainment and games industries, and look at how we can leverage these technologies for learning to expand our ability to not only train skills, but train performance within the content.

In this session, you will learn:

  • The potential for training the whole learner: knowledge, skills, and emotion
  • How games are currently leveraging biometrics to impact the game experience
  • How biometrics could improve immersive learning experiences
  • What the future holds for biometrics

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Games, mobile, and virtual reality.

Koreen Pagano

Founder

isanno

Koreen Pagano is the founder of isanno. Koreen helps people learn more effectively. She advocates new ways of using technology for organizational learning, emphasizing performance improvement and behavior change. She has strong ties to education, having received her MS degree in curriculum and instruction from Penn State University. She helped start Freire Charter School in 1999, and founded Tandem Learning in 2008 to demonstrate the untapped potential of immersive learning design. An internationally recognized speaker and organizational consultant, Koreen teaches graduate courses at Harrisburg University, writes the blog Learning in Tandem, and authored the upcoming book Immersive Learning.

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107 Performance Support as an Extended-blend Solution Component

10:45 AM - 11:45 AM Wednesday, September 30

Performance Support

Embedded performance support (EPS), while it has been described as a discipline, also serves a critical role as a component part of a holistic learning and performance solution. All too often however, performance support is viewed as a training add-on targeted to post-training applications. When this happens, we don’t fully realize the significant benefits of agile development, nor are sustainable performance results achieved by our end-users.

In this session you will learn how to structure learning and performance assets that follow a learning and performance continuum that extends from new hire onboarding to sustained capability at the point of work. You will learn about new skills, enhanced discovery, and agile extended-blend methods that mirror the 70:20:10 framework. This session ultimately serves as a roadmap to adopting an EPS discipline that leverages an extended-blend methodology in creating workforce performance solutions.

In this session, you will learn:

  • How to use change-management principles to position a performance paradigm to stakeholders
  • How to extend your discovery process to include key performance attributes that impact design, development, and delivery decisions
  • How to integrate an intentional design methodology
  • How to prioritize deliverables that improve time-to-impact as a priority

Audience:
Novice to advanced designers, developers, project managers, and managers.

Gary Wise

Workforce Performance Strategist

Human Performance Outfitters

Gary Wise is a workforce performance strategist for Human Performance Outfitters. Gary, who has deep roots in performance consulting, has been radicalized by the convergence of learning with work. He promotes a message of disruptive innovation and shows marginal respect for long-held paradigms that limit learners to knowledge transfer and then ignore performers at the point of work where they face critical moments of need. He is a graduate of the University of Georgia’s Terry College of Business.

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108 Patterns for Successful Mobile Learning Games

10:45 AM - 11:45 AM Wednesday, September 30

Mobile

Design is not only about aesthetics. It’s about intersections, and especially those intersections that connect to human emotions. Mobile learning-game designers must consider both the learning and gaming contexts as they develop solutions. Striking the right balance is a blend of art and science. So how do successful learning games get this right? Understanding the fundamentals of game design and learning design can help you lay the foundation, but it doesn’t get you to mastery. You have to look at the patterns.

In this session, you’ll learn about the patterns underlying successful learning design. Patterns that can make designing a successful learning game easier. You’ll see the process used, as well as examples of how to apply the patterns to simple designs. You’ll learn how top game designers baked success into their offerings, and see how we evaluated dozens of top Android and iOS games and categorized them based on dimensions of game and learning design to reveal patterns that you can apply in other contexts. This session will give you the tools to make sure you get game design right.

In this session, you will learn:

  • How to identify contexts in which mobile learning games are likely to be the right solution
  • The importance of key game elements in evoking emotions and enhancing engagement
  • How nuances in applying game elements tip the scales between motivating or distracting players from learning
  • The aspects of game design that are most important for mobile-learning designers to master
  • Resources that can help you level-up your mobile-learning game-design skills
  • How to leverage patterns to assure greater success in designing mobile learning games

Audience:
Novice and intermediate designers, developers, and managers.

Technology discussed in this session:
iOS and Android.

Joseph Fournier

Learning Program Manager

Anthem

Joseph Fournier is a learning program manager at Anthem, a position in which he works with professionals across the enterprise, exploring and promoting better ways to leverage mobile technology in the learning context. Joe has been involved with technology-enabled learning for nearly 30 years.

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109 It’s Time to Do Learning Like Grown-ups: Content Systems

10:45 AM - 11:45 AM Wednesday, September 30

Emerging Tech

If you visit a Fortune 500 website today, what you see is not created by handcrafting a webpage. Amazon and Netflix recommendations, too, are not completed by someone watching your particular behavior and cobbling together those for you; instead, it’s a set of rules and tagged content. It’s quite likely that when you visit a site, it may be different than when others visit the same site. This isn’t magic, but it’s also not just your everyday content creation process—it’s a content strategy fueled by content systems. And these changes in traditional marketing have big implications for eLearning.

The future is within reach: personalized, even adaptive, learning; the costs are nontrivial, too. In this session, you’ll learn what’s happening and what it takes to be effective in areas such as content engineering, content management, content models, and content systems. We’ll review the elements, evaluate the tradeoffs, and identify the steps along the way so you can start putting together your content strategy for organizational eLearning.

In this session, you will learn:

  • How a content “system” differs from content creation
  • The elements of content engineering, management, and models
  • How content strategy and systems will affect eLearning design and delivery
  • The opportunity and financial costs associated with applying a content strategy

Audience:
Managers and executives interested in the future of content and learning.

Technology discussed in this session:
TBD

Clark Quinn

Executive Director

Quinnovation

Clark Quinn is the executive director at Quinnovation, where he consults on performance systems architecture and strategy. Clark combines a deep background in cognitive science with broad experience in technology, delivering innovative and successful solutions for Fortune 500 organizations, government, not-for-profits, and education. An in-demand presenter, Clark is also the author of numerous articles and four books, including titles on games and mlearning as well as his most recent, Revolutionize Learning & Development: Performance and Innovation Strategy for the Information Age. Clark holds a PhD in cognitive psychology from the University of California, San Diego, and was awarded the Guild Master Award in 2012 for his accomplishments and contributions to the eLearning community.

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110 The ABCs of xAPI: Lessons Learned and Shared

10:45 AM - 11:45 AM Wednesday, September 30

Data and Measurement

The Experience API (xAPI) has been in production for more than a year now, and it is becoming more important for training and development teams to learn the ABCs of this important new set of technologies and approaches to tracking and reporting.

In this session, you will learn what xAPI is and what it isn’t. You will learn how statements are generally structured, and how it is typically being put into practice. You will explore how xAPI is being leveraged by progressive organizations to improve the learning experience, streamline tracking, perform common tasks, and drive engagement. Finally, we will look at the myriad challenges. Just because it’s out there doesn’t mean your team will have the right platforms, tools, practices, and mind-set to take advantage of all the features (attributes) and benefits xAPI has to offer.

In this session, you will learn:

  • The basic structure and tools that comprise the xAPI approach, including statement syntax, construction, and management
  • To determine which platforms and tools are xAPI ready and how they can be used in an existing learning environment
  • To balance when to use xAPI over Sharable Content Object Reference Model (SCORM) and whether they are mutually exclusive
  • New use cases to apply tracking to nontraditional learning assignments and interactions
  • The new technical challenges to overcome with learning management system (LMS) integration, security, and mobile access (especially when offline)

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
xAPI , Learning Record Stores.

Robert Gadd

President

OnPoint Digital

Robert Gadd is the co-founder and president of OnPoint Digital, where he directs the company’s technology strategy and vision. Robert is a recognized industry leader and frequent speaker on learning solutions and mobile-learning (mLearning) technologies. Prior to founding OnPoint in 2001, he was president of eDeploy.com, a web-based project collaboration developer for technology OEMs, carriers, and systems integrators based in Denver, CO. Prior to eDeploy, Robert was the chief technology officer of Datatec Systems, a leading systems integrator for Global 2000 companies with worldwide operations and more than 1,000 employees. He is co-host of “This Week in mLearning,” a podcast exploring all aspects of mLearning. Robert was awarded the Guild Master Award in 2014 for his accomplishments and contributions to the eLearning community.

Dave Smelser

VP, Business Development

OnPoint Digital

Dave Smelser, a vice president of business development at OnPoint Digital, has helped design and deliver technology-enabled learning solutions in the enterprise for several years. Dave previously worked in software integration at Lockheed Martin Aeronautics and in Ernst & Young’s Technology and Security Risk Services practice. Through a strong understanding of technology and the practical realities of the business world, Dave has assisted many Fortune 1000 companies in yielding real, measurable results through implementations of various learning technologies. Dave holds both bachelor and master of science degrees in decision and information sciences from the University of Florida.

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111 Ten Projects Showcasing the Top 10 Reasons for Gamification

10:45 AM - 11:45 AM Wednesday, September 30

Games and Gamification

Gamification and games-based learning is a viable, effective strategy for learning and yet there is resistance when it comes to executive buy-in. We hear, “Gamification is too expensive!” “It’s too flashy!” “We don’t want our employees playing games on the job!” Turning the tide of perception takes a combination of highlighting programs in which gamification has been incredibly effective, understanding the science behind why gamification works so well for learners, and targeting those specific projects for which gamification is a perfect fit.

From reaching the target demographic, to creating experts, to maximizing downtime and making training more cost effective, you’ll see how gamification was used to address the business drivers, meet the learning objectives, and engage the audience beyond expectations through 10 real-world examples. In this session, you will learn 10 reasons why your learners will be and your company should be asking for gamification as a learning strategy. Finally, you will learn how to overcome resistance to gamification and gain ideas for how to successfully achieve buy-in from company leadership.

In this session, you will learn:

  • To identify reasons for resistance to gamification within your organization
  • To describe why gamification is an effective strategy for the modern adult learner
  • To describe best practices for pitching and developing gamification programs for learning
  • To list the types of projects that can be enriched with gamification

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
N/A

Steve Yacovelli

Director, Inclusion & Change

SweetRush

Steve Yacovelli, the director of inclusion and change for SweetRush, focuses on helping clients embrace and adapt to using new and innovative ways to work with their employees. Steve has worked with such great organizations as The Walt Disney Company, IBM, Tupperware Brands, George Washington University, The Bill & Melinda Gates Foundation, and Bellsouth-AT&T. A published author, Steve holds a BS degree in public relations, an MA degree in educational policy and leadership development, and an EdD degree in instructional technology and distance education.

Cindy McCabe

Senior Instructional Designer/Program Manager

SweetRush

Cindy McCabe is a senior instructional designer and program manager at SweetRush, specializing in game-based learning experiences, including simulations and serious games. After earning her law degree and a successful career at Deloitte, she decided to pursue her passion for teaching and technology. With a master’s degree in instructional technology and more than 15 years in the field, Cindy is equally at home consulting with executives and SMEs, writing creative storylines for simulations, and fine-tuning the details of video and animation. Cindy’s expertise also extends to large-scale program management, SAP implementation, and marketing communications.

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112 Freeing Your Creativity Through Constraint

10:45 AM - 11:45 AM Wednesday, September 30

Instructional Design

“Don’t limit yourself” is terrible advice, yet getting into a creative rhythm is not always easy. When the pressure is mounting, often we can find ourselves blocked in our effort to present a new and fresh idea for the project we’re working on. How can you stay in the flow and find the next great idea for your work?

In this session, you will learn how you can use constraints to free your creativity, rather than limit it. You will learn the importance of not saying “no” to ideas, but rather embrace them and try to use them as the new parameters for your creative work. You will find ways to build off of ideas rather than shutting them down and collect various tips you can use to jump-start your creative process.

In this session, you will learn:

  • To use constraints to free your creativity
  • How to get out of a “creative slump”
  • Techniques for kick-starting your creative process
  • To never say “no” and go with the flow (the rules of improv)

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
N/A

Cory Casella

User Experience Designer

Alden Systems

Cory Casella is a user-experience designer for Alden Systems; he also contracts through Obsidian. A design professional with a passion for communicating complex ideas through simple and elegant designs, Cory has been animating since middle school when he used the pages of his textbooks. Now he brings his lifelong passion for animation and design to the business world through eLearning, graphic design, and programming.

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113 Employees Leave Bosses: Retaining Technical Talent

10:45 AM - 11:45 AM Wednesday, September 30

Management

Nearly 48 percent of employees believe they are ready right now for a career change according to a survey by global talent-mobility consulting firm Lee Hecht Harrison. The hiring market is getting tighter as the economy improves. To attract and keep the technical talent required for your organization is a strategic project, and it will not be successful if you treat it like a “hope and a prayer.” Your competitors are trying right now to steal your top technical staff. To retain and grow your valuable technical talent requires three key accountabilities: hire the right person, onboard and grow the person, and manage him or her through career and succession plans.

In this session you will learn how to mitigate the risk of losing key employees by creating a solid hiring and retention strategy, then translating this into a successful and repeatable technical talent process. You will leverage a project charter template to define the boundaries of developing this repeatable process, and learn about automated tools that map to the phases.

In this session, you will learn:

  • The importance of investing in a proactive process to engage and keep valuable technical talent
  • How to charter a project to create this strategic process
  • The automated tools to support your technical talent’s ongoing engagement
  • How to use templates to determine the best approach for your organization

Audience:
Intermediate managers and directors.

Technology discussed in this session:
Job benchmark assessments and coaching reports.

Lou Russell

CEO

Russell Martin & Associates

Lou Russell, CEO of Russell Martin & Associates, is a dynamic, entertaining speaker and a topic expert and author in the fields of training and performance, project management, and leadership. Lou’s humor and positive outlook come through in every presentation she makes, and even the gnarliest topics will bring you a giggle. Whether giving a keynote address for hundreds or facilitating a workshop for small groups, Lou’s insights spark a memorable creative chord. She can turn any setting into an interesting learning experience with immediate impact, and no one leaves her sessions without new ideas, concrete tools, and techniques to apply immediately to their biggest challenges.

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114 Designing for Performance: Nine Critical Elements

10:45 AM - 11:45 AM Wednesday, September 30

Instructional Design

In early 2014 Jane Bozarth’s husband was diagnosed with a large tumor perched atop his brain stem like a golf ball on a tee. The story of his surgery and recovery became the most popular piece she’s ever published, “Performance Matters,” which appeared in The eLearning Guild’s Learning Solutions Magazine. Join Jane and Jeannette Campos as they explore the story, its associated observations, and issues learned throughout that are relevant to L&D.

In this session you will learn from practical examples the importance of human-centered design and systems design, how to address performance at the moments of learning need, and the important ties between learning, practice, and performance. The best L&D practitioners recognize that the performer is an actor in a system and the future L&D practitioner must design beyond the past limitations of the standalone course.

In this session, you will learn:

  • The significance of human-centered design for both learning and performance
  • How thoughtful intentional design considers the interaction of all elements in a systems (putting the S back in ISD)
  • To consider the moment of learning need(s) when designing for learning and extended performance support
  • Why designing beyond a discrete learning event will be a critical skill for L&D practitioners

Audience:
Designers, developers, and managers.

Technology discussed in this session:
N/A

Jane Bozarth

eLearning Coordinator

State of North Carolina

Jane Bozarth is a veteran classroom trainer who transitioned to eLearning in the late 1990s and has never looked back. As leader of the State of North Carolina’s award-winning eLearning program, Jane specializes in finding low-cost ways of providing online training solutions. She is the author of several books, including eLearning Solutions on a Shoestring, Social Media for Trainers, and Show Your Work: The Payoffs and How-To's of Working Out Loud. Jane holds a doctorate in training and development and was awarded the Guild Master Award in 2013 for her accomplishments and contributions to the eLearning community.

Jeannette Campos

Adjunct Faculty

University of Maryland, Baltimore County

Jeannette Campos, adjunct faculty at the University of Maryland, Baltimore County, has provided consultative services in the design, development, and delivery of creative learning solutions to clients in the government, nonprofit, academic, and commercial markets. She holds a master of arts degree in instructional systems designs from the University of Maryland, Baltimore County. She has also served as adjunct faculty at the National Labor College and the Community College System of New Hampshire.

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115 B.Y.O.L.: Story Hero: Create Comics and Motion Comics Interactions with Storyline

10:45 AM - 11:45 AM Wednesday, September 30

Development

While Articulate Storyline is a wonderful development tool, many times developers end up with only content that resembles a (very pretty) slideshow, rather than enriched content with meaningful experiences that result in impactful learning.

In this session you will learn how to creatively use Storyline to develop learner-centric content and just how you can use digital comics and motion comics (MoComs) to effectively communicate within a visual milieu. You will learn the process of creating an interactive and responsive comic-like interaction that will focus on user engagement through the use of in and out transitions and enhanced touch and gesture control. Finally, you’ll get current theories of visual information and communication.

In this session, you will learn:

  • Tips and tricks of visual communication from digital comics
  • How to increase learner engagement by utilizing sequential storytelling
  • Basic Storyline use and layout
  • How to make use of in and out transitions in Storyline
  • Easy ways to add or enhance touch and gesture control to Storyline

Audience:
Novice and intermediate designers and developers who understand the basic use of Storyline and have basic knowledge of mobile devices and gesture control.

Technology discussed in this session:
Storyline, HTML5, mobile devices (tablets), touch and gesture controls, and the basic concepts of animation.

Participant technology requirements:
A laptop with Storyline loaded.

Michael Sheyahshe

Director of Learning Technologies

ANI

Michael Sheyahshe, director of learning technologies for ANI, has more than 16 years of experience in information technology across all formats, including instructor-led training, eLearning, blended, and mobile, and has extensive experience in the design and development of digital interactive media, tools, simulations, and games for US federal, state, and corporate entities. His specializations include digital media, animation, visual rhetoric, 3-D modeling, and mobile technology. Michael holds bachelor degrees from the University of Oklahoma in film and Native American studies and a master of fine arts degree from the Academy of Art University.

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116 B.Y.O.L.: Applying Video Curation and Interaction in Student-driven Bite-sized Learning

10:45 AM - 11:45 AM Wednesday, September 30

Media

Trends suggest that learners want to drive their own learning and have access to a variety of bite-sized materials in various media to learn what they want, when they want it. It’s not just the Millennials, and it is not because people have no attention span. It is because everything moves so quickly and we have become accustomed to making our own path ... quickly. Yet, corporate learning organizations are having trouble shifting fast enough.

In this session, you will get hands-on experience using tools in new, trending ways. You will learn tips and pitfalls to avoid so you deliver professional materials with limited resources. Learn how to maximize your development time and resources through video content creation combined with curation of other types of materials. See how to keep the attention and interest of students and focus on teaching the key aspects of a topic.

In this session, you will learn:

  • How to curate existing content as part of a curated video content plan
  • How to design a way to utilize interactions, playlists, and previously developed course content
  • Techniques to shorten, revise, and refine content so that it is transitioned into bite-sized information for learners
  • To use familiar tools with new online applications to create a tailored content experience for your audience

Audience:
Intermediate and advanced designers, developers, and managers.

Technology discussed in this session:
TechSmith Camtasia, Premiere Elements, HapYak, VideoScribe, HTML5, Lynda.com, Harvard Mentor Manage, and photo editors.

Participant technology requirements:
Laptop (Mac or PC), TechSmith Camtasia, Premiere Elements (trial versions will work, but unrestricted is better, of course), HTML editor, document editor, photo editor (you can use an online one, but a local copy of Photoshop/Photoshop Elements is best). You will also need to be able to access the Internet. Please download trial accounts for HapYak, Lynda.com, and Harvard Mentor Manage, if possible.

Ruth Ellen Heaton

Media Manager

Intel

Ruth Ellen Heaton is the media manager at Intel Security. She runs the internal production team that supports technical learning and other types of media projects across all of Intel. Her team also enables global employees to create DIY (informal) learning media products for employees, vendors, partners, and customers. Ruth Ellen has built a “creatively technical” career, gaining expertise in instructional design, information technology, media production, and marketing-application management. She has received several awards for her work and creative problem solving, including the CLO Award for Innovation in Learning.

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117 Unpacking Badge Analytics: What Metadata Can Tell Us

10:45 AM - 11:45 AM Wednesday, September 30

Emerging Tech

The promise of open digital badges extends beyond their potential to recognize informal learning and professional development. Open badges also provide data that can be mined and analyzed to benefit learners, educators, and learning organizations, both locally and globally across the ecosystem. What does the current universe of badges look like? What practical data can be conveyed through badges? How can usable data be extracted from digital badges that can be used by learners and institutions of learning?

In this session you will be introduced to the Open Badges Infrastructure. You will see examples of badge system designs that use learner analytics and explore the potential for ecology-wide data analysis using a badge discovery platform under development. You will learn the benefits of badge data analysis for learners, educators, learning institutions, and researchers, and learn some of the current challenges in data collection, including pitfalls for badge system designers.

In this session, you will learn:

  • Basics of open digital badges
  • What kind of additional information can be associated with an open badge
  • How badge metadata can help drive discovery and accessibility
  • How to harness metadata for practical usage

Audience:
Intermediate and advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
Open Badges Infrastructure, application-programming interface, web services, IOS applications, and learner analytics.

Anh Nguyen

Developer

Credmos.com

Anh Nguyen is a software engineer and developer of the Credmos badge discovery platform. Credmos is designed to aggregate digital badges into a single platform that can be accessible to badge earners seeking to expand their collection of badges. Anh works for the UC Humanities Research Institute and HASTAC on the Digital Media and Learning Competition. Previously he designed the data architecture of a PCI-DSS compliant financial system that kept millions of credit card numbers and built Spigot.org, a unique digital media and learning aggregator.

Sheryl Grant

Director of Badge Research

HASTAC

Sheryl Grant is director of badge research at the Humanities, Arts, Science, and Technology Alliance and Collaboratory (HASTAC), which administered the Badges for Lifelong Learning Competition that awarded over $3 million to 30 digital badge development projects in 2012. Her book What Counts as Learning: Open Badges for New Opportunities is a synthesis of lessons learned from the first year of badge system design across 30 projects. Sheryl is currently completing her PhD dissertation on badges and reputation systems.

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118 Open Badges, Big Data, and Analytics: Harnessing Innovation to Motivate and Engage the Workforce

10:45 AM - 11:45 AM Wednesday, September 30

Emerging Tech

The world of work and the workplace is changing rapidly, and your internal business strategy needs to include motivational elements such as gamification, badging, and incentives to support workplace engagement and interest.

In this session you will gain a 360-degree prospective of badges and how they can be incorporated and used for recruitment, onboarding, education, motivation, and employee assessment. You will also learn key concepts to integrate analytics into your organization to maximize strategy, forecasting, and outcomes. 

In this session, you will learn:

  • What changes are coming in the workplace and what tools and technologies will best help prepare your organization
  • How gamification, badges, and incentives can be used to increase engagement
  • How to integrate analytics to impact strategy and better forecasting

Audience:
Intermediate and advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
N/A

Leslie Eldridge

International Business Manager

eCom-USA Learning Solutions

Leslie Eldridge started her career in corporate America, transitioned into state government, and is now the international business manager for eCom-USA. She understands the roles, hierarchy, and motivation it takes to keep employees engaged and motivated, which makes her keenly interested and excited in the digital badge movement and how it can be used in many areas, such as workforce development and education. Leslie is a member of the Badge Alliance Higher Education Working Group and the Digital Literacy Working Group and has spoken internationally regarding badges and technology.

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201 Transform Existing Content Efficiently for Interactive Multi-device Learning

1:15 PM - 2:15 PM Wednesday, September 30

Mobile

The training industry is going through a shift from eLearning to mLearning to take advantage of the capabilities of mobile technology. Many organizations are in need of transforming their training content and materials for learning on different devices such as smartphones, tablets, and laptop computers. The challenge is doing this cost effectively, rapidly, and with flexible solutions.

In this session you will learn some of the considerations in preparing content and designing the new look and feel of that content using interactive templates. You will learn the process steps to efficiently transform content through real-life examples highlighted during the session. Finally, you will be introduced to the platforms and architecture useful in efficiently transforming content for multi-device learning.

In this session, you will learn:

  • The platforms and architecture you can use to efficiently transform content
  • The process steps for designing and transforming existing print and digital content for multiple devices
  • How to prepare the existing content for transformation
  • What to consider when designing the activities for use with the interactive templates

Audience:
Novice designers, developers, project managers, and managers.

Technology discussed in this session:
XML, HTML5, JSON, and macros.

Carole Meade

Director of Learning Services

Sumaria Learning Solutions

Carole Meade has more than 20 years of experience in the training industry and is currently the learning services director for Sumaria Learning Solutions. She manages a group of more than 30 instructional designers, content developers, technical writers, editors, and certification specialists. Carole holds a CRP from the ROI Institute as well as a patent, a BS in management from Lesley University, and an MBA certification from Harvard University.

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202 Low-cost, High-impact Simulations for Healthcare

1:15 PM - 2:15 PM Wednesday, September 30

Media

Simulations are an important component of training in many healthcare verticals. Mannequins, simulation labs, and computer-based simulations are well-established parts of many healthcare professionals’ education. They are however also expensive and difficult to deliver online. What’s needed is a solution that combines the low-cost, distributed model of eLearning with the power of simulation.

In this session you will explore examples of low-cost, easy-to-deliver simulations used in areas such as nursing, pharmacy technicians, and occupational therapy. Each have been used to improve skills in several healthcare verticals while satisfying the newest accreditation requirements. You will see how using nothing more than a smartphone or tablet, online video-based exercises offer learners more frequent and convenient opportunities to practice skills, including “soft skills” like critical thinking and communication.

In this session, you will learn:

  • How to create low-cost simulation exercises for teaching soft skills
  • How to create low-cost simulation exercises for teaching technical skills
  • How to use simulations as the centerpiece for a competency-based training program for healthcare professionals
  • How you can use video-based simulations to satisfy industry accreditation requirements

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
ApprenNet.

Karl Okamoto

Co-Founder

ApprenNet

Karl Okamoto is the co-founder of ApprenNet. He is also professor of law and director of the business and entrepreneurship law program at Drexel University. A nationally recognized expert in practical skills training, Karl created LawMeets, a series of live and online simulations for teaching lawyering skills. Karl taught the first MOOC for law students and is a frequent speaker on learning technology.

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203 B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage Learners

1:15 PM - 2:15 PM Wednesday, September 30

Instructional Design

Learner engagement can be elusive. It is difficult to grab and hold a learner’s attention with so many smartphone distractions at their desk or at their fingertips. But engagement is possible through specific techniques that command attention and engage the learner.

In this session you will learn how to engage learners and how to present content using gamification techniques such as storytelling, feedback, and competition. During this session you will simultaneously learn about engagement techniques and experience them. These techniques will help you to create more engaging instruction within your own organizations or for your clients. You’ll be able to apply these simple techniques to your learning design almost immediately.

In this session, you will learn:

  • How to apply storytelling to engage learners
  • Three techniques for eliciting audience responses and summarizing content during a session (webinar or classroom)
  • How you can expand gamification beyond points, badges, and leaderboards
  • How to create an immersive learning experience with simple tools

Audience:
Intermediate designers.

Technology discussed in this session:
PollEverywhere, PowerPoint.

Participant technology requirements:
N/A

Karl Kapp

Professor of Instructional Technology and Director of the Institute for Interactive Technologies

Bloomsburg University

Karl M. Kapp, EdD, is a professor of instructional technology at Bloomsburg University, where he teaches game design and gamification classes. Karl also serves as the director of Bloomsburg’s Institute for Interactive Technologies. He has authored or co-authored six books, including The Gamification of Learning and Instruction. Karl co-teaches Guild Academy’s Game Design live online course, and is author of two Lynda.com courses, including the Gamification of Learning. He is co-founder of the educational game company 2Klearning.com, founder of the educational consulting firm The Wisdom Learning Group, and a TEDx speaker. Karl speaks and consults internationally, helping organizations with the convergence of games, learning, and technology.

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204 Social Learning: The Key Ingredient in the Blended-learning Recipe

1:15 PM - 2:15 PM Wednesday, September 30

Social

Can the challenge of conducting annual onboarding for 700 volunteer leaders be met in a cost effective and engaging way? Leaders are located across time zones, supported by different technology platforms, and do not have common availability for a centrally-located training meeting. However, networking and sharing ideas are key learning requirements of the group. In addition, budgetary constraints mean that only half the population can be trained per year, leaving the other half with very little support from national headquarters. This uneven approach has led to inconsistent results in terms of membership retention, chapter programming, and volunteer engagement.

In this case-study session you will see how a blended learning approach, using social learning as a critical ingredient, met the challenge of onboarding a large, geographically-dispersed audience to prepare them as volunteer leaders. You will learn how 70 local facilitators were identified as orientation trainers and invited to an event focused on developing presentation skills and providing support tools. You will gain insight into using blended learning, and specifically social learning, to successfully match performance objectives to the most appropriate, and cost effective, delivery medium.

In this session, you will learn:

  • How to assess your organization’s readiness for implementing a social learning platform
  • Three best practices for integrating social learning into an existing training
  • The advantages of using a social media platform to facilitate collaboration among virtual learners
  • How to apply a blended learning model within your organization, using social learning as a key ingredient

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Blackboard Collaborate, and Yammer.

Rachel Troychock

Manager of Collaborative and Social Learning

National Kitchen and Bath Association

Rachel Troychock is the manager of collaborative and social learning at the National Kitchen and Bath Association. Previously with KPMG and Cendant, Rachel has a decade of experience in the field of eLearning. She holds a master's degree in instructional technology from Bloomsburg University.

Nancy Barnes

Director of Learning and Development

National Kitchen and Bath Association

Nancy Barnes, director of learning and development at National Kitchen and Bath Association, joined them in 2011 as manager of professional development and certification. With more than 15 years of corporate instructional design experience, Nancy specializes in the design, development, and delivery of virtual classroom sessions, as well as blended learning of in-person and online education. Nancy formerly served as manager of technology learning services for KPMG, senior learning manager for Toys ‘R’ Us, and learning solutions manager for PricewaterhouseCoopers. She holds an MS degree in education with an option in online teaching and learning from California State University—East Bay, as well as an MA degree in cinema studies from New York University.

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205 Take eLearning to the Next Level with JavaScript

1:15 PM - 2:15 PM Wednesday, September 30

Development

Authoring tools natively lack sophistication of handling variables. Rapid authorware developers feel limited, and many fear tackling more advanced functionality such as JavaScript.

In this session will you will learn some basic yet very cool examples of JavaScript-enhanced rapid development possibilities. You will also learn how to break down the core components by integrating JavaScript within common rapid authoring tools. You will learn an effective planning process by walking through a dice game (Yahtzee-esque) built in Articulate Storyline. The session provides encouragement for individuals with little to no JavaScript experience to use their existing skill sets to begin leveraging JavaScript.

In this session, you will learn:

  • How JavaScript can enhance development
  • The core components integrating JavaScript into common rapid authoring tools
  • A planning process to assist in building solutions
  • What to do when things go wrong

Audience:
Novice designers and developers.

Technology discussed in this session:
Articulate Storyline, Sublime 2 text editor, Lectora JavaScript, search engines, and online communities.

Dan Frazee

Lead Developer

eLearning Brothers

Dan Frazee is lead developer at eLearning Brothers, where he deciphers the best solution for clients, innovating and leading custom development efforts. As the first hire of now two successful eLearning startup companies, Dan helped define, develop, and implement standards for course development and additional service offerings.

Thomas Reyes-Cairo

QA Specialist

eLearning Brothers

Thomas Reyes-Cairo is a QA specialist at eLearning Brothers, with a microscope in one hand and a double-edged yardstick in the other. Hailing from Brigham Young University, Thomas holds the company’s production of scripting, visuals, and interaction to the highest standard.

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206 How Performance Support Changes eLearning Development

1:15 PM - 2:15 PM Wednesday, September 30

Performance Support

Adding performance support to the learning ecosystem of an organization provides the opportunity to enhance the performance of workers in a powerful way. To take the best advantage of this new paradigm, the instructional design process and the content of online learning need to change.

In this session, you will learn about the advantages and challenges of implementing a new learning paradigm that includes performance support. You will learn what performance support is, a step-by-step plan for integrating performance support and learning with a focus on eLearning, and see how St. Vincent Hospital has implemented this. You will leave with both an understanding of how this planning process has worked and templates that will enable you to re-create this process in your organization.

In this session, you will learn:

  • How performance support can enhance the outcome in an organization
  • The essential components of a performance learning plan
  • A new approach to developing eLearning as part of a performance learning plan
  • How authoring tools have been used to build performance support tools

Audience:
Intermediate and advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Ontuitive Learning Guide Manager, Articulate Storyline, Adobe Flash, and Microsoft Office.

Molly Petroff

Education Specialist

Saint Vincent Hospital

Molly Petroff, M.Ed., is the architect of performer support at Saint Vincent Health Center and is currently in the process of leading the implementation of their second multifaceted performer support solution for health system associates. For more than 20 years she has worked in staff development, focusing the last 15 years on online learning technologies. She has authored numerous eLearning programs for in-house delivery and has consulted on programs for other institutions. Molly holds a B.S.N. degree in nursing, an M.Ed. degree in adult education, and a certificate in eLearning instructional design.

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207 Building Bite-sized Learning in a Traditional Training World

1:15 PM - 2:15 PM Wednesday, September 30

Strategy

Given the choice, many learners will choose mobile abstracts over books, YouTube DIY over lecture, single-point lessons over ILT, and JIT mobile reinforcement over day-long training. This is a very real challenge most T&D departments are facing. While they all have legacy training courses that are traditionally a day longer or more, learners today do not enjoy or benefit by these long-form training methodologies.

In this session you will learn about the innate problems with traditional long-form training, as well as the necessary micro-learning skillset to start making improvements. You’ll learn the three elements of transforming your existing training content into engaging bite-sized chunks. The first element is “shock treatment,” where you will learn how bite-sized principles, reinforced by brain science, is the future of learning. The next element is “first aid,” where you will learn how to apply micro-learning principles to your existing ILT courses. The final element is “group massage,” where group discussion will assist you in troubleshooting your traditional training challenges.

In this session, you will learn:

  • Why we need to commit to breaking up our training into smaller pieces
  • From brain science, how bite-sized learning is the future
  • How to apply micro-learning principles to your existing ILT courses and other forms of traditional training
  • How to troubleshoot your traditional training challenges and come up with bite-sized solutions

Audience:
Novice and intermediate designers, developers, project managers, and managers.

Matt Murdoch

Global General Manager of Digital Learning

FranklinCovey

Matt Murdoch has been with FranklinCovey for nearly a decade and has served in many strategic management roles, including head of corporate marketing, director of FranklinCovey’s Symposiums, director of product management and marketing, and director of web development. He and his team successfully designed and implemented LiveClicks Webinar workshops, FranklinCovey’s first delivery channel that effectively distributes a catalog of FranklinCovey training workshops to clients via online classrooms. Matt holds an MBA degree from the University of Utah with emphases in marketing and information technology.

Treion Muller

Director of Development

FranklinCovey

Treion Muller is FranklinCovey’s director of development, responsible for development of all online learning development initiatives. In his five years with FranklinCovey, Treion has helped develop several successful products, including FranklinCovey’s LiveClicks Webinars. Before joining FranklinCovey, Treion worked as an instructional designer, corporate trainer, professional speaker, recruiter, and pharmaceutical representative. Treion holds a master’s degree in instructional design from Utah State University with an emphasis in blended learning.

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208 Ten Hidden Secrets of Top-performing International L&D Teams

1:15 PM - 2:15 PM Wednesday, September 30

Management

Accelerated change, moving technologies, globally diverse audiences, increasing demand. We’ve been talking about these and other pressures that senior L&D leaders face for decades. The trouble is that the pressures are not going away. Today’s L&D leaders must align learning to needs, move quickly to improve performance, and add value. They are increasingly looking to technology to help.

In this highly interactive session, you will learn what actually works and what doesn’t. Our research reaches out to over 45 nations for 10 years, but this will be the first time any of the practical findings have been presented in the United States. You will take a fresh look at the hard evidence from over 17,000 learners and 3,500 international L&D leaders. You will learn the strategies of the top-performing L&D teams around the globe and see how they are improving productivity, increasing engagement, enhancing agility, AND improving efficiency.

In this session, you will learn:

  • The critical importance of having an evidence-driven rather than a technology-driven learning strategy
  • About evidence of bottom-line business impacts that will blow the minds of your senior stakeholders
  • Direct insights from learners that will change your thinking forever
  • How your strategy really compares with your top-performing peers in the rest of the world

Audience:
Intermediate and advanced designers and managers.

Technology discussed in this session:
N/A

Laura Overton

Managing Director

Towards Maturity

Laura Overton is the managing director of Towards Maturity. With over 25 years in the learning technology field, Laura has authored over 35 independent benchmark reports that are referenced around the globe, providing insights into good practices that deliver results. Laura is an academic fellow of the CIPD and a fellow of the Learning and Performance Institute (LPI). Awards she’s received include the LPI’s prestigious Colin Corder Award for services to training and the inaugural e-Learning Age Special Achievement Award. In 2014 and 2015 she was voted number one in the top 10 most influential people in corporate eLearning in the United Kingdom and number five in the world.

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209 Online Course Metrics You Should Measure (But Probably Don’t)

1:15 PM - 2:15 PM Wednesday, September 30

Data and Measurement

Free tools like Google Analytics can reveal important characteristics about online learner behavior, and help instructors and course developers make confident design and technology decisions. With a thoughtful analytics implementation derived from course learning goals, instructors can better understand what aspects of their course were successful and communicate this story to their businesses and institutions.

In this session, you will learn how the Google Analytics Edu team used Google Analytics to make more informed instructional design and technology decisions based on learner behavior in their Analytics Academy courses. You will learn how the team set up their Google Analytics instance, the importance of creating a measurement plan, how to use personas to help segment behavior data, create goals to understand the course value, how to set up tracking for specific behavioral events, and how to use all this data to engage learners and tell a compelling story about your course effectiveness.

In this session, you will learn:

  • How to use Google Analytics to promote online learner course engagement
  • How users navigate your online course, where they drop off, and how to re-engage them
  • How to track specific course events like video completions or clicking interactive graphics
  • How to design learner registration fields used to segment behavior data for analysis
  • How to create a measurement plan that maps back to course learning objectives
  • How to create Google Analytics goals to determine your online course return on investment (ROI)
  • How to better understand the demographics and geographic locations of your learners

Audience:
Novice and intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
Google Analytics and the Google Analytics Academy CourseBuilder MOOC.

Chris Jennings

Instructional Lead for Analytics Academy

Google

Chris Jennings, the instructional lead for Analytics Academy at Google, has 14 years of experience in educational technology and instructional design. Currently, he’s an instructional lead at Google where he helped design the Analytics Academy learning platform for hundreds of thousands of users. Previously, he built a successful cross-product online training and certification program for Google advertisers and publishers. Chris has also worked at NYU where he managed the Center for Innovation in Teaching and Learning, and built online courses for The University of Texas System. He has published articles for Learning Solutions and eLearn magazine about online course design and strategies to build homegrown online training programs.

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210 Simple Techniques for Making Your Learning Content More Visual

1:15 PM - 2:15 PM Wednesday, September 30

Instructional Design

Instructional designers and eLearning developers are not typically trained in how to design a visual experience for their learners, yet a cluttered presentation of information interferes with learner cognition and retention. Often, the effort to transform unappealing, text-heavy content can seem overwhelming, but there are simple approaches that you can master to create a visually appealing experience.

This session offers you techniques that can drastically transform even the most boring content into a visual presentation that improves cognition and retention. You will learn how to simplify your content for maximum impact and structure it with visual cues. See how to turn your initial text into engaging visuals that help your learners retain what is important. You will review real-life examples that demonstrate how these simple techniques create raving fans and effectively enhance your content.

In this session, you will learn:

  • How to simplify your content for maximum impact
  • How to structure your content with simple visual cues
  • How to turn text into visuals
  • How to use imagery to effectively enhance your content

Audience:
Novice and intermediate designers, developers, and managers.

Technology discussed in this session:
N/A

Katie Stroud

President

Incremental Success

Katie Stroud is the president of Incremental Success. With a decade of experience in developing learning programs, Katie often receives praise for her skill in designing innovative and engaging learning experiences. A self-proclaimed learning- solutions engineer and the founder of Incremental Success, Katie blends traditional practices of the learning profession with the latest insights to drive the deepest impact.

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211 Brain Science and Learning: Seven Tips That Will Dramatically Improve Your Training

1:15 PM - 2:15 PM Wednesday, September 30

Instructional Design

As trainers, we work hard to create great training. As a result, we are disappointed when our employees fail to learn or don’t transfer learning back to their workplace. We may be tempted to blame our students, but the truth is that we often fail because we don’t understand the mind of the learner. As a result, we build training modules that are not consistent with the brain’s natural means of acquisition. Teaching should be more effective, and it can be more effective once we understand how the learner’s mind operates.

In this session, you will learn seven essential principles that will help you understand how the brain controls learning and memory. Through the presented demonstrations, you will gain an exciting new understanding of the mind, which you can immediately apply to create eLearning that will effectively engage the brain and maximize learning and recall. Come prepared to have fun ... and learn.

In this session, you will learn:

  • To design training and change management solutions that are compatible with the brain’s natural way of learning
  • To create social learning communities that are based on psychological principles of observational learning
  • To use authoring tools more effectively by understanding how the brain encodes metaphor and emotion
  • To develop incentive systems that reinforce desired behaviors and that are based on established principles of conditioning.

Audience:
Designers, developers, senior developers, and managers.

Technology discussed in this session:
N/A

Art Kohn

Professor

Portland State University

Art Kohn, a professor of business at Portland State University, researches how to present information to maximize learning and memory. Art holds a PhD degree in cognitive science from Duke University. He was awarded the National Professor of the Year award from the American Psychological Association, and has won Fulbright Fellowships in cognitive psychology and distance education. He consults with the Centers for Disease Control on using social messaging for addressing HIV in the developing world. He and his company have produced more than 100 films, and he develops interactive media products for higher education and for corporate training. He is the author of Communicating with Psychology.

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212 Supercharge Your Writing for Instructional Design

1:15 PM - 2:15 PM Wednesday, September 30

Instructional Design

Writing is an underdiscussed aspect of instructional design. In fact, many people get into the field without realizing that writing is a significant part of a learning designer’s job. It is difficult to do it well. Learning designers may be required to write in at least ten different forms that involve unique styles. Yet there is no single source of instruction for writing in all of these styles.

In this session, you will gain a deeper awareness of the different writing styles learning designers need to produce on the job. You will learn the different formats and techniques one can use to make each style effective. During the session, you will be able to compare examples of successful and less successful writing. You will leave this session being able to differentiate between the requirements and styles of writing microcopy, video scripts, test questions, and expositions, which is a basic skill that designers need to have.

In this session, you will learn:

  • How to meet the needs of varied writing requirements used in instructional design
  • How to inject creativity into the driest of topics
  • How to use journalistic techniques in your writing
  • How to use marketing techniques in your writing

Audience:
Novice and intermediate designers and project managers.

Technology discussed in this session:
N/A

Connie Malamed

Learning Strategy Consultant

Connie Malamed Consulting

Connie Malamed is a consultant with Connie Malamed Consulting and an author and speaker in the fields of online learning, visual communication, and information design. She has helped nonprofit, government, and corporate clients transform their content into interactive learning experiences for more than 20 years. Connie is the author of Visual Design Solutions and Visual Language for Designers and publishes The eLearning Coach website and podcast. Connie has degrees in art education and instructional design.

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213 MOOCs: Will This Be Where Higher Ed and Corporate Training Meet Next?

1:15 PM - 2:15 PM Wednesday, September 30

Strategy

While universities continue to explore the new possibilities of massive open online courses (MOOCs) in establishing global brand, learning research, and innovation, corporate training has begun a deeper look into using MOOCs for their own purposes. How would a landscape of higher ed–produced MOOCs being used by corporate training benefit both types of organizations?

In this session, you will learn the emerging trends in which global corporations are seeking to partner with MOOC providers for various types of offerings. You will learn how universities are using MOOCs as spaces to experiment with and research innovative online teaching practices and how these discoveries may lead to new opportunities for application in corporate training. By seeing how universities are approaching MOOCs, you will learn about an emerging framework for extending partnerships with higher ed for more cost-effective access to the subject matter expertise and learning practices that universities provide.

In this session, you will learn:

  • What MOOCs are and their current status in the higher ed market
  • Why universities decide to develop and deliver MOOCs
  • How using courses from MOOC providers may benefit corporate training functions
  • What emerging trends in MOOCs are pulling corporate interests and higher ed closer together

Audience:
Novice and intermediate designers, developers, project managers, and managers with a working knowledge of how to design, deliver, or manage training or educational offerings, including online, blended, or classroom.

Technology discussed in this session:
MOOCs.

Matt Meyer

Manager, Instructional Design & Development Group

Penn State University

Matt Meyer is the manager of the instructional design and development group within the Teaching and Learning with Technology (TLT) organization at Penn State University. Matt has over 20 years of experience in online and technology-based education, including design, development, management, and assorted leadership roles. Seeking to combine his experience in the private sector with the rapidly emerging digital learning solutions that Penn State continues to cultivate, Matt left corporate training to join the college in 2009. His team focuses on working with faculty on the redesign of strategically selected large-enrollment courses throughout the entire school. His focus is on faculty engagements related to improving teaching and learning practices via educational technology.

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214 DevLearn Hyperdrive Showcase

1:15 PM - 2:15 PM Wednesday, September 30

Emerging Tech

Back by popular demand, Hyperdrive returns to DevLearn this fall. This year’s Hyperdrive competition focuses on innovation, showcasing projects that are using technology and solutions to create new and exciting opportunities for learning and performance support.

In this session you will learn from the three winning entries from DevLearn Hyperdrive, the competition that took place before DevLearn began. You will learn from individuals and organizations that are pushing the boundaries of what learning and performance support looks like and explore examples of technology being harnessed in ways that most others have yet to consider.

In this session, you will learn:

  • From cutting-edge examples of innovative learning
  • How the projects provide business value
  • Why a design decision was made
  • The technologies used in innovative projects

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Various.

David Kelly

Senior Vice President and Executive Director

The eLearning Guild

David Kelly is the senior vice president and executive director of The eLearning Guild. David has been a learning and performance consultant and training director for more than 15 years. He is a leading voice exploring how technology can be used to enhance training, education, learning, and organizational performance. David is an active member of the learning community and can frequently be found speaking at industry events. He has contributed to organizations including ATD, eLearn Magazine, LINGOs, and more. David is also known for his curation efforts, especially related to conferences and events for learning and performance professionals.

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215 B.Y.O.L.: How to Succeed in Storyline 2 Without Even Trying

1:15 PM - 2:15 PM Wednesday, September 30

Tools

Are you a Storyline 2 user? Maybe you were self-taught or used Storyline 1 and are now using Storyline 2? Storyline 2 offers expanded capabilities that are often underutilized, which if applied can create more engaging learning experiences. 

In this hands-on session, you will explore features that will make working on your courses easier and faster. Learn how to build interactivity with the new sliders feature, make your content dance with motion paths and slide transitions, and disable your Next button to better ensure learners have explored all the content they need to learn. 

In this session, you will learn:

  • How to navigate through some of the new features in Storyline 2
  • How to build a simple slider to create an interactive learning environment
  • How to add creative motion paths to your slides
  • How to restrict navigation until your learner has met certain expectations 

Audience:
Intermediate designers and developers who are familiar with Storyline and eLearning concepts.

Technology discussed in this session:
Storyline 2.

Stefanie Lawless

Senior Learning Consultant

Yukon Learning

Stefanie Lawless is a senior learning consultant at Yukon Learning, where she develops content and teaches the use of Articulate products to other eLearning content developers. She spent more than seven years training people on internally developed software products and policies and off-the-shelf software products, as well as developing eLearning content for various departments in a school system. Stefanie holds a BS in information technology and an MBA from Western Governor's University.

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216 B.Y.O.L.: Designing and Building My First Game with GameSalad

1:15 PM - 2:15 PM Wednesday, September 30

Games and Gamification

The power of games for learning is well documented, yet the thought of undertaking the design and development building of a game seems overwhelming due to the perceived cost and hours to learn how to do it. The time and the energy just seem too large of a barrier.

In this session, you will learn how to get started with designing and building your first mobile game and understand game design principles. You’ll learn about the tools and environment, and you will use GameSalad to create dynamic, drag-and-drop game-based content that you can test and play within your own browser or on a mobile device.

In this session, you will learn:

  • How to design and build your first game
  • How to understand the app and environment and how to create a game using drag-and-drop programming techniques
  • What is required to create an app for a mobile environment
  • How to build a game and leave with the core knowledge to get started and demonstrate to your team and organization

Audience:
Novice and intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
GameSalad, Photoshop, PowerPoint, HTML5.

Participant technology requirements:
Mac or Windows laptop. Download free GameSalad.com app to participate.

Nick Floro

Learning Architect & CEO

Sealworks Interactive Studios

Nick Floro is the president of Sealworks Interactive Studios. Nick has over 23 years of experience developing eLearning solutions, applications, and web platforms. He has worked with numerous Fortune 500 companies to help them understand the technology and develop innovative solutions to help their teams and customer base. Nick has won several awards from Apple and Fortune 500 organizations for productions and services. He is passionate about how design and technology can enhance learning and loves to share his knowledge and experience to teach, inspire, and motivate participants.

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217 Helping Your Team to Be Appropriately Paranoid

1:15 PM - 2:15 PM Wednesday, September 30

Management

Learning professionals commonly build online content, using both off-the-shelf and custom tools. These tools may create web content, be destination sites, or be content repositories of some sort, like an LMS or CMS. What do you know about the security vulnerabilities of these tools? One of the core principles of security is that you can never be 100 percent guaranteed safe from attackers. However, if you know and understand the potential vulnerabilities of your toolset, you can work proactively to reduce the risk that your work becomes the vector for a breach.

In this session you will learn about the workflow and toolset that you may use in your role as designer, developer, or training manager to identify potential vulnerabilities. You will also learn about mitigation strategies you can use today that can reduce your vulnerabilities.

In this session, you will learn:

  • About the potential vulnerabilities that you have in your workflow
  • What those vulnerabilities can mean for you and your organization
  • What you can do to mitigate potential vulnerabilities
  • The questions to ask of your vendors to ensure that your organization is protected and not the next big news headline

Audience:
Intermediate and advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
N/A

Steve Howard

Manager of Technical Training Development

FireEye

Steve Howard is manager of technical training development for FireEye. Steve has spent over 15 years developing engaging instructional content, both as an associate and a consultant, for many diverse industries, such as department stores, utilities, the US Navy, healthcare, finance, real estate, and high tech. Steve’s passion is utilizing technology to its best for learning solutions.

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218 Progressive Credentials, Digital Badges, and Talent Management

1:15 PM - 2:15 PM Wednesday, September 30

Emerging Tech

High-impact organizations invest in people. While some skills are prerequisites to employment, others can be acquired on the job, preparing people for more complex tasks, even future leadership roles. That is the promise and possibility of building a progressive credentialing system using competency-based digital badges as “curricular building blocks.”

In this session you will learn about several possible models for building such a system, how it can be used to address the changing demands in the workplace, and how it might help address critical skills gaps in organizations.

In this session, you will learn:

  • How the changing face of work, organizations, and credentialing is propelling the need for new competency models
  • Various models for competency-based digital badge systems
  • How digital badge systems can be used to address organizational and industry skills gaps

Audience:
Intermediate and advanced designers, developers, project managers, managers, and directors.

Bernard Bull

Assistant Vice President of Academics and Associate Professor of Education

Concordia University Wisconsin and Ann Arbor

Bernard Bull is assistant vice president of academics and associate professor of education at Concordia University Wisconsin and Ann Arbor. His research, consulting, and speaking focus on the future of education, educational innovation and entrepreneurship, alternative models of education, and the intersection of education and digital culture.

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301 Supporting End-user Training with Cloning Simulation Technology at SunTrust Bank

3:00 PM - 4:00 PM Wednesday, September 30

Strategy

In 2013, SunTrust Bank began a multi-year journey to consolidate its key mortgage underwriting business applications that would enable strategic growth and improved customer service. This new way of doing business required a pioneering approach to capability building and systems training for end-user adoption of their business application.

In this session you will learn how a flexible training and adoption program led to successfully preparing thousands of geographically dispersed users. You will learn the strategies employed to streamline the content creation and content maintenance efforts and how SunTrust and Assima scoped a large multi-vendor project. Finally, this session will reveal the methods used to create and maintain a strong, successful partnership.

In this session, you will learn:

  • Flexible approaches to assuring end-user training and adoption during multi-phased, large-scale system implementations
  • Strategies for streamlining large-scale content creation and maintenance
  • Strategies for scoping large projects and dealing with multiple vendor dynamics
  • Proven methods in building and sustaining long-lasting partnerships that drive success

Audience:
Intermediate and advanced designers, developers, project managers, managers, and directors.

Wayne Zitsch

Sr. Manager of Learning Operations and Delivery

SunTrust Banks

Wayne Zitsch, the senior manager of HR workforce planning, organizational design, and teammate capability COE for SunTrust Bank, is responsible for the regional and enterprise execution of classroom training, COE budgetary oversight (approximately 25 MM), learning vendor management (more than 100 vendors), learning technologies, and quality management for the bank’s centralized training function. Wayne holds master’s degrees in instructional technology and business administration and has worked for MCI, IBM, and Bank of America. He is the winner of SunTrust’s Platinum Performance Award in 2012 and is a recipient of multiple Training Top 125 and ASTD Best awards.

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302 Level Up Your eLearning with Game Elements

3:00 PM - 4:00 PM Wednesday, September 30

Games and Gamification

If you’re in the world of eLearning, it goes without saying that you’ve probably heard the term gamification thrown around quite a bit. But what does it mean for your eLearning projects? Is it as simple as leaderboards and badges? Fundamentally, gamification is about applying game elements and gaming techniques to otherwise static content, with the intention of making that content a little more fun, engaging, and impactful. These days, designing game elements and applying gaming techniques to eLearning content doesn’t have to require a lengthy design and development timeline, nor the use of complex programming tools.

In this interactive session you will learn how to apply simple game elements and gaming techniques to your eLearning using Storyline 2. We’ll walk through the use of some of Storyline’s most powerful features, including variables, triggers, states, animation, and sliders to add some simple, game-like interactions to your eLearning.

In this session, you will learn:

  • The difference between games and gamification
  • How to identify the right content for a game
  • Best practices for planning your game interactions before you build
  • How to use variables, triggers, states, animation, and sliders in Storyline 2

Audience:
Intermediate and advanced designers and developers.

Technology discussed in this session:
Articulate Storyline 2.

Trina Rimmer

Community Manager

Articulate

Trina Rimmer, a community manager with Articulate, uses her many years of eLearning design and development expertise to nurture and grow the E-Learning Heroes community. Before joining Articulate, she worked as a designer, eLearning developer, and writer focused on delivering engaging, effective learning and performance solutions to various companies, from global aid organizations to the Fortune 500.

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303 Leveraging Shared Experiences in eLearning

3:00 PM - 4:00 PM Wednesday, September 30

Instructional Design

It’s critical that learners come away with new knowledge and information from eLearning lessons, but frequently they don’t. Learners sometimes find the material or presentation so foreign that even high-quality information just doesn’t stay with them. Integrating mutually shared pop culture and historical experiences into eLearning is one approach to making lessons both entertaining and lasting while creating engaging eLearning courses.

In this session you will learn some new ways of designing and developing your eLearning by looking at it in the historical perspective. You’ll see demonstrations of how history and the lessons learned from past history can make our training more memorable. You’ll also learn through several instances where the confluence of learning, both inside and outside the classroom, can influence retention of the training you present to learners.

In this session, you will learn:

  • How almost any subject is appropriate for this adaptive technique
  • How to think about subjects from a different perspective
  • How to make training more memorable through the use of historical examples
  • How learning inside and outside the classroom can impact retention

Audience:
Novice to advanced designers, developers, project managers, and managers.

Stephen Haskin

Principal

Industrial Strength Learning

Stephen Haskin, the principal of Industrial Strength Learning, started in video production and computing in the 1970s. He has worked with digital video and eLearning since the late 1980s, and has been at the forefront of streaming media. Previously, Stephen was a producer and director of film and video and won many awards for his work. He worked for the University of Michigan for several years, but has now returned to the private sector where he currently directs and consults for distance-learning projects and video. Stephen frequently speaks at conferences and seminars, is the author of three books, and is writing a fourth book about media and learning.

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304 Ukulele Learning: Exploring the Relationships Between Music and Learning

3:00 PM - 4:00 PM Wednesday, September 30

Instructional Design

There’s been a large amount of research in recent years exploring the value music has on the brain and learning. We’ve all experienced it in some way in our lives, be it from listening to music while learning or studying, learning something from a catchy song, or by learning to play an instrument.

In this session you will explore the many relationships between music and learning. You will examine and discuss how people learn to play an instrument—there will even be ukuleles available for some to participate hands-on—and what this might mean to learning in general. Using the introductory ukulele lesson as a framework, this fun session will help you explore the many ways that music impacts and enhances learning. (Ukuleles made available during this session will be donated to the Children’s Hospital of Nevada UMC after the conference.)

In this session, you will learn:

  • How music enhances learning
  • How people learn to play an instrument, and what that means to learning
  • How music might enhance your practices
  • How to play a ukulele!

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
N/A

Ellen Wagner

Chief Research Officer, PAR Framework

Vice President Research, Hobsons

Ellen Wagner was a partner at Sage Road Solutions, where she was responsible for industry intelligence and enablement services, and solutions practices. Ellen was formerly senior director of worldwide e Learning at Adobe Systems, and senior director of worldwide education solutions for Macromedia. Prior to working in software solutions marketing and product development, Ellen was CLO and director of education for Viviance New Education, a Swiss-based eLearning firm. She was also CLO and VP of consulting services for Informania, Inc. Ellen is a former tenured professor and department chair at the University of Northern Colorado.

Jane Bozarth

eLearning Coordinator

State of North Carolina

Jane Bozarth is a veteran classroom trainer who transitioned to eLearning in the late 1990s and has never looked back. As leader of the State of North Carolina’s award-winning eLearning program, Jane specializes in finding low-cost ways of providing online training solutions. She is the author of several books, including eLearning Solutions on a Shoestring, Social Media for Trainers, and Show Your Work: The Payoffs and How-To's of Working Out Loud. Jane holds a doctorate in training and development and was awarded the Guild Master Award in 2013 for her accomplishments and contributions to the eLearning community.

Shawn Rosler

Lead Analyst/Project Manager—EHR CBT Dev Team

Geisinger Health Systems

Shawn Rosler, a lead analyst and project manager for Geisinger Health Systems, has been an instructional designer and developer of dynamic, interactive, and highly efficient computer and web-based training for over 10 years; he’s also a frequent contributor to industry-based publications. From adult learning theory to the real-world application of converting instructor-led training to a computer or web base, he is an evangelist for economic effectiveness.

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305 The Accidental Instructional Designer

3:00 PM - 4:00 PM Wednesday, September 30

Instructional Design

Chances are you didn’t dream of becoming of an eLearning designer when you grew up, did you? Most of the instructional designers in the eLearning business arrived here by accident. So now that you’re here and doing this work, how can you become a more intentional practitioner?

In this session you will learn four key areas to focus on in order to become a well-rounded eLearning designer. You will also discover the ways that you can take your practice to the next level by clearly identifying and honing your instructional designer sweet spot. Finally, this session will provide you with some quick tips for better eLearning design that you can immediately apply to your current and upcoming projects.

In this session, you will:

  • Explore the four slices of the eLearning pie to gain a better understanding of the big picture that is our industry
  • Identify your own sweet spot as an instructional designer
  • Identify areas where you could dig deeper to advance your practice
  • To apply simple strategies to your current projects for better eLearning outcomes and more engaging designs

Audience:
Intermediate to advanced designers, designers, developers, project managers, managers, and directors.

Technology discussed in this session:
N/A

Cammy Bean

Vice President of Learning Design

Kineo US

Cammy Bean is the VP of learning design for Kineo, a global provider of learning solutions. Cammy has worked with hundreds of organizations over the past almost 20 years to design technology-based learning solutions, from soft-skills tutorials to internal communication pieces. She writes the popular eLearning blog Learning Visions and is the author of The Accidental Instructional Designer: Learning Design for the Digital Age.

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306 Learning with Augmented Reality and 3-D Viewers

3:00 PM - 4:00 PM Wednesday, September 30

Emerging Tech

Three significant challenges L&D practitioners experience are in the ability to add context to their mobile learning and performance support, time and resources to experience the possibilities of new technologies, and having the ability to see real-world applications. 

In this session, you will first gain a basic overview of augmented reality (AR) and 3-D and discuss wearable technology (glasses and watches). After having the opportunity to brainstorm on how to leverage these technologies within your own projects, you will learn three real-world solutions with examples ranging from training medics using AR; the 3D mHealth Viewer for educating medical students on anatomy; and how mobile devices, including wearables, were used to respond to the Ebola crisis. At the end of the session, you will learn how to use the free tool Aurasma to begin experimenting with AR. 

In this session, you will learn:

  • How augmented reality can provide real-world context to your mLearning solutions
  • How augmented reality is being used as a performance support tool
  • How mobile 3D viewers are adding depth to learning
  • How wearables are being used aid in decision making/performance support
  • A three-step process for creating an augmented reality experience 

Audience:
Novice and intermediate designers, developers, and project managers. 

Technology discussed in this session:
Aurasma from an AR development perspective, 3D mHealth Framework (3-D model framework used in healthcare applications), wearable technologies (glasses/watches), smartphones and tablets (iOS and Android).

Brenda Enders

President & Chief Learning Strategist

Enders Consulting

Brenda Enders is the president and chief learning strategist for Enders Consulting, a St. Louis, MO-based company. She is a consultant, author, and public speaker specializing in leveraging innovative technologies to improve employee performance. She has 19 years’ experience in the learning and development field. Brenda’s first book, Manager’s Guide to Mobile Learning, was published in 2013. Prior to founding Enders Consulting, Brenda was the chief learning strategist and learning services practice leader for a custom learning solutions provider for 12 years, where she led the design and deployment of innovative and award-winning custom learning solutions.

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307 Building Your Social Habit

3:00 PM - 4:00 PM Wednesday, September 30

Social

We all know we may have some bad habits: biting nails, tapping our feet, regularly eating junk food. But did you know you can also work to create productive habits—habits that can improve your performance and build your knowledge? Those who have built diverse social networks are not only building more powerful relationships, they’re opening doors to new opportunities and staying ahead of the curve in their practice, and they seem to do it almost unconsciously … like a habit.

Being social is human nature. However, using social tools to augment social networking is not, and for many these behaviors just don’t stick. In this session you will work to define your goals, identify triggers to spark activity, and assess your environment to support your growing network capability. Additionally, you will develop your own key implementation intentions and identify natural feedback loops to sustain your routines and build a powerful social habit.

In this session, you will learn:

  • How to analyze your current network to identify the gaps
  • How to identify your social cues (content, conversations)
  • How to craft implementation intentions to formalize habit development
  • How to recognize your tangible and intangible rewards (connections, knowledge application)
  • How to use your personal path to scale social network growth in your organization

Audience:
Intermediate and advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
N/A

Mark Britz

Sr. Manager of Onsite Learning Events

The eLearning Guild

Mark is the senior manager of onsite learning events at The eLearning Guild. Prior to joining The eLearning Guild, he had worked over 15 years designing and managing learning solutions with organizations such as Smartforce, Pearson Digital Learning, the SUNY Research Foundation, and Aspen Dental Management. His work and writing have been highlighted in the books Revolutionize Learning and Development: Performance and Innovation Strategy for the Information Age and The Social Learning Handbook. He is an active local ATD board member and contributing writer for the 70:20:10 Forum. Mark regularly presents and writes on his Learning Zealot blog about the use of social media for learning, collaborative networks, and organizational development.

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308 Wrangling and Working with SMEs

3:00 PM - 4:00 PM Wednesday, September 30

Management

The subject matter expert (SME) and instructional designer often speak different languages and have different objectives. How do you wrangle the SME to help you work together to produce a final product on time and within budget?

In this session, you will learn to identify those who make the best type of SME and how to define your role in contrast to the role of the SME in your projects. Learn the best practices in working with SMEs during both the design and development process and create a good working relationship throughout the project. You will see how to create a balance between SMEs and instructional designers and identify the right tools and techniques to address issues that may arise.

In this session, you will learn:

  • How to identify the SME type
  • How to describe your role in the process to the SME
  • Best practices for working with SMEs during the design process
  • Best practices for working with SMEs during the development process
  • Collaboration tools to use in the process

Audience:
Novice designers, developers, project managers, and managers.

Technology discussed in this session:
N/A

Debbie Richards

President

Creative Interactive Ideas

Debbie Richards, president of Creative Interactive Ideas, was named one of the most influential people in corporate eLearning for 2016. Debbie serves as a consultant to corporations and organizations, and she currently works with clients to design, develop, and deliver adult learning programs with measurable impact through the use of emerging technologies.

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309 Style Guides: The Unsung Hero of eLearning Development

3:00 PM - 4:00 PM Wednesday, September 30

Development

Most eLearning projects get off the ground with great intentions. Somewhere along the development path deadlines may be missed, SME demands increase, and the resulting project gets rushed and lacks consistent design. Having a style guide to refer to not only aids in the development cycle, but also assists in ensuring nothing is forgotten or missed. While documenting all of details of a project may seem tedious and nonsensical, having the ability to revisit a project months later and know everything is documented is priceless.

In this session you will explore style guides from recording global assets and their usage, naming conventions, and asset management, to RGB colors used in the user interface. You will see use cases and processes, along with a quick-start style guide job aid and templates to put to use right away.

In this session, you will learn:

  • Tips and techniques for style guide preparation
  • Naming conventions and asset management practices
  • The various categories in setting up an eLearning style guide
  • The differences between isolated, global, navigation, and other assets to record

Audience:
Novice designers, developers, project managers, and managers.

Kevin Thorn

Chief NuggetHead and Owner

NuggetHead Studioz

Kevin Thorn is an award-winning eLearning designer with over 30 years’ experience in the training industry, with the last decade in eLearning. After retiring from the Army as a trainer, Kevin earned a technology management degree in pursuit of an IT career. When his interest in technology meshed with his passion for training, he found a new career in eLearning. Kevin’s experience in instructional design, storyboarding, eLearning development, LMS implementation, illustration, graphic design, storytelling, cartooning, and comics provides an awareness and knowledge to successfully work any eLearning project from cradle to grave.

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310 The Guide to eLearning: A Landscape of Change and Opportunity

3:00 PM - 4:00 PM Wednesday, September 30

Strategy

Rapid development tools, readily available templates, mobile delivery, social media. These advancements have opened up the eLearning industry to more than just learning professionals with deep skills in both instructional design and programming. An instructor with PowerPoint skills can now quickly and cheaply develop eLearning. Although technology has improved, has instructional design followed suit, or has it been undermined by conformity and complacency?

In this session, you will learn more about what has changed and what has not, what’s still valid and how to take advantage of opportunities for technology-supported learning. Through the use of animated visuals and examples, you will learn alternative concepts and processes applied together with examples of the outcomes they produce. You will gain a firm grounding in facts, helping you take advantage of what’s really new and helpful in learning design. You will leave having experienced real-world examples of learning technologies that actually change behaviors and measurably improve performance instead of simply providing access to information and ensure reading.

In this session, you will learn:

  • What remains fundamental about instruction and learning even while technology advances
  • What needs to be rethought or added to our thinking to take full advantage of new technologies
  • Primary considerations in designing performance-improving learning experiences
  • Simpler techniques for designing advanced eLearning, such as how to derive context, challenge, activity, and feedback directly

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
N/A

Michael Allen

Chairman & CEO

Allen Interactions

Michael Allen is known for pioneering multimedia learning technologies, interactive instructional paradigms, and rapid- prototyping processes—bringing each forward into leading corporate enterprises. He was the founder and CEO of Authorware, a revolutionary eLearning authoring tool. Authorware merged with MacroMind/Paracomp to become Macromedia, which was later acquired by Adobe. With a PhD in educational psychology from The Ohio State University, he is an adjunct associate professor at the University of Minnesota Medical School, a sought after conference speaker, and a prolific writer. Michael was awarded the Guild Master Award in 2014 for his accomplishments and contributions to the eLearning community.

Christopher Allen

Product Manager

Allen Interactions

Christopher Allen is the ZebraZapps product manager at Allen Interactions, providing direction to feature development and design, product training, and market focus. Christopher brings more than seven years of experience in digital content creation and distribution, as well as leadership experience in publishing and sales management. He holds a Master’s Degree in Organizational Management from The George Washington University and is an active triathlete.

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311 Becoming a Learning Experience Designer

3:00 PM - 4:00 PM Wednesday, September 30

Instructional Design

Learning and development professionals are under pressure to produce real results. Many times the traditional methods of instructional design and content development are not getting the job done. We have to think differently on how to design, develop, and leverage technology to create learning experiences that actually impact performance and get the results that matter.

In this session you will learn the importance of building experiences in the form of online scenarios, simulations, and real-world on-the-job tasks. You’ll leave understanding better how to apply research-based guidelines to design, structure, and sequence experiences into optimized learning paths. You’ll see to how to leverage technology, especially mobile and the Experience API (formerly Tin Can) to deliver, capture, and track learning experiences. Finally, in this session you’ll see examples of how learning-experience designers are transforming how people learn professional, technical, sales, and leadership skills.

In this session, you will learn:

  • How to capture the experiences of experts
  • How to design effective learning experiences
  • How to sequence learning experiences into an optimized learning path
  • How to use mobile and the Experience API to capture and track real-world experience

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
The Experience API (xAPI) and mobile technology.

Marty Rosenheck

CEO and Chief Learning Strategist

Cognitive Advisors

Marty Rosenheck, PhD, is CEO and chief learning strategist at Cognitive Advisors. A thought leader and sought-after consultant, speaker, and writer on the application of cognitive-science research to learning and performance, he has been helping people and organizations develop expert performance for over 25 years. Marty has designed award-winning learning and performance-support systems, conducted needs assessments, developed curricula, applied knowledge-harvesting techniques, created virtual-learning environments and developed social-learning strategies for many nonprofit and for-profit organizations. He most recently led a team that won the ASTD Excellence in Practice award.

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312 The Past, Present, and Future of Games and Learning

3:00 PM - 4:00 PM Wednesday, September 30

Instructional Design

Games are a hot topic in the learning industry right now. At the same time, few people truly understand the differences between games and gamification or their applications to learning. Learning professionals interested in gaming need to understand how games work and how technology can be used to bring games to life.

In this panel discussion you will explore how games have been used in learning in the past, how they are being used today, and the opportunities that exist for games and learning in the future. You will hear examples from industry experts who have applied games in their own work and examine what works and what doesn’t when it comes to games and learning. You will leave this session with context that will help you better execute your own games-based learning programs.

In this session, you will learn:

  • How games have been used in learning programs in the past
  • How games are being used today
  • What works for games and learning and what doesn’t
  • Tips for applying game-based learning
  • What the opportunities for games-based learning are today and in the future

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Games.

Julie Dirksen (Host)

Instructional Strategist

Usable Learning

Julie Dirksen is a consultant and instructional designer with more than 15 years’ experience creating highly interactive eLearning experiences for clients ranging from Fortune 500 companies to technology startups to grant-funded research initiatives. She’s interested in using neuroscience, change management, and persuasive technology to promote sustainable long-term learning and behavior change. Her MS degree in instructional systems technology is from Indiana University, and she’s been an adjunct faculty member at the Minneapolis College of Art and Design. She is the author of Design For How People Learn.

Sharon Boller

President and Chief Product Officer

Bottom-Line Performance

Sharon Boller is president and chief product officer of Bottom-Line Performance (BLP), a learning-solutions firm she founded in 1995. Sharon has grown BLP from a single-woman sole proprietorship to a $3 million+ company with 30 team members. Under her direction, BLP created the Knowledge Guru learning game platform, a platform that has received numerous industry awards, including the coveted Brandon Hall Gold award for best innovation in gaming and technology (2014). Sharon co-teaches Guild Academy’s Game Design live online course.

Koreen Pagano

Founder

isanno

Koreen Pagano is the founder of isanno. Koreen helps people learn more effectively. She advocates new ways of using technology for organizational learning, emphasizing performance improvement and behavior change. She has strong ties to education, having received her MS degree in curriculum and instruction from Penn State University. She helped start Freire Charter School in 1999, and founded Tandem Learning in 2008 to demonstrate the untapped potential of immersive learning design. An internationally recognized speaker and organizational consultant, Koreen teaches graduate courses at Harrisburg University, writes the blog Learning in Tandem, and authored the upcoming book Immersive Learning.

Bianca Woods

Sr. Manager of Programming

The eLearning Guild

Bianca Woods is a senior manager of programming for The eLearning Guild. With degrees in both art education and education media design and technology, she focuses on creating practical learning experiences that take advantage of the clarity and immersiveness that technology and good design can offer. Bianca has years of experience in education, including designing in-class courses, eBooks, eLearning, videos, and other media for BMO Financial Group; creating interprofessional collaboration content for Training Pirates; and working as a classroom teacher.

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313 Micro-learning Video on a Shoestring

3:00 PM - 4:00 PM Wednesday, September 30

Media

Micro-learning has gotten huge over the last several years. Micro-learning, particularly video, offers huge benefits, including that it fits into available time slots in busy schedules and that it’s inherently mobile. From the organizational perspective, it can also be much faster to market, more focused, easier to maintain, and more scalable than its macro counterparts. The challenge, however, is for organizations to take advantage of this format. How can it be produced quickly and affordably, and how can it scale to engage the whole organization?

In this session, you will learn the attributes of the micro-learning format and dissect production into three distinct phases. You will learn how to streamline production through intelligent, up-front planning by using a variety of online and common tools to produce the assets needed and by simplifying the post-production/editing phase. Finally, you’ll explore ways to intelligently scale the medium by empowering all employees in the organization. The session will be heavily supported with micro-learning video lessons produced for The eLearning Guild’s Learning Exchange.

In this session, you will learn:

  • How to produce micro-learning video inexpensively
  • How to produce micro-learning video quickly
  • How to focus micro-learning videos for optimum effectiveness
  • How to plan well but also be prepared to capture assets for micro-learning products when opportunities arise
  • How and why narration can save micro-learning video projects

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
iPhone video, iMovie, Visme, Project Expresso (animated sketches from an iPad app), voiceover recording, digital video, YouTube, and The eLearning Guild’s Learning Exchange.

Thomas Spiglanin

Senior Project Leader

The Aerospace Corporation

Thomas Spiglanin is a senior project leader with the Aerospace Corporation. For almost 20 years, Tom has developed learning strategies, educational products, and learning interventions for the Aerospace Corporation. His current emphasis is expanding workplace learning through technology, particularly using short-form, or microlearning, video. Thomas holds a PhD from Wesleyan University and a BS from the University of California–Riverside.

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314 Creating Micro-learning Video

3:00 PM - 4:00 PM Wednesday, September 30

Development

Micro-learning video is the creation of video-based content under one minute in length that is primarily consumed on mobile devices. The rise of user-generated micro-content has required the use of rapid storyboarding and predefined video content structures. As the length of the video decreases so does the optimal format of the video.

In this hands-on session you will learn the process for creating micro-video, including formats, content creation applications, and implementation. You will explore the steps for the creation of micro-content, and tricks for using video analytics to select the best content for a micro-video. You will leave with a step-by-step process for creating short form video-based content.

In this session, you will learn:

  • The structure of a micro-format
  • Applications for micro-video creation
  • Steps for creating a micro-video
  • How to deliver micro-content in your organization

Audience:
Intermediate and advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
Video editors.

Participant technology requirements:
Laptop with Internet connection and a simple video editor, such as Windows Movie Maker or iMovie.

Josh Cavalier

CEO and Founder

Lodestone

Josh Cavalier, CEO and founder of Lodestone, has worked in the eLearning industry for more than 19 years. Focusing on the intersection of education and technology, Josh specializes in education media production and rapid eLearning tool implementation. Popularly known as Captain Captivate, he is an Adobe Certified Expert and instructor in Captivate. Josh also produces a blog that offers online tutorials and videos on Captivate.

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315 B.Y.O.L.: Making Virtual Training Engaging

3:00 PM - 4:00 PM Wednesday, September 30

Virtual Classroom

Why is it so hard to engage participants in your virtual sessions? Are you not sure of the best tools or techniques to use? Engagement isn’t easy, as delivering in a virtual environment is different than in a live classroom setting. It takes practice and know-how. So what is the key to stop learners from multitasking and really get involved in the session? If you can’t answer this question, there’s a chance you aren’t effectively engaging your learners.

In this session, we will address what it really means to engage participants. In other words, let’s not just use this word, let’s define it and implement it. You will learn the techniques, examples, and best practices to effectively accomplish learner engagement. You will learn how to address (and overcome) all the things you don’t like about attending a virtual session in order to make your own session attention grabbing. You will walk away with practical ideas to implement immediately to deliver an engaging virtual session.

In this session, you will learn:

  • How to build rapport with a virtual audience
  • How to create opportunities for engagement
  • How to encourage classroom discussions
  • How to create effective content
  • How to use the right tools for delivery

Audience:
Novice and intermediate designers with some experience delivering virtual sessions.

Technology discussed in this session:
Adobe Connect, Poll Everywhere.

Participant technology requirements:
Load the Adobe Connect prior to the start of the session.

Carol Munir

Manager, Global Learning and Development

Starwood Hotels and Resorts

Carol Munir, the manager of global training and development for Starwood Hotels and Resorts, is a training manager and instructional designer with 17 years’ experience in the learning and development field, has specialized in building blended learning solutions for internal and external customers. At Starwood Hotels and Resorts she creates innovative programs for global audiences. Her expertise includes instructor-led classroom training, live virtual training, self-paced eLearning, on-the-job activities, train-the-trainer programs, and performance support components. Her passion is designing engaging eLearning and virtual sessions.

Adam Gagne

Manager, eLearning

Starwood Hotels and Resorts

Adam Gagne, a manager of eLearning for Starwood Hotels and Resorts, has extensive expertise in learning technology. This includes learning management system administration, eLearning design and development, and classroom virtual training delivery and web meeting platforms.

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316 B.Y.O.L.: Building Mobile HTML5 Learning Games Without Knowing Any Code

3:00 PM - 4:00 PM Wednesday, September 30

Media

Building a native HTML5 mobile game could take very complex code to build, especially if you want to add elements like flex and responsive layouts, natural motion that interacts with user actions and the device’s accelerometer, accept user input, and more.

In this session, you will be introduced to Tumult Hype Professional, a MAC-specific application that can be used to create learning games.. You will learn how to build interactive games and animations without having to know any code. You will see how quickly and easily you can build responsive layouts that flex and change for any screen size to take advantage of any device. You will leave this session with working games that you can play on your phone or tablet.

NOTE: Tumult Hype is a MAC-based product. While all are welcome to this session, only MAC users will be able to follow along on their own machines.

In this session, you will learn:

  • Tumult Hype Basics
  • To use keyframe-based animation
  • How to build physics-based animation
  • How to create a responsive layout

Audience:
Novice to advanced designers, developers, and project managers.

Technology discussed in this session:
Tumult Hype.

Participant technology requirements:
Tumult Hype. NOTE: Tumult Hype is a MAC-based product; It is not available for Windows-based PCs.

Jeff Batt

Founder

Learning Dojo

Jeff Batt is founder and head trainer/sensei at Learning Dojo, a company dedicated to training people to become software ninjas in a variety of eLearning-, web-, and mobile-related software applications. Jeff is also the lead eLearning producer for the Church of Jesus Christ of Latter-day Saints, producing online training for the church worldwide. With more than 10 years of experience in the digital learning and media industry, Jeff is a regular conference speaker and industry leader regarding eLearning technologies such as the xAPI (Tin Can API), Articulate Storyline, Adobe Edge Animate, Captivate, Camtasia, HTML5, and more.

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317 Your ID Toolbox: Templates for Speedy Online Course Development

3:00 PM - 4:00 PM Wednesday, September 30

Instructional Design

Developing an online course can be an overwhelming process. Oftentimes it can be difficult to know where to start and what resources are available. In addition to timelines, tools, and scope, you need to be able to manage the flow of information and the critical relationships with other designers, developers, and subject matter experts (SMEs).

In this session you will be provided a toolbox of guides, forms, and templates that can be used by instructional designers, faculty, and SMEs to aid in the online course development process. You will also learn approaches to making the design, development, and project management of online courses more streamlined, less stressful, and easier to manage through the principles of backward design and by building stronger relationships with SMEs.

In this session, you will learn:

  • Tips for productive designer/SME relationships
  • How to utilize backward design
  • How to monitor and track the progress of your online course design and development
  • How to guide faculty members and SMEs in writing effective learning objectives
  • How to facilitate a productive initial course planning meeting

Audience:
Novice and intermediate designers, developers, and project managers.

Technology discussed in this session:
The ID Toolbox in a fully accessible format in Microsoft Office suite and/or Adobe PDF.

Jennifer Hendryx

Instructional Developer

University of Wisconsin - Oshkosh

Jennifer Hendryx is an instructional developer at the University of Wisconsin - Oshkosh. She has experience in both K-12 and higher education settings, with extensive experience in instructional design and development for online learning, professional development training, and instructional technology integration. Jennifer holds a BS in career, technical education, and training from the University of Wisconsin–Stout and an MS in career and technical education from the University of Wisconsin–Stout with an emphasis in teaching. Her graduate studies focused on adult education and generational differences in attitudes toward technology in education.

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318 Open Badges: How IBM Launched a Bold New Initiative to Attract, Engage, and Progress Talent

3:00 PM - 4:00 PM Wednesday, September 30

Emerging Tech

The world of digital online credentials is changing, and IBM is a leading voice in the IT industry. In this session, using real program data and results and the IBM Open Badge Program as a case study, you will learn how to design a nano-credential program that quickly generates significant results. See how IBM merges credentials and recognition with social media, such as LinkedIn, Facebook, and Twitter. The session explores Mozilla Open Badges, which are quickly emerging as an industry standard to recognize achievements and nurture and progress talent.

In this session, you will learn:

  • A deeper understanding of Open Badges and the future of digital nano-credentials
  • The benefits of Open Badges to key stakeholders—badge issuers, badge earners, and badge consumers
  • How to demonstrate use cases and show the results an organization can achieve with Open Badges
  • How to outline an action plan to get started with Open Badges

Audience:
Intermediate and advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
N/A

David Leaser

Senior Program Manager, Innovation and Growth Initiatives

IBM

David Leaser is senior program manager of innovation and growth initiatives for the Global Skills Initiative program at IBM. David developed IBM’s first cloud-based learning solution and is the program developer for the IBM Open Badge Program, a leading-edge program to attract, engage, and progress talent. David is the author of a number of thought-leadership white papers on talent development, including Migrating Minds and The Social Imperative in Workforce Development. He has trained more than 4,000 clients and developed more than 30 training manuals and video tutorials.

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401 The Accidental Voice Actor: Recording Your Own eLearning Voiceovers

10:45 AM - 11:45 AM Thursday, October 1

Media

Engaging, professional-sounding voice recording is a key to maximizing the potential for eLearning. Voice acting should be professional, sound realistic, and be free of distractions that can disengage participants and limit knowledge retention. While hiring professional voice actors can provide an easy solution, budget constraints may limit or eliminate the option of outsourcing voiceover work. When this occurs, development teams must look to their own in-house talent, many of whom may be new to the idea of lending their voice.

In this session you will learn the basics of voiceovers such as microphone placement and techniques, as well as creating an effective recording environment. Most importantly, you will learn the ways you can prepare your mind and your voice for the recording session, as well as pitfalls that you should avoid. You will leave the session with skills, next steps, and resources to build your vocal capabilities and the confidence to transforming your voice into eLearning characters ... and even narrators!

In this session, you will learn:

  • How to create the most ideal environment for voiceover recording
  • Proper microphone placement and techniques to maximize clarity and minimize artifacts
  • The proper way to set your input levels
  • How to prepare your mind and voice for a recording session

Audience:
Intermediate developers, project managers, and managers, preferably with some experience recording voice audio into an eLearning authoring tool (e.g. Captivate or Storyline) and/or digital audio workstation (DAW) software (e.g. Audacity or Audition).

Technology discussed in this session:
Studio microphones (condenser and dynamic) and accessories. Digital audio workstation software for recording, editing, and postproduction. Audio preprocessing, including compressors, de-essers, equalizers, and gating.

Kevin Lange

Learning Design Specialist

American Express Travel & Lifestyle Services

Kevin Lange is a learning design specialist with American Express Travel & Lifestyle Services. Since 2005 Kevin has worked within the training and learning industry as an instructional designer, learning design specialist, and technical training specialist for Fortune 100 and Global 500 companies such as American Express and SONY. Previously, Kevin worked within the broadcast industry for more than eight years in various roles as an announcer, copywriter, production director, and news director. He holds bachelor degrees in radio-television and speech communication from Southern Illinois University and an MBA degree from Indiana State University.

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402 Community Has Its Privileges

10:45 AM - 11:45 AM Thursday, October 1

Management

So often, in our day-to-day professional existence, we are bombarded with problems, tasks, and situations that require our attention, all the while neglecting the problem solver—that’s you and me. We seldom recharge our professional batteries and, as such, burn out or become uninspired. We’ve become professional hermits, to an extent, and need an outlet to help us maintain our spark, drive, and creativity.

Through a personal account you will learn the true meaning, nature, and purpose of professional affiliation. This story will illustrate the rich benefits of being a member of a professional organization. In the session you will collaborate in small groups to discuss a personal story from a previous conference, or goal from this one, that relates back to one of the five main benefits. This session will reinvigorate you in professional affiliation, you’ll learn the true upsides to taking time out of your schedule to attend and share, and you’ll realize you are not the only ones experiencing the roadblocks.

In this session, you will learn:

  • The common misconceptions centered around professional affiliation, conferences, etc.
  • The true nature of professional organizations and how they can benefit you
  • The central role networking can play, both personally and professionally, for you as a member of a professional organization
  • The role personal development plays in professional growth

Audience:
Novice to advanced designers, developers, project managers, and managers.

Shawn Rosler

Lead Analyst/Project Manager—EHR CBT Dev Team

Geisinger Health Systems

Shawn Rosler, a lead analyst and project manager for Geisinger Health Systems, has been an instructional designer and developer of dynamic, interactive, and highly efficient computer and web-based training for over 10 years; he’s also a frequent contributor to industry-based publications. From adult learning theory to the real-world application of converting instructor-led training to a computer or web base, he is an evangelist for economic effectiveness.

Chris Carro

EHR Analyst, Computer Based Training Developer

Geisinger Health System

Chris Carro is an EHR analyst and computer-based training developer for Geisinger Health System. His career has weaved through multiple worlds, including the interactive entertainment industry, online education, thermoplastics, and healthcare, and he’s experienced in public relations, project management, SharePoint administration, instructional design, instructor-led training, and computer-based training development. Chris combines these experiences to create training for both clinical and corporate audiences. Chris holds a BA degree in mass communications and a master’s degree in instructional technology.

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403 Moving from ILT to eLearning

10:45 AM - 11:45 AM Thursday, October 1

Instructional Design

Due to distance and lack of resources, in-person classroom sessions were not possible for every client who needed to learn Altair Engineering’s software. Its clients did not always want to wait for scheduled classes, so Altair needed to deliver content to them to their desktops in a quick and effective manner at their time of need, not when and where the training schedule dictated. 

As companies reduce travel budgets more and more, companies are looking to online delivery of training material. With that change, instructional designers need to transition instructor-led material into functional eLearning modules. In this case study session, you will learn the successes and failures Altair Engineering encountered as an organization in making the transition to eLearning. You’ll learn how it used content from its instructor-led classes as the basis for its eLearning modules and how it made the content more interactive for the learners. You’ll also learn about the combination of tools they used to create and deploy the learning modules. 

In this session, you will learn:

  • How to transition from instructor-led training to eLearning
  • Successful actions taken to make the transition
  • How to plan and build interactions during content conversion
  • Common pitfalls and ways to avoid them 

Audience:
Novice and intermediate designers, developers, and managers. 

Technology discussed in this session:
HTML, Adobe eLearning Suite.

Sean Putman

Vice President of Learning Development

Altair Engineering

Sean Putman, the vice president of learning development for Altair Engineering and a partner in Learning Ninjas, has been an instructor, instructional designer, and developer for over 15 years. He has spent his career designing and developing training programs, both instructor-led and online, for many different industries but he has had a strong focus on creating material for software companies. Sean has also spent the last few years focusing on the use and deployment of the Experience API and its effect on learning interventions. Sean has spoken at many industry conferences on the subject.

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404 Learning and Performance Ecosystems: Building Learning into the Workflow

10:45 AM - 11:45 AM Thursday, October 1

Strategy

In recent years, learning has moved closer to the workplace. Classrooms have moved out of corporate learning centers and into training rooms co-located with offices. Online learning is delivered directly to the desktop more than ever before. The next challenge is to move learning directly into the workflow. To do this, we need to move beyond course delivery and into a broader, more comprehensive, and strategic approach that focuses not just on learning, but on performance and productivity.

In this session, you will learn the six key components of a learning and performance ecosystem and see examples of how they can be applied in dozens of combinations to create learning and performance solutions. You will work through a sample scenario with your peers to analyze a problem and brainstorm a multifaceted solution that takes full advantage of the learning and performance ecosystem. You will learn a practical approach to getting started with learning and performance ecosystem solution design.

In this session, you will learn:

  • How to describe a learning and performance ecosystem
  • How to identify an opportunity for an ecosystem solution
  • How to work with stakeholders and experts to define and prioritize factors that contribute to the problem
  • How to identify the best way to measure success
  • How to identify ecosystem components available to you
  • How to apply components to create a solution

Audience:
Novice to advanced designers, developers, project managers, and managers

Technology discussed in this session:
N/A

Steve Foreman

President

InfoMedia Designs

Steve Foreman is President of InfoMedia Designs, a provider of eLearning infrastructure consulting services and technology solutions to Fortune 500 companies, academic institutions, and government agencies. Since establishing his consulting practice in 1983, Steve has spent 30+ years working with forward-looking companies to find new and effective ways to apply computer technology to support human performance. His work includes enterprise learning strategy, LMS selection and implementation, learning-technology architecture and integration, expert-knowledge harvesting, knowledge management, and innovative performance-support solutions that blend working and learning.

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405 Building Responsive eLearning Courses

10:45 AM - 11:45 AM Thursday, October 1

Mobile

Building an eLearning course that works across all devices (desktop, phone, tablet, etc.) and scales and adjusts accordingly is no small undertaking. However with the right tools, templates, and processes in place you can successfully build responsively to develop eLearning that works and looks good on all devices.

In this session you will learn what responsive design is and how it can help you deliver eLearning to various devices. You will learn how using frameworks like bootstrap and a simple HTML editor tool can help you create eLearning courses that automatically size and adjust content based on the device being used to view them. We will also take a quick look at responsive features in authoring tools like Captivate 8 and Articulate Storyline 2/Presenter '13 that can help make developing responsive eLearning courses even easier.

In this session, you will learn:

  • What is meant by responsive design
  • How responsive design can help deliver eLearning across multiple devices
  • Available framework templates to help build, design, and develop responsive-design eLearning
  • Using HTML editors to create the course
  • How authoring tools like Adobe Captivate, Articulate Storyline, and Articulate Presenter handle responsive design

Audience:
Intermediate and advanced designers and developers with a general knowledge of HTML programming.

Technology discussed in this session:
Bootstrap and an HTML editor (e.g., Dreamweaver), Adobe Captivate 8, Articulate Presenter.

Joseph Vajda Jr.

Sr. Strategic Digital Media Developer

Assurant

Joseph Vajda Jr. has been in eLearning development for more than 10 years. He develops courses for programs that support clients and employees in web, mobile, and hybrid platforms. Joseph uses a range of Adobe products, including Flash, Dreamweaver, and Captivate, as well as other authoring tools like Articulate Presenter and Storyline.

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406 Are You Ready to Replace Face-to-face Classrooms with Virtual Ones?

10:45 AM - 11:45 AM Thursday, October 1

Virtual Classroom

Virtual-classroom platforms are not new. In fact, there are probably people in your organization using these platforms right now for training, webinars, and meetings. But are you ready to make an organization-wide move to give up face-to-face classrooms for virtual ones, or is the prospect too daunting?

Now is the time to consider virtual-classroom platforms. Travel is more expensive, information is changing more quickly, workers are more tech savvy, hardware and networks are much better than they were just five years ago, and modern platforms such as Adobe Connect provide state-of-the-art virtual environments for engaging learners, wherever those learners might be. However, moving your classrooms online requires careful consideration and planning. It’s not free, and it’s definitely not simple. Drawing on over two decades of combined experience helping organizations successfully adopt and manage virtual-classroom platforms, Karen and Chris will discuss with you the questions and answers you need to successfully implement virtual classrooms that provide as good as or better training than face-to-face ones.

In this session, you will learn:

  • How to maximize the advantages of and overcome the objections to virtual classrooms
  • Important considerations for your team, including your trainers, your designers and developers, your learners, and your support staff
  • Key elements of a rock-solid implementation plan for virtual classrooms
  • About real-life case studies of organizations that successfully moved from face-to-face to virtual classrooms

Audience:
Training managers, project managers, trainers, designers, developers, and managers.

Karen Hyder

Principal

Kaleidoscope Training and Consulting

Karen Hyder has been teaching trainer-training programs for virtual classes and coaching online presenters since 1999. She has produced hundreds of online sessions, including for The eLearning Guild’s Online Forums, Thought Leaders Webinars, and "Best of" Webinars. Karen uses the trainer competencies of CompTIA’s Certified Technical Trainer (CTT+) to help technical trainers and subject-matter experts prepare for online sessions, master online presentation skills, and engage learners throughout sessions. She frequently speaks at industry events on using virtual classroom tools to support learning. Karen co-authored The eLearning Guild’s Handbook on Synchronous eLearning, and authored Up and Running with WebEx Training Center for lynda.com.

Chris Benz

Director of Online Events

The eLearning Guild

In his almost 30-year career, Chris has been a trainer, instructional designer and developer, conference manager, award-winning writer and author, information designer, DITA consultant, project and department manager, operations director, and sales engineer. Chris is a co-founder of Duke University’s Certificate in Technical Communication program, a Society for Technical Communication (STC) Associate Fellow, and a past member of the STC Board of Directors. In his spare time, Chris likes to camp, canoe, and get in over his head on home-improvement projects.

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407 User-generated Content and the Shrinking Learning Department

10:45 AM - 11:45 AM Thursday, October 1

Social

It’s no secret that most, if not all, of us are facing an ever-increasing need to provide more and more training on complex products, regulatory issues, advanced application processes, and the like. The question is: How do we continue to offer training that keeps our learners engaged in an environment of stagnated training budgets and headcount reductions?

In this session, you will explore a real-life case study of a piloted user-generated content (UGC) initiative. You will walk, step by step, through how subject matter experts were enabled to easily create informal but highly engaging video-based content entirely on their own. Finally, you will learn how UBS was able to integrate that content within their social networking platform, making it easily accessible and searchable for all employees.

In this session, you will learn:

  • How your firm can leverage subject matter expert (SME) UGC
  • How to implement an SME UGC model
  • How to leverage your social media platform to deploy SME-generated content
  • The tools and processes you can use for SME-generated content
  • Best practices and lessons learned in starting a UGC project in your firm

Audience:
Novice to advanced designers, developers, and managers.

Technology discussed in this session:
Articulate Replay, Jive.

Michael Tucci

Director of eLearning & Learning Infrastructure

UBS Financial Services

Michael Tucci was a technology consultant and implementer for small & medium size businesses. His work in education began as a consultant for PaineWebber where he created their first self-paced Financial Advisor training. After UBS bought PaineWebber, Michael became a Learning Infrastructure Manager and implemented the firm's first LMS Web-based e-Learning offerings. Since becoming e-Learning Manager as well, he led a team that created processes to streamline the production of quality self-paced learning that, relying on both internal and external staff, has led to many successful partnerships within the industry.

Gordon Lam

eLearning Designer

UBS Financial Services

After managing the award-winning blended learning program at the American Management Association and the Financial Systems training program at Pfizer, Gordon Lam joined UBS. He has over 15 years experience in corporate training, focusing on the design, development, and delivery of e-Learning and virtual training. A Master’s Degree candidate in Educational Technology, he holds certifications in Synchronous Training, Instructional Design, Criterion Reference Testing, and the Adobe software suite. Gordon applies his talents as an improvisational jazz piano player towards the design and development of instructionally creative and engaging learning.

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408 Dairy Queen’s Global New-product Training Using Agile Development

10:45 AM - 11:45 AM Thursday, October 1

Strategy

There are several methodologies that can be employed in training development projects, but when time, cost, and quality are not negotiable, an agile development approach may be ideal. Dairy Queen recently introduced a brand-new product line to its 6,500+ franchise organization. In preparation for this momentous rollout, Dairy Queen needed to create an interactive training program to quickly prepare thousands of franchisees and their crew on the sales and operations of an entirely new product platform for worldwide delivery.

In this case study session you will learn how the Successive Approximation Model (SAM) was used to analyze behavioral and performance needs and design effective and intuitive learning templates. You will also see how Dairy Queen progressed through this agile process, beginning with brainstorming sessions, iterative functional prototype reviews, and the development and review cycles of new product eLearning courses. Additionally, the needs for localization and delivery methods required for a global market will be discussed.

In this session, you will learn:

  • How to follow an agile development approach for rapid, flexible, and effective solutions
  • To design effective sales and operational interactions for global, front-line employees
  • Best practices for developing a localization strategy for agile development projects
  • To employ reusable learning objects/templates that allow for constant, rapid changes and still support localization
  • How to create offline, executable (CD/DVD-based) instances of a web-based learning solution

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
ZebraZapps, Node Webkit, PC/Mac.

Christopher Allen

Product Manager

Allen Interactions

Christopher Allen is the ZebraZapps product manager at Allen Interactions, providing direction to feature development and design, product training, and market focus. Christopher brings more than seven years of experience in digital content creation and distribution, as well as leadership experience in publishing and sales management. He holds a Master’s Degree in Organizational Management from The George Washington University and is an active triathlete.

Kimberly Brastad

Director, Global Curriculum/Training

American Dairy Queen

Kimberly Brastad, the director of global curriculum/training for American Dairy Queen, is a seasoned professional with 20 years’ experience in training and education. She currently leads a team of developers and instructional designers at Dairy Queen’s global franchisee support center. Her team is responsible for the curriculum design, development, translation, and delivery of training for Dairy Queen’s franchise system and worldwide field operations.

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409 Ten Cool Tools to Support Learning

10:45 AM - 11:45 AM Thursday, October 1

Tools

As technology changes the way we live our day-to-day lives, it is fascinating to imagine what the future will bring. As a learning and development professional, however, it’s very hard to keep up the pace. What technology will be trending and will change the way we live and learn, and what technology will be nothing but hype? Will augmented reality really disrupt our learning? And how about virtual reality and wearable tech? And, more importantly, will we ever be able to afford those technologies as learning supporting tools?

During this session, we will discuss some of the latest technologies by exploring some really cool free or inexpensive tools and apps that can be used as learning amplifiers. Those tools and apps could change the way L&D supports learning and can have an impact on your employees. You will leave being on top of the latest trends and technologies, and will see the benefits of adopting those tools as a verified learning partner.

In this session, you will learn:

  • The latest tech trends for learning
  • Ten free or inexpensive tools
  • The benefits of technology for performance
  • How to embrace technology as a learning partner

Audience:
Novice developers, project managers, and managers.

Technology discussed in this session:
Wearable tech, augmented reality, virtual reality.

Mathias Vermeulen

Owner

Winston Wolfe

Mathias Vermeulen, the owner of Winston Wolfe—Innovative HR Solutions, has an eight-year track record in L&D and HR management. Mathias recently decided to start his own business. He received Belgian Learning & Development Awards in 2010 & 2011 and a nomination for 2013. Topics for the 2011 & 2013 awards are in the game-based learning and gamification domain.

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410 Solo Workers and Just-in-Time Learning

10:45 AM - 11:45 AM Thursday, October 1

Emerging Tech

The number of freelance workers is expected to grow to more than 50 percent of America’s workforce in the next decade. An urgency has arisen to define, create, and articulate credentials that document alternative learning experiences and directly correlate with the skills required in the project-based job market. How can employers determine which soloists have the capabilities and experience that the work demands? And how can soloists showcase their capabilities and achievements so potential employers can reliably identify them?

In this session you will learn about alternative credentials where digital badges promise a level of transparency and verification that will remove some of the friction in the emerging labor market. Discover how IBM, Microsoft, and other organizations use digital badges to motivate, track, and recognize a variety of learning outcomes. You will come away from this session understanding how and why to incorporate digital badges in your own learning and development programs.

In this session, you will learn:

  • The importance of creating learning experiences that clearly align with in-demand labor market skills and how badges can serve as an infrastructure for doing so
  • How to identify badges that support new solo worker models and those that do not
  • How corporations, certification, training programs, and community colleges are using badges to create an unrivaled transparency of skills

Audience:
Intermediate and advanced designers, developers, project managers, managers, and directors.

Pete Janzow

Sr. Director and Badge Lead

Pearson

Pete Janzow is senior director of business development in support of the enterprise-class badging platform Acclaim at Pearson. With a keen interest in STEM education, Pete continues to work actively in the fields of workforce development, professional credentialing, and technical education. He is a former director of the American Society for Engineering Education, and has diverse work experience that includes working in higher education and professional segments for publishing companies, ed tech startups, and software companies.

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411 Improving Patient Safety Using xAPI and LRS

10:45 AM - 11:45 AM Thursday, October 1

Data and Measurement

Medical education in North America is taught in a decentralized manner with in-class coursework delivered in small blocks and students gaining learning experiences in hospitals and other institutions outside of the university. Medical schools need a way to capture and analyze these experiences to get a true picture of a student’s readiness to treat patients. Furthermore, learning requirements are set to change for medical residents from set-year programs to a competency-based model. Current LMSs alone aren’t able to tie outside experiences to competencies.

In this session, you will learn about the resources, logistical issues, and planning that were required to implement the Experience API (xAPI) and a learning record store (LRS) in an effort to reach specific desired outcomes at uOttawa. You will learn how uOttawa leveraged an LRS to capture the data from a content management system (CMS) with a combination of HTML and rapid authored content and then designed advanced reporting functions not found in other tools on the market. Additionally, you will review the future expansion plans and vision that the uOttawa Faculty of Medicine has for the xAPI in medical education.

In this session, you will learn:

  • How to gain access to data and insights not possible before
  • About the resources and expertise required for a successful xAPI implementation
  • About the risks and challenges of implementing the xAPI
  • The benefits of conscientious design and planning for capturing data in a purposeful manner

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Learning record store, analytics, content management system, connected devices, Experience API

Ali Shahrazad

Co-founder and COO

Saltbox

Ali Shahrazad is the co-founder and COO of Saltbox, where he is responsible for customer success, sales, and marketing. Ali has 12 years of experience in sales training and operations. He has published research in the IEEE Ultrasonics International Symposium on medical device technology while at the University of Washington. Ali is also a contributor to the Experience API eLearning standard.

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412 This Time It’s Personal: Retaining Human Connection in a Digital Age

10:45 AM - 11:45 AM Thursday, October 1

Instructional Design

We use eLearning and other technology platforms because they are cost effective, easily accessible, provide a consistent learner experience, and increase our geographical reach. Unfortunately, it is quite easy to lose the human connection that is so critical to the engagement of employees and learners.

In this case study session, you will learn about the design and development of leadership and professional development programs at the Spectrum Health University and get several tips and tricks to keep your content personable. You'll also discover how the organization stays “high touch” with participants through its roles, social collaborative platform, and learning experiences—a collection of instructor-led classes, eLearning modules, and online discussions. You will leave this session with insight into how to engage employees through a personal approach and take back some practical measures that can easily be incorporated in your organization.

In this session, you will learn:

  • How dedicating a role focused on relationships can impact participant engagement
  • How to leverage available technologies to help you be more personable
  • Why you should establish a brand for your department
  • The importance of utilizing your own people (employees) as faculty and/or facilitators

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Social collaborative platform (Jive), eLearning development tools (Adobe Creative Suite, Lectora, Articulate Storyline), iPads, GPS units, cameras.

Tim VanderLaan

Manager

Spectrum Health

Tim VanderLaan, the manager of the Spectrum Health University, has a passion for utilizing various forms of technology to make processes more efficient, programs more engaging, and participants more connected. Over the past six years he has administered learning management systems, created eLearning, deployed social collaborative platforms, helped launch a corporate university, and had a whole lot of fun in the process. He holds a master’s degree in human resources and industrial relations.

Laura Sayers

Learning Advisor

Spectrum Health

Laura Sayers is a learning advisor for the Spectrum Health University. She has spent the majority of her career in the healthcare industry. In her current role, Laura works closely with high-performing individual contributors and leaders across Spectrum Health, and is highly involved in leadership development and program management.

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413 Measuring eLearning to Create Cycles of Improvement

10:45 AM - 11:45 AM Thursday, October 1

Instructional Design

Most designers and developers strive for continuous improvement in the quality and effectiveness of eLearning programs. However, measuring the success and failure of eLearning is often an afterthought. Worse, the metrics used to measure effectiveness send false messages that lead a person to think the eLearning is more effective than it actually is. This is unfortunate because eLearning offers more measurement options than traditional classroom training.

In this session you will learn what learning science reveals about measuring the learning results inherent in eLearning. You will discover common mistakes to avoid and methods for improving your eLearning results. By utilizing these research-inspired methods, you will be able to create cycles of continuous improvement.

In this session, you will learn:

  • What research-based findings mean for measurement design
  • The three most common biases in measuring learning
  • Unique opportunities for eLearning measurement
  • What learning science reveals about measurement

Audience:
Novice and intermediate designers, developers, and managers.

Technology discussed in this session:
N/A

Will Thalheimer

President

Work-Learning Research

Will Thalheimer is a learning-and-performance consultant and researcher who specializes in helping clients build world-class learning interventions. Dr. Thalheimer has worked in the field since 1985 as an instructional designer, simulation architect, project manager, business leader, trainer, and consultant. He founded Work-Learning Research in 1998 to provide research-based consulting services, workshops, and learning audits. Will speaks regularly, often receiving “best-session-of-the-conference” evaluations. His research-to-practice reports lead the industry with information backed by research and vetted with practical wisdom.

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414 Content Wrangling: Applying Content Strategy and Information Architecture

10:45 AM - 11:45 AM Thursday, October 1

Emerging Tech

We have all experienced huge courses, documents, and texts that are barely manageable by the instructional designer. In fact, much of how we design courses and documents makes it impossible for an employee to find the one piece of information they need at the time they need it. Since content is so dense, it makes finding meaningful information difficult, and it makes tracking anything useful in it even more difficult.

In this session you will explore the big picture of what technology is capable of today. You will dive into practices that will extend the lifespan and reduce the headache of how we create and manage content. You will learn tips on how to create content that is easier to track, can be used in many different areas (including mobile), and helps to populate more meaningful reports, both for management and the designers. You will discuss the value that content management systems and learning record stores play in forward-looking technology infrastructures.

In this session, you will learn:

  • How today’s technologies make creating content easier and more effective for designers
  • How today’s technologies make accessing content easier and more effective for workers
  • How you need to structure content so that it works on all devices
  • Why the LMS alone isn’t the backbone of your technology infrastructure

Audience:
Novice to advanced designers, developers, project managers, and managers.     

Technology discussed in this session:
LMS, CMS, LRS, the xAPI.

Aaron Silvers

Partner

MakingBetter

After years of classroom teaching, Aaron Silvers taught himself to create interactive learning experiences with Macromedia (now Adobe) Flash for clients including the National Football League, and ultimately working with Advanced Distributed Learning (ADL) and contributing to the Sharable Content Object Reference Model (SCORM). As the lead content developer, Aaron prototyped content examples used around the world and across the eLearning industry. An early adopter of emerging technologies, Aaron enjoys the variety of challenges in connecting people to knowledge and to each other. Aaron consults on how technologies enable and accelerate formal, experiential, and social learning.

Megan Bowe

Partner—Data Strategy

MakingBetter

Megan Bowe, a partner in MakingBetter, is a learning technology product manager turned standards evangelist and data strategist. Championing data-driven design, Megan works on projects that require a bigger lens to bring learning, portability of data, and formative analysis into focus. At MakingBetter, Megan helps people design reporting, data strategy, and products. At Knewton, Megan managed APIs and integration strategies, bringing adaptivity into various learning applications. At Rustici Software, Megan helped to launch the Experience API. Megan is a founding member on the board of directors for the Data Interoperability Standards Consortium.

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415 B.Y.O.L.: Branding for Dummies: All About Captivate Templates, Master Slides, and Themes

10:45 AM - 11:45 AM Thursday, October 1

Tools

Learners are more likely to persist online if engaged in their courses and the educational experience is personalized. Personalized e/mLearning communicates a supportive, nurturing, and respectful learning environment. Branding allows you to tailor the experience and speak to the learners; however, doing so effectively and consistently can be tricky. 

In this hands-on session, you will learn to develop an agency brand by building an effective template that is professional and consistent. You will explore the concept of Master Slides and how to apply them in your Captivate projects, as well as learn how to navigate the Object Style Manager. 

In this session, you will learn:

  • How to build a template in Captivate
  • How to use Themes
  • How to use Master Slides
  • How to use the Object Style Manager 

Audience:
Novice and intermediate designers and developers with basic Adobe Captivate skills. 

Technology discussed in this session:
Current version of Captivate.

Anita Horsley

President

CALEX Learning Consultants

Anita Horsley is the founder and president of Calex Learning Consultants, where she works with agencies internationally developing eLearning and mLearning. An Adobe certified instructor and expert in Captivate, she provides Adobe Captivate/Presenter and Storyline training and is the Adobe eLearning User Group manager for the Carolinas. Anita holds a master’s degree in education; she also is a technical reviewer for Packt Publishing and Adobe Systems, and an author for Packt Publishing.

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416 B.Y.O.L.: Using Online Tools to Manage eLearning Projects

10:45 AM - 11:45 AM Thursday, October 1

Management

How can creating storyboards online change your writing and review process? What online spreadsheets can help you track open issues? Can you track project time online to help you better estimate projects in the future? What scheduling tools are available? These are just some of the questions we’ll address in this hands-on session. You’ll get to try out a number of online tools (some free, some fee-based) to help you better manage your eLearning development projects. You’ll walk away not only with valuable perspective on what these specific tools can do, but also with an understanding of key features you can look for and use in other tools. 

Whether you have project management experience or not, this session will help you to better manage the information you need to run your eLearning production effectively.

In this session, you will learn:

  • How to use Google Docs for storyboard editing
  • How to use Google Sheets for creating issues tracking lists
  • How to use MyHours for tracking time
  • How to use SmartSheet for creating Gantt charts

Audience:
Intermediate and advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
Google Drive, MyHours, SmartSheet.

Diane Elkins

President

Artisan E-Learning

Diane Elkins leads Artisan E-Learning, a custom eLearning development company specializing in the use of rapid- development tools. Diane has been in the eLearning industry since 2001, speaks regularly at national conferences about eLearning, and is co-author of the popular E-Learning Uncovered book series.

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417 Becoming the Perfect Waiter: Athenahealth’s Shift to Experiential Learning

10:45 AM - 11:45 AM Thursday, October 1

Strategy

Training employees and clients is an ongoing challenge. People are busy. Training is expensive, time consuming and usually pretty boring. Athenahealth has a wide range of clients, from physicians and nurses, to front desk staff, and medical billers. Their schedules are chaotic, they have little time to train, and their focus is on doing what they do best, helping patients. The challenge was in moving from an eLearning-heavy approach to a more context-based, hands-on, just-in-time one to meet the needs of learners in this complex environment.

In this case-study session, you will learn about athenahealth’s transition from a traditional eLearning approach to a more responsive model that focuses on experiential learning and performance support. You will see the changes made in the development process, the implementation of new technologies, improved client access to support resources, and updates to the content and LMS. You will explore both the successes and failures in their efforts to become the perfect waiter, ready to help the moment you need them, but invisible when you don’t.

In this session, you will learn:

  • How athenahealth successfully transitioned to a performance focused training and support model
  • How experiential learning should be the focus of your training efforts
  • The importance of providing support in the moment of need
  • Understanding how you can apply the changes athenahealth put in place to your own training challenges

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Kenexa/IBM LCMS, WalkMe, Assima Learning Suite, Jive, Cornerstone LMS, and Adobe Captivate.

Ted Henning

Director of Product Education

athenahealth

Ted Henning is director of product education for athenahealth. He has been an instructional designer, developer, and project manager for over 12 years starting in the video- game industry, then moving up through animation, software, finance, and finally now, where he belongs, in Healthcare IT. Ted holds a master’s degree in education technology and has taught graduate-level classes in instructional design and education technology at National University for the past nine years.

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418 Game On! Playing Games with Purpose

10:45 AM - 11:45 AM Thursday, October 1

Games and Gamification

Why do people spend hours learning how to master new levels in their favorite games? The answer to this question, and the ability to harness some of that excitement and magic for workplace learning, is why there is growing interest in games for learning.

In this session you will learn how and why you might design a game to teach workplace topics. The session takes you on a journey through several levels, in which you will learn the surprising facts about who plays games, the principles of design for games with purpose, the types of games that work best for different purposes, and tips for success.

In this session, you will learn:

  • Who plays games today
  • The principles behind games with purpose
  • Why games with purpose can make such powerful learning tools
  • What sort of games other organizations are commissioning

Audience:
Novice designers, developers, managers, and directors.

Technology discussed in this session:
Games will be demoed and discussed on PCs, smartphones, and tablets. Also discussed is the potential of various other virtual reality games powered by devices such as the Oculus Rift.

Bill West

Senior Vice President

LEO

Bill West, the senior vice president of LEO, has nearly 30 years of experience in the talent and learning industry. His expertise includes the development of eLearning, mLearning, social networking, VILT, performance support systems, vendor selection, and learning platforms. Bill has held leadership positions in some of the L&D industry’s most influential companies, including Accenture, Xerox, and GP Strategies. Over the past 15 years, his teams have earned 20 international quality awards while creating over 1,000 custom learning solutions with fifty of the largest companies in the world, including Microsoft, Prudential, and Bank of America, in addition to developing an online MBA program with Standard, Columbia, Carnegie Mellon, and Chicago.

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501 Be Concise: Designing for On-the-go Learners

1:15 PM - 2:15 PM Thursday, October 1

Instructional Design

eLearning designers are often faced with complex training topics that are difficult to deliver concisely. The results are lengthy courses that are counter to the needs of today’s learners, who need to be extremely efficient with their time. To deliver learning to this audience means being very concise in both content and course design, while still having impact and not sacrificing instructional integrity.

In this session you will learn a practical strategy for keeping learning concise while remaining impactful, engaging and retaining its intent. You will engage realistic examples of how measures have been effectively implemented during four stages of the instructional design process: 1. Identify appropriate learning objectives and exclude the extraneous objectives. 2. Manage stakeholder, subject matter expert (SME), and design team expectations. 3. Prioritize content into levels of must know, good to know, and nice to know. 4. Streamline the content, language, and course interface.

In this session, you will learn:

  • A design process that ensures concise but effective eLearning
  • How to get SMEs and your team on board with creating concise courses
  • How to efficiently prioritize and manage learning content
  • How to streamline the content, language, and course interface
  • How to use learning assets to succinctly deliver content (e.g., interactions, games, visuals, analogies, infographics, etc.)

Audience:
Novice and intermediate designers, developers, and managers.

Technology discussed in this session:
N/A

Jeffery Goldman

Senior eLearning Designer

Johns Hopkins Health System

Jeffery Goldman, a senior eLearning designer at Johns Hopkins Health System in Baltimore, MD holds an MA degree in instructional systems design from the University of Maryland, Baltimore County and has been designing and developing eLearning for 15 years. His experience also includes 19 years of designing and facilitating traditional classroom training in nonprofit organizations, banking, and healthcare. Jeff also writes about eLearning on his blog at www.elearningcyclops.com and he was the recipient of the Best Software System Course award at DevLearn’s 2011 DemoFest.

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502 Using the Power of Online Communities to Supercharge Your Learning

1:15 PM - 2:15 PM Thursday, October 1

Social

One of the major challenges facing organizations is getting the balance between formal and informal right. Capitalizing on the benefits of social learning requires the right environment to facilitate it. The most successful communities have clarity of purpose, support from wider stakeholders, an engaged hub of participants, and a skilled facilitator to nurture it. For anyone interested in creating a sustainable and effective social learning strategy for their organization, understanding the benefits of a community approach and the right balance between structure and exploration is key.

In this session you will learn what makes a successful community and how to design, plan, and nurture communities. You’ll see real case studies on how a combined approach of formal and informal learning has been used to great effect in a range of organizations. You will analyze a case study from IPG Mediabrands on how to successfully blend communities and formal learning programs. You’ll take part in the first stages of a community planning workshop and you will leave the session with supporting materials to assist you in the first steps of community creation.

In this session, you will learn:

  • How to design and nurture effective communities
  • How to improve the effectiveness of formal learning through communities
  • How leading organizations have used communities as part of the learning ecosystem
  • Why communities have truly come of age and why today’s learning ecosystem makes communities more relevant than ever
  • How to curate from communities to enhance formal learning programs

Audience:
Intermediate and advanced designers and managers.

Technology discussed in this session:
SharePoint, Yammer, Salesforce Chatter, Ning, Pathway LMS, and Learning Portals.

Lisa Minogue-White

Director of Learning Solutions

WillowDNA

Lisa Minogue-White is a director of learning solutions and co-founder of WillowDNA, a reporter for Learning Now TV, a presenter for Learning Now Radio, and a fellow of the Learning and Performance Institute. She is also a popular webinar speaker in the UK, a regular contributor to leading industry publications, a speaker at key events, and a writer. Lisa’s specialties include online distance learning, collaboration, learning technologies, and communities, and she was featured by Clive Shepherd in his book More Than Blended Learning.

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503 Use a GoPro for On-the-job Training? Absolutely!

1:15 PM - 2:15 PM Thursday, October 1

Tools

As learning practitioners, we strive to understand the real life environment of experts as much as possible. But getting access to really see how they do their jobs when they are in a more technical or hands-on role (i.e., construction, refinery, factory) is difficult. Many times we can’t get access to use video or real-life images because of safety or clearance constraints. This poses a challenge as we try to create impactful learning materials.

In this session you will see how we can now equip subject matter experts with a GoPro camera that they can wear on their chests or hard hats and control it from our phones or tablets. You will see what it looks like within their environment and capture it in the form of a video to put into a course or as easy-access performance support. This session will show you how to quickly set up and use the device. You will learn how to help leadership understand the viability of this technology and set a strategy for success.

In this session, you will learn:

  • How a GoPro can become another tool in your development toolbox
  • How to discuss this as a viable option with a client (or a manager) and set a strategy for success
  • How easy it is to set-up and learn how to use it
  • Tips and best practices for success

Audience:
Novice to advanced designers, developers, and managers.

Technology discussed in this session:
GoPro, iPad, and iPhone.

Tara Bryan

Owner

TLS Learning

Tara Bryan, owner of TLS Learning, has over 18 years of diverse experience in strategic consulting, instructional design, and eLearning design and development for clients in a variety of industries. She is recognized in her field as being an expert who is passionate about bringing engaging and interactive learning experiences to learners. She works with clients to design and build high-quality learning programs that improve performance in the workplace. Her unique skillset of instructional design, visual design, and technical expertise puts her in a position to work successfully with clients to create the right solution that exceeds their business requirements.

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504 Five Steps to Making Your Virtual Classroom Mobile and Social

1:15 PM - 2:15 PM Thursday, October 1

Virtual Classroom

Questions about mobile and social learning can often take the conversation in the wrong direction, ones about issues of screen real estate, for example, rather than the more important questions about learner experience or if mobile is even the appropriate approach. Mobile, coupled with social media, provides a rich resource for informal learning outside of the classroom, as well as supplemental learning within the classroom. 

In this session, you will see how to better ensure learning occurs during your events and continues afterward. You will gain a better understanding of how to incorporate social media tools and networks into a virtual learning experience to accomplish formal and informal learning. And finally, you will be able to identify why, when, and how participants will be using the mobile virtual classroom. 

In this session, you will learn:

  • To identify why, when, and how participants will be utilizing the mobile virtual classroom
  • How to apply design strategies that maximize the live, mobile environment
  • How to incorporate social media tools and networks into a virtual learning experience to accomplish formal and informal learning
  • How to integrate social media into virtual classroom design during live sessions and in between live sessions 

Audience:
Intermediate and advanced designers, developers, project managers, and managers, ideally with two or more years of experience designing, delivering, and promoting virtual training within their organizations. 

Technology discussed in this session:
Virtual Classroom.

Jennifer Hofmann

President

InSync Training

Jennifer Hofmann is the president of InSync Training, a consulting firm that specializes in the design and delivery of synchronous eLearning. Featured in Forbes' most powerful women issue, she has led InSync Training to the Inc. 5000 as the 10th-fastest growing education company in the US. Jennifer is the author of The Synchronous Trainer's Survival Guide: Facilitating Successful Live and Online Courses, Meetings and Events and Live and Online! Tips, Techniques, and Ready-To-Use Activities for the Virtual Classroom and a co-author or contributor to a number of books. Her newest book is Body Language in the Bandwidth—How Facilitators, Producers, Designers, and Learners Connect, Collaborate & Succeed in the Virtual Classroom. She also moderates InSync Center, an online community for synchronous training professionals.

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505 LRSs: What You Need to Know Now

1:15 PM - 2:15 PM Thursday, October 1

Tools

You’re all excited about the promise of an Experience API-enabled world, but you’ve still got a learning management system (LMS) and a whole host of SCORM-based courses. Now what? In most cases, you’ll need to manage the transition—read: republish your library for the Experience API (xAPI)—over the months and years to come. But what if you could get the most out of both an LMS and a learning record store (LRS) at the same time as you move to your next-generation learning-and-performance infrastructure?

In this session, you will learn what to do with xAPI statements. You’ll discover how an LRS is different from—and similar to—the LMS you already have. You’ll review your options when it comes to LRSs and how LRSs can work (and can’t work) with your LMS. You’ll also learn the considerations to keep in mind when looking for an LRS, get a list of key questions to ask when selecting an LRS for your environment, and gain insights into both the learning and infrastructure aspects of xAPI from early adopters.

In this session, you will learn:

  • How to identify the benefits of an LRS, both in contrast to and in combination with your LMS
  • How to choose from among three types of LRS options
  • About potential options for your next-generation learning-and-performance infrastructure
  • What key questions to ask potential LRS vendors to narrow your search

Audience:
Intermediate and advanced managers, directors, and VPs with a basic knowledge of xAPI and LMS capabilities.

Technology discussed in this session:
xAPI, LMS, LRS

Megan Torrance

CEO—Chief Energy Officer

TorranceLearning

Megan Torrance is the chief energy officer of TorranceLearning, an eLearning design and development firm. She has spent over two decades knee-deep in projects involving change management, instructional design, consulting, and systems deployment. Megan thrives on design excellence and elegant project management. She and the TorranceLearning team have developed the LLAMA project management approach, blending Agile with excellent instructional design techniques. TorranceLearning projects have won IELA and Brandon Hall awards, as well as the 2014 xAPI Hyperdrive contest at DevLearn.

Rob Houck

Chief Technology Officer

LearnShare

Rob Houck, the chief technology officer at LearnShare, since 2003 has provided a strategic direction for the architecture of its technology products, as well as managing the software design, development, and support of all its technology products and services. Under his leadership, LearnShare technology products have been implemented for over 2.8 million users in 73 organizations. Rob has worked in the technology field for over 20 years and brings consulting experience ranging from small business to Fortune 100 corporate clients.

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506 What? I Don’t Have to Be an Art Wiz to Create My Own Design Assets?

1:15 PM - 2:15 PM Thursday, October 1

Instructional Design

If you work in L&D, chances are you use design assets (like photos, drawings, icons, and fonts) all the time. And if you don’t have a graphic design background, chances are you’re paying someone else to make these design assets for you. Professional designers and stock photos are fantastic resources, and ones I’d never want to get rid of, but sometimes what you need is a DIY solution that’s fast, free, or even better: both.

In this session you’ll learn about some amazing tools that will give a design boost to the skills of even the least experienced designer. Want to know what amazing drawing tool you already have on your computer? What app can magically correct your messy and scribbly drawing lines? Always wondered how some people can take amazing photos on their smart phones, but yours always look a little off? Ever wanted to create your own font in just a few minutes? This session will help you learn more about the assets you can actually create yourself, something many non-designers assume they just don’t have the ability to do.

In this session, you will learn:

  • How to create your own basic drawings and icons
  • How to use a few simple tips for improving the quality of your photographs
  • How to leverage easy apps and software to create quick graphics
  • How to create your own font

Audience:
Novice and intermediate designers and developers.

Technology discussed in this session:
Paper by FiftyThree, Camera+, iFontMaker, and Microsoft PowerPoint.

Bianca Woods

Sr. Manager of Programming

The eLearning Guild

Bianca Woods is a senior manager of programming for The eLearning Guild. With degrees in both art education and education media design and technology, she focuses on creating practical learning experiences that take advantage of the clarity and immersiveness that technology and good design can offer. Bianca has years of experience in education, including designing in-class courses, eBooks, eLearning, videos, and other media for BMO Financial Group; creating interprofessional collaboration content for Training Pirates; and working as a classroom teacher.

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507 Designing Mobile and Responsive eLearning Across Devices

1:15 PM - 2:15 PM Thursday, October 1

Mobile

Although the world of web design has evolved and rapidly leveraged open-source technologies to build new experiences, many eLearning instructional designers and developers have limited themselves to rapid eLearning tools such as Captivate and Storyline. But what is possible when we go beyond our usual toolsets?

In this session, you will learn how to go beyond the basics and truly leverage HTML5 and open source to build eLearning courses that are both mobile and responsive for desktops, tablets, and phones. You will learn how to avoid the common pitfalls found in mobile design. In this session, you will learn how Facebook was able to use the open-source Adapt framework to build an eLearning program that is accessible on any device and in multiple languages.

In this session, you will learn:

  • Mobile responsive design for eLearning
  • The power of the Adapt framework
  • SCORM in the mobile age
  • Pitfalls to watch out for in mobile design

Audience:
Intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
Adapt Framework, mobile responsive design, HTML5 templates.

Ning Zhang

Global Business Marketing Training Lead

Facebook

Ning Zhang is the global business marketing training lead for Facebook. Ning has successfully built and launched multiple corporate and university eLearning programs. He managed the development of the first external eLearning program for Facebook that is both mobile and responsive.

Ian Stokes

HTML5 Developer

Facebook

Ian Stokes is an HTML5 developer with Facebook. Beyond his fluency in multiple languages (both digital and real-world), he is adept in responsive design and has worked with multiple startups in the Bay area. Ian is also an accomplished independent game developer with many hit web and mobile games.

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508 Making eLearning “Sticky” with Interactive Infographics

1:15 PM - 2:15 PM Thursday, October 1

Media

Infographics powerfully convey content in a visual and readily understandable manner. However, as appealing as they often are, learners often spend only a brief time viewing them before moving on. Are there ways to increase an infographic’s “stickiness,” or its effectiveness to make the content better understood and retained by the learner?

In this session you will learn various techniques and designs to add interactivity and engagement to infographics. You will be able to explore various page layouts, categories of interactives, and deconstruct how several examples were developed and produced. You’ll also have the opportunity to investigate the pedagogy and brain-based research that support the use of interactive infographics. This session will give you the techniques and access to multiple templates to quickly implement interactive infographics into eLearning courses, presentations, and web-based content. Templates will be available in Articulate Storyline, Lectora Inspire, and Microsoft PowerPoint and Excel.

In this session, you will learn:

  • Adult learning and brain-based theories that support interactive infographics
  • The best designs for infographics and interactive infographics
  • How to create interactive infographics using various platforms (Articulate Storyline, Lectora Inspire, and Microsoft PowerPoint)
  • How to access and use various interactive infographics templates so you can create your own

Audience:
Intermediate and advanced designers, developers, project managers, and managers with a working knowledge of at least one of the authoring platforms (Articulate Storyline, Lectora Inspire, and Microsoft PowerPoint or Excel).

Technology discussed in this session:
Articulate Storyline, Lectora Inspire, Microsoft PowerPoint, Excel, and Adobe CS (Illustrator).

Johnny Hamilton

Online Instructional Designer

Providence Health and Services

Johnny Hamilton is an online instructional designer for Providence Health & Services. He is an experienced content developer, producer, and manager; instructional designer; and credentialed teacher with extensive experience in online professional development and project management. Johnny is an expert in course authoring platforms who has developed branding and style guidelines and course templates, system and standardization processes, and award-winning content for large and small companies. He has authored six university-accredited and over 25 nonaccredited online courses and produced over 250 training videos (live action and screen recordings). Johnny has won Best of Show at DevLearn (2015) and Teacher of the Year (2002). He has also earned expert level in gamification design and is certified in story-based eLearning design.

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509 Developing Your Social Learning Playbook

1:15 PM - 2:15 PM Thursday, October 1

Strategy

The importance of social factors in learning are well established. But knowing how to best influence and impact these factors remains something of a mystery to most organizations. A number of thought-leaders have suggested you can’t do much of anything to impact social learning in the workplace. They are wrong. You can design social learning opportunities and measure their impact. Drawing on research, and from our experiences of working with some of the leading organizations in the world, we’ve developed our own social-learning playbook. Now we invite you to develop your own, based on the framework we provide.

In this session you will develop your playbook on how to make the most of the opportunities social learning provides. Punctuated by insights from real-world studies and supported by learning data, you will gain a series of insights to help you with the successful design and deployment of social learning and enable you to proceed with confidence and direction.

In this session, you will learn:

  • What makes for effective social-learning experiences
  • The asynchronous and real-time design techniques used to facilitate social learning
  • Applicable design techniques for your situation
  • How to use data to prove the impact you are having

Audience:
Intermediate and advanced managers and directors with some background in the notion of social learning and/or the 70/20/10 framework. Even better … you’ve tried to develop a more social-learning experience of your own.

Technology discussed in this session:
Common social-learning tools by way of example such as Yammer, SharePoint, or Jive. However, this session is more a tactical exercise than a technical demonstration. The tools you use are likely to be the ones at your disposal.

Ben Betts

CEO

HT2

Ben Betts, the CEO of HT2, is an entrepreneur, technologist, and social learning expert. In his role at HT2, Ben developed the Curatr Social Learning platform and Learning Locker, an open-source learning record store. He has worked with companies including Google, Oxford University, Cambridge University, Twitter, Xerox. Ben has written for four books in the last two years and published peer-reviewed academic papers and numerous magazine articles. He completed his doctorate at the University of Warwick (UK), where he studied the application of social learning in the workplace. He also holds an MBA and is a fellow of the Learning & Performance Institute.

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510 Don’t Let Your Interface Get in the Way of Your User

1:15 PM - 2:15 PM Thursday, October 1

Instructional Design

It’s hard enough to get learners to engage with the content of your eLearning course. The issue is compounded even further when learners can’t figure out how to use the course in the first place. All too often, new eLearning designers put their focus solely into designing the learning content, while at the same time ignoring the interface it’s encapsulated in. This leads to confusion on the part of the learner and disrupts the learning process.

In this session, you will explore five simple rules for designing an eLearning user interface that promotes engagement, interaction, and learning. Using real-life examples, you will explore demonstrations of simple interface changes that removed visual distraction and redundancy. eLearning designers looking to improve their courses by removing user interface distraction and promoting intuitive action by the learner will learn five rules for designing effective user interfaces.

In this session, you will learn:

  • How bad user interface decisions distract from the learning process
  • Five rules for designing effective eLearning user interfaces
  • How to visually distinguish interactive elements from your course content
  • How to promote intuitive action by the user through visual cues

Audience:
Novice to advanced designers, developers, and project managers.

Technology discussed in this session:
Articulate Storyline, Articulate Studio.

Tim Slade

Creative Director

Artisan E-Learning & E-Learning Uncovered

Tim Slade is a creative director and eLearning authoring tools trainer for Artisan E-Learning and E-Learning Uncovered. Tim has nearly a decade of eLearning experience, working to help others elevate their eLearning and visual communications content. He has been recognized and awarded within the eLearning industry multiple times for his creative and innovative design aesthetics. Tim also speaks regularly at national eLearning conferences, is a recognized Articulate Super Hero, and is co-author of the popular E-Learning Uncovered book series.

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511 Getting Serious Organizations to Take Games Seriously

1:15 PM - 2:15 PM Thursday, October 1

Games and Gamification

Often the idea of using instructional games is met with stiff resistance by project stakeholders and the organization’s leadership: “We don’t want our employees playing games! We are a serious organization with serious work to do!” So how do you design instructionally effective games for the workplace and gain buy-in from stakeholders and leadership in your organization?

In this session, you will be introduced to methods for designing effective games and getting them taken seriously by shifting the focus of game design from the game interface (the look and feel of a game) to the game’s mechanics. You will get a close look at the complex world of game mechanics, explore how to leverage these mechanics in instructional game design, and give real-world examples of how to use this approach to create effective instructional games that are taken seriously within serious organizations.

In this session, you will learn:

  • About the wide range of mechanics found in games
  • How to leverage game mechanics to design instructional games
  • About real-world examples of games used effectively, even in reluctant organizations
  • How to play and analyze games for transfer of essential mechanics to your instructional games

Audience:
Novice to advanced designers, developers, and managers.

Technology discussed in this session:
N/A

Joe Totherow

Senior Learning Technologist

Federal Reserve Bank of St. Louis

Joe Totherow, a senior learning technologist for the Federal Reserve Bank of St. Louis, has been an instructional technologist for 10 years, leveraging technology in creative ways to provide quality instruction to learners. He holds a PhD in philosophy.

Kama Totherow

Assistant Vice President of Operations

Concordia Plan Services

Kama Totherow, the assistant vice president of operations for Concordia Plan Services, provides customer delight to employers and members around the world. She balances compassion and stewardship in the collaborative provision of health and wellness, retirement, deferred savings, and income replacement benefits. She is charged with developing excellence in her operations team and is constantly investigating and experimenting with methods for improving team performance. In her work, Kama has successfully implemented game mechanics in her organization to improve employee work performance.

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512 The Science of Attention, Willpower, and Decision-making

1:15 PM - 2:15 PM Thursday, October 1

Instructional Design

A number of myths persist about people’s allegedly ever-shortening attention spans—but what does the science say? Neuroscience, behavioral economics, and consumer psychology all offer insights into how we manage and allocate attention. Additionally, our ability to manage attention and focus seems to be related to our abilities to allocate willpower and influence how we make decisions.

In this session you will learn what the current science says about how attention, willpower, and decision-making interact, and how that influences the design of eLearning environments. Having a deeper understanding of this topic will help you create more engaging and effective learning solutions.

In this session, you will learn:

  • How cognitive load and glucose usage influence willpower
  • How we allocate and manage attention
  • How to engage learners’ attention and manage distraction
  • How to use the principles of willpower, attention, and decision-making to create better eLearning

Audience:
Intermediate and advanced designers and managers.

Technology discussed in this session:
N/A

Julie Dirksen

Instructional Strategist

Usable Learning

Julie Dirksen is a consultant and instructional designer with more than 15 years’ experience creating highly interactive eLearning experiences for clients ranging from Fortune 500 companies to technology startups to grant-funded research initiatives. She’s interested in using neuroscience, change management, and persuasive technology to promote sustainable long-term learning and behavior change. Her MS degree in instructional systems technology is from Indiana University, and she’s been an adjunct faculty member at the Minneapolis College of Art and Design. She is the author of Design For How People Learn.

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513 Finding Copyright-compliant Media Resources

1:15 PM - 2:15 PM Thursday, October 1

Tools

Intellectual property law affects every stage of the development process. Yet, it is daunting and complex. Trying to gain a working knowledge can be overwhelming. As a result, decision making is rooted in ignorance, fear, or frustration, none of which contributes to project goals. The continuing struggle to quickly develop content may lead you to infringe on someone else’s work, expose your work to an unpleasant legal action, or miss out on using free media to enhance your projects.

In this session, you will learn about copyright essentials through an entertaining snapshot of the law and recent cases. Learn how to apply legal concepts such as the fair use doctrine to everyday scenarios. You’ll become more confident finding sites that offer public domain, Creative Commons, and open access–licensed works. Developing an applied understanding of copyright law and learning how to find media you can use will help you become more productive and focused as you maximize your financial and creative resources.

In this session, you will learn:

  • Copyright and fair use basics
  • Which recent court cases are interesting and important
  • How to find online media you can use
  • About Creative Commons licenses and which are most accommodating
  • How to correctly attribute media you use

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
API for Creative Commons licenses and plugins for proper attribution of work.

Barbara Waxer

Copyright Educator and Author

Santa Fe Community College

Barbara Waxer is a copyright and media educator, author, and trainer who teaches media arts at Santa Fe Community College. She has authored over two dozen textbooks and online products on copyright, finding and using media, writing for the web, and Adobe and Microsoft software. Her book, Internet Surf and Turf Revealed: The Essential Guide to Copyright, Fair Use, and Finding Media, won the TEXTY Textbook Excellence Award and the New England Book Show Award. Barbara thrives when developing best practices for users and creators of digital content.

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514 Apple Watch: The Experience, the Reaction, and the Possibilities

1:15 PM - 2:15 PM Thursday, October 1

Emerging Tech

From the first desktop PCs to today’s cutting-edge smartphones, technology has a history of fundamentally changing the expectations of learning and development programs. We are now on the cusp of another technological advance, one that will once again change some of our definitions and how we address performance issues: wearable technology. This technology will come in various forms, but the one that many expect to serve as a quantum leap forward is Apple Watch.

In this session, you will learn about Apple Watch from an early adopter who is viewing the device through the lens of learning and performance. You will learn what Apple Watch is, how it works, and what the experience of using it is like. You will explore the many different ways that Apple Watch can be used for learning and performance improvement. In this session, you will discover the possibilities that are being opened by this new and exciting technology, and how those possibilities are once again redefining the expectations of learning and performance programs.

In this session, you will learn:

  • What Apple Watch is, what it isn’t, and what it can do
  • What the Apple Watch experience is like for the user
  • How people react to Apple Watch
  • What doors Apple Watch opens up for learning and performance
  • How people are already using Apple Watch for learning and performance support today

Audience:
Novice to advanced designers, developers, and managers.

Technology discussed in this session:
Apple Watch, mobile phones.

David Kelly

Senior Vice President and Executive Director

The eLearning Guild

David Kelly is the senior vice president and executive director of The eLearning Guild. David has been a learning and performance consultant and training director for more than 15 years. He is a leading voice exploring how technology can be used to enhance training, education, learning, and organizational performance. David is an active member of the learning community and can frequently be found speaking at industry events. He has contributed to organizations including ATD, eLearn Magazine, LINGOs, and more. David is also known for his curation efforts, especially related to conferences and events for learning and performance professionals.

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515 B.Y.O.L.: The Imitation Game: Building Games with Storyline 2

1:15 PM - 2:15 PM Thursday, October 1

Tools

eLearning developers are often challenged with making learning more interesting or interactive. Games provide an opportunity to meet both needs. You’ve read the research on their impact and you know that games have been useful learning tools through all the stages of life, but building games in eLearning has been a challenge for those who do not know how to program.

In this session you will learn the process for designing and building simple learning games using Articulate Storyline 2. Starting with a simple framework, you’ll leverage some key elements such as Variables and randomization. You will leave this session knowing how to design and build your own learning games without needing programming skills!

In this session, you will learn:

  • How to create a framework of a simple game
  • How to create randomization
  • Whether Variables are needed for a particular effect
  • To decide which Variables work best in different situations

Audience:
Intermediate and advanced designers and developers who are very comfortable with the basics of Storyline. Participants should be able navigate around the interface quickly and easily. Some experience with Variables and Conditions is helpful.

Technology discussed in this session:
Storyline 2.

Participant technology requirements:
A PC or Mac running Windows Storyline 2.

Ron Price

Chief Learning Officer

Yukon Learning

Ron Price has over 30 years of combined experience in organizational development, instructional design, business coaching, leadership development, and experiential learning. Ron’s unique background has allowed him to work with a broad array of customers, ranging from schools like Duke University’s Fuqua School of Business to multi-national companies like BP, ConocoPhillips, and PepsiCo. He facilitates training on Rapid eLearning and develops eLearning solutions using the Articulate suite of products. Ron is passionate about all things learning and is frequently requested as a speaker at learning industry events.

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516 B.Y.O.L.: Top Tips for Adobe Presenter Users

1:15 PM - 2:15 PM Thursday, October 1

Tools

Adobe Presenter works perfectly in some situations and not others. Knowing when to use a particular tool is half the battle. Adobe Presenter features many new possibilities for you to use it if the situation calls for it.

In this interactive session, you will learn how and when to use features like learner collaboration as a way to bring authentic conversation into your course module, speech to text and annotation to enable a personal video creation, and how to use the drag-and-drop interface to create meaningful and engaging interactions without any programming and right inside Microsoft PowerPoint. This session will focus on the best features of Adobe Presenter and give you the tips that make using Presenter a delight!

In this session, you will learn:

  • When to use Adobe Presenter and when not to use it
  • Which features in Adobe Presenter make your learning shine
  • How to incorporate real interactivity into your learning
  • How to balance what PowerPoint offers with the features of Presenter

Audience:
Novice and intermediate designers and developers.

Technology discussed in this session:
Adobe Presenter.

Participant technology requirements:
Laptop with Adobe Presenter, licensed or trial version.

Joe Ganci

President

eLearningJoe

Joe Ganci is president of eLearningJoe, a custom learning company. Since 1983 he has been involved in every aspect of multimedia and learning development. Joe is considered a guru for his expertise in eLearning development, and he consults with clients worldwide. His eLearning tool reviews appear each month in Learning Solutions Magazine, and he has been the recipient of several awards for his work in eLearning. His mission is to improve the quality of eLearning with practical approaches that work. He loves to help others achieve their goals. Joe was awarded the Guild Master Award in 2013 for his accomplishments and contributions to the eLearning community.

Pooja Jaisingh

Senior eLearning Evangelist

Adobe Systems

Pooja Jaisingh, a senior eLearning evangelist at Adobe Systems, has worked for more than 12 years as a teacher trainer, eLearning instructional designer, and eLearning evangelist for Adobe Systems. In all her roles, Pooja promotes eLearning as a mode of delivery and she has created a host of eLearning courses. In her current role, she conducts numerous seminars and workshops, educating folks about the features of Adobe Systems’ eLearning products. Pooja holds a master’s degree in education and economics and a doctorate in educational technology.

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517 Where Digital Badges Work Better

1:15 PM - 2:15 PM Thursday, October 1

Emerging Tech

An intensive two-year study of 29 projects that were awarded funds to build digital badge systems in the 2012 Badges for Lifelong Learning competition revealed surprising results.

In this session you will get a deeper dive into the specific principles and practices learned for employing digital badges to recognize, assess, motivate, and study learning. You will learn how the most obvious principles for adding value to digital badges—associating them with formal credit and gaining external endorsement—turned out to be the most difficult to implement. You will learn how the most successful badges contained unique claims and evidence about learning, the impact of social and less informal learning, and the importance of “layering” into existing instructional content and web technology. You will explore value with connections to competency-based learning, stackable credentials, ePortfolios, and credit for prior learning.

In this session, you will learn:

  • The contexts and practices in which open digital badges can be used most successfully to support learning
  • To use the web-enabled resources from the Design Principles Documentation Project
  • To use the web-enabled resources from the Open Badges in Higher Education project, including open case libraries and extended case studies to inform their own badge development efforts

Audience:
Intermediate and advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
N/A

Daniel T. Hickey

Professor and Coordinator, Learning Sciences Program

Indiana University

Daniel T. Hickey is a professor and coordinator of the Learning Sciences Program at Indiana University. Daniel studies new participatory approaches to learning, instruction, and assessment, mostly in the context of online learning and cutting-edge technology. He works toward access, openness, and equity, while still attending to prevailing concerns over accountability and scalability. His research has been funded by MacArthur, the National Science Foundation, Google, the Department of Energy, and Indiana University. Daniel leads the Open Badges in Higher Education project for MacArthur, co-leads an effort to develop quality standards for stackable digital credentials at the American Council on Education for the Bill & Melinda Gates Foundation, and co-leads the Microcredentials Constituent Group at EDUCAUSE.

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518 Ukulele Learning: Exploring the Relationships Between Music and Learning

1:15 PM - 2:15 PM Thursday, October 1

Instructional Design

There’s been a large amount of research in recent years exploring the value music has on the brain and learning. We’ve all experienced it in some way in our lives, be it from listening to music while learning or studying, learning something from a catchy song, or by learning to play an instrument.

In this session you will explore the many relationships between music and learning. You will examine and discuss how people learn to play an instrument—there will even be ukuleles available for some to participate hands-on—and what this might mean to learning in general. Using the introductory ukulele lesson as a framework, this fun session will help you explore the many ways that music impacts and enhances learning. (Ukuleles made available during this session will be donated to the Children’s Hospital of Nevada UMC after the conference.)

In this session, you will learn:

  • How music enhances learning
  • How people learn to play an instrument, and what that means to learning
  • How music might enhance your practices
  • How to play a ukulele!

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
N/A

Ellen Wagner

Chief Research Officer, PAR Framework

Vice President Research, Hobsons

Ellen Wagner was a partner at Sage Road Solutions, where she was responsible for industry intelligence and enablement services, and solutions practices. Ellen was formerly senior director of worldwide e Learning at Adobe Systems, and senior director of worldwide education solutions for Macromedia. Prior to working in software solutions marketing and product development, Ellen was CLO and director of education for Viviance New Education, a Swiss-based eLearning firm. She was also CLO and VP of consulting services for Informania, Inc. Ellen is a former tenured professor and department chair at the University of Northern Colorado.

Jane Bozarth

eLearning Coordinator

State of North Carolina

Jane Bozarth is a veteran classroom trainer who transitioned to eLearning in the late 1990s and has never looked back. As leader of the State of North Carolina’s award-winning eLearning program, Jane specializes in finding low-cost ways of providing online training solutions. She is the author of several books, including eLearning Solutions on a Shoestring, Social Media for Trainers, and Show Your Work: The Payoffs and How-To's of Working Out Loud. Jane holds a doctorate in training and development and was awarded the Guild Master Award in 2013 for her accomplishments and contributions to the eLearning community.

Shawn Rosler

Lead Analyst/Project Manager—EHR CBT Dev Team

Geisinger Health Systems

Shawn Rosler, a lead analyst and project manager for Geisinger Health Systems, has been an instructional designer and developer of dynamic, interactive, and highly efficient computer and web-based training for over 10 years; he’s also a frequent contributor to industry-based publications. From adult learning theory to the real-world application of converting instructor-led training to a computer or web base, he is an evangelist for economic effectiveness.

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601 The Script Only Needs to Be Perfect: Planning for Voice-narrated eLearning

3:00 PM - 4:00 PM Thursday, October 1

Media

Studies show that using audio narration in eLearning lessons is significantly more effective than using on-screen text. However, adding a human voice to lessons increases production time and makes updating lessons difficult. These obstacles might make you consider using text-to-speech or even cause you to forego the use of audio altogether.

In this session you will learn how to strategically plan your eLearning lessons so that including human voice narration isn’t a drain on resources. This session will convince you to use human voice in your lessons, show you how to write your content in such a way that you cater to both your learners and your narrators, and explain ways that you can avoid needing to re-record audio. You will leave with tools such as sample templates, rules of thumb, communication strategies with your reviewers and narrators, and tips to circumvent time-consuming re-records. This session will lead to a better experience for both you and your learners.

In this session, you will learn:

  • Why a human should narrate eLearning
  • Best practices in script writing
  • Ways to communicate with your reviewers and narrators
  • Strategies to circumvent having to re-recording audio

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Captivate and Audacity (free audio software).

Sandy Brink

E-Learning Instructional Designer

Epic

Sandy Brink, an eLearning instructional designer at Epic, specializes in teaching instructional designers how to make engaging eLearning and in helping others become smarter users of software. Her experiences over the past 13 years include instructor-led training, eLearning instructional design, curriculum development, webcasting, and creating templates and processes to help others develop new learning materials. She holds a BS degree in education from the University of Wisconsin—Madison.

Molly Filler

E-Learning Instructional Designer

Epic

Molly Filler, an eLearning instructional designer at Epic, specializes in developing engaging, interactive, and educational online courses for medical professionals and IT analysts. She takes any topic and makes it easy to understand and visually appealing to the learner. With over 11 years of experience, she regularly conducts instructor-led training, develops synchronous and asynchronous eLearning solutions, designs templates and best practices for peers and clients, and manages high-visibility learning projects. She holds a BS degree in communications with a specialization in instructional design from Indiana University of Pennsylvania.

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602 Assessment Strategies for Competency-based Learning

3:00 PM - 4:00 PM Thursday, October 1

Data and Measurement

Competency-based education within the University of Wisconsin System’s Flexible Option program allows students to demonstrate mastery of a subject area and earn a degree without adhering to a rigid course schedule. This shift in higher education is part of a larger move away from learning measured by seat time or credit hours to an evaluation of learning outcomes.

In this session you will learn how new faculty collaborators bridge the knowledge gap between this new mode of assessment and traditional modes. You will learn about “authenticity” as a demonstration of expert thinking. You will see how to align assessments with competencies rather than specific materials, which allows learners of different backgrounds and experiences to demonstrate mastery in a way that can be consistently evaluated. You will proceed through three stages, each focusing on one or more of eight characteristics of quality assessments developed from existing research.

In this session, you will learn:

  • Ways that your current assessments can translate into competency-based assessments
  • How to identify two to three assessment strategies for competency-based education
  • How to differentiate between competency-based assessments and traditional assessments
  • How to describe the stages of the drafting process to create competency-based assessments

Audience:
Novice and intermediary designers and developers.

Technology discussed in this session:
D2L (now Brightspace)

Darci Lammers

Senior Instructional Designer

University of Wisconsin—Extension

Darci Lammers is a senior instructional designer, primarily responsible for designing and developing online and competency-based course offerings, at the University of Wisconsin—Extension. Darci has over 17 years of instructional design experience in higher education and healthcare. She has experience in designing and developing courses delivered in online, blended, and traditional classroom formats, and has designed courses for college credit and corporate training initiatives. Darci holds a doctorate in education with a focus in online learning.

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603 Selecting Cloud-based Authoring Tools: Going Beyond the Feature Sets

3:00 PM - 4:00 PM Thursday, October 1

Tools

Authoring, particularly cloud-based, is a growing segment for L&D. With numerous platforms and approaches to consider, having a strong framework with which to source, assess, and evaluate a tool is critical. Selecting the wrong technology for authoring your learning assets can prove costly to the organization and its learners if critical criteria or processes are overlooked or misunderstood.

In this session you will learn, through shared experience and lessons learned, how to select the right criteria for evaluating cloud-based authoring tools and conducting a hands-on trial. You’ll also learn to identify a critical business-process criterion that should form the basis for the evaluation strategy that goes beyond “really cool features.”

In this session, you will learn:

  • How to define your features and functions matrix
  • The business process criteria that should drive your selection
  • How to rate and rank a shortlist of tools or platforms
  • The criteria for running a hands-on trial
  • How the initial vendor contact can set the tone for the long-term experience
  • How to align the business needs with the tool and platform features

Audience:
Intermediate and advanced designers, developers, and managers.

Technology discussed in this session:
Cloud-based eLearning authoring platforms and tools.

Mark Sheppard

Training Coordinator

Northern Lights Canada

Mark Sheppard, training coordinator for Northern Lights Canada, is a a veteran learning and development practitioner, leader, and speaker. He is also a shameless educational technology geek and a social-learning evangelist with extensive private and public sector L&D experience varying from military to healthcare. Mark holds an MA degree from Royal Roads University.

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604 Interactive Video for eLearning Designers

3:00 PM - 4:00 PM Thursday, October 1

Media

Video can be a highly effective form of media for learning. However, adding video to an eLearning course has historically been expensive and something that required a large amount of time and skill to create. That’s not the case today, with the tools for creating and editing video becoming both easier to use and less expensive.

In this session you’ll see how easy it is to create high-quality video for eLearning. You’ll also learn how course creators are integrating video to create more engaging learning experiences.

In this session, you will learn:

  • How to create video-based quizzes
  • To develop branching video scenarios
  • To spot the common hazards with quizzes
  • How to conduct video interviews

Audience:
Intermediate and advanced designers and developers.

Technology discussed in this session:
N/A

David Anderson

Community Manager

Articulate

David Anderson, the community manager of Articulate, is an eLearning designer with more than 15 years of experience in online training. His portfolio includes custom eLearning design for NASCAR, Mercedes, Tufts University, and Delta and America West Airlines. As community manager at Articulate, he works with the eLearning community, helping users get the most from their tools, while finding creative ways to build more engaging courses. He also shares eLearning tips and tricks through his screencasts at Screenr.

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605 Easy Graphic Design Tips to Give eLearning a Professional Edge

3:00 PM - 4:00 PM Thursday, October 1

Media

Most often an eLearning program will suffer from poor graphics and design, regardless of how well written it is. Poor design reflects negatively on your company, your products, and your professionalism. Design can impact how content is received and how information is trusted. And many times an organization does not have a professionally trained designer on hand to tackle these issues.

In this session you will gain knowledge on how to immediately improve the look of your eLearning content and come to understand the importance of good graphic design that you will be able to implement immediately.

You will learn some simple ways you can drastically improve the look of your eLearning materials. You will get tips on how font selection and the use of typeface can alter the appearance of your content. The session teaches you easy-to-follow techniques on image optimization and tricks on using stock graphics effectively.

In this session, you will learn:

  • Professional methods of using typeface
  • How to optimize images for your content so they look perfect every time
  • How to find and use stock graphics to give your content the most professional look
  • The difference between various image file types and raster and vector images
  • User-friendly, inexpensive programs to help your graphic design capabilities

Audience:
Novice and intermediate designers, developers, and project managers. Attendees should have a good working knowledge of basic computer programs and be familiar with formatting documents and working with fonts and images.

Technology discussed in this session:
Common tools for effective graphic design, such as Word, PowerPoint, and Photoshop.

Mike Roshuk

Multimedia Developer

Safety Codes Council

Mike Roshuk is the multimedia developer for the training department of the Safety Codes Council. He has over 10 years of experience as a professional graphic artist and design consultant. In the beginning of his design career, Mike worked on developing interactive training modules for the oil and gas industry. Some notable accomplishments of his have been creating comics and illustrations for a magazine with a nationwide readership for eight consecutive years, developing touch-screen poker games for a Las Vegas gaming company, and spearheading the corporate branding and marketing design for an agricultural company with products sold around the world.

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606 Is Your Organization Open to Hackers?

3:00 PM - 4:00 PM Thursday, October 1

Management

Every organization relies on the Internet these days for many things: a public web presence, sales, marketing, customer service, document sharing, research, Twitter, Facebook, LinkedIn, and much more. Every time a member of the organization uses the Internet, there is potential for a security breach. As an employer, an employee, and a private individual, nothing that you do on the internet is truly private, and all of your activities can be linked together by observers.

In this session, you will learn the various ways that organizations and their employees utilize the Internet and look at how each might open the door to various types of cyber-attack. You will learn how to inject reasonable paranoia into official and unofficial Internet activities in order to limit the window for attack and will better understand the potential damage that these attacks can wreak.

In this session, you will learn:

  • About the various tools that you and your company use, and how each can be used to access your company’s secrets
  • How hackers can leverage the vulnerabilities and the information that they find freely available online or in your accounts after breaking in
  • How reasonable paranoia and some simple changes in process, behavior, and habit can reduce the risk of vulnerabilities being used to do harm to you and your employer

Audience:
Intermediate and advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
N/A

Neil Lasher

Senior Instructional Designer

FireEye

Neil Lasher, the senior instructional designer for FireEye, is a Fellow of the UK Learning and Performance Institute. Over the last 25 years, Neil has assisted hundreds of companies of all sizes with their learning design and strategy. In 2012 Neil worked for the organizing committee of the London 2012 Olympics, helping to roll out one million hours of learning to 200,000 contractors and volunteers. A recognized expert and thought leader in instructional design and workplace analytics for using technology in learning, Neil is now part of a team of experts delivering learning at FireEye, ranked fourth on the Deloitte 2012 Technology Fast 500.

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607 Corporate Learning Management Systems: 2015 – 2018

3:00 PM - 4:00 PM Thursday, October 1

Data and Measurement

Regardless of your industry or job focus, learning management systems remain the central focus for corporate learning and the foundation upon which most types of traditional, informal, social, and mobile learning is built, deployed, and tracked. With numerous industry analysts announcing the death of the LMS, you can't afford to miss this critical update for today’s learning leaders, business decision makers, LMS administrators, and learners of all types.

This session, jointly presented by The eLearning Guild and Adobe Systems, will focus on research findings on the current state of learning management system usage and the future role of learning management systems for corporate training over the next three years, including the most important features needed to meet the needs of the business.  You will explore topics including:
  • What challenges organizations face with learning management systems today
  • The number of LMS providers typically in use within corporations
  • Typical implementation and set-up timeframe
  • LMS satisfaction in organizations, and what drives satisfaction
  • Future purchase plans for LMS products
  • Required future LMS capabilities for mobile learning, gamification, and learner engagement
  • The need for content authoring and LMS integration
  • Desired LMS features and functionality over the next three years

Janet Clarey

VP, Academy & Research

The eLearning Guild

Janet Clarey is the vice president of The eLearning Guild Academy and Research. Her background is in corporate learning and development where she worked on various learning technology platform implementations, technical training, curriculum development, and instructional design. Before joining The eLearning Guild, she spent several years as a senior analyst first at Brandon Hall Research and then at Bersin & Associates. As VP of The eLearning Guild Academy, Janet strives to help fellow learning professionals make sense of the changing learning environment. In her current role, she is responsible for development of Guild Academy to provide a comprehensive curriculum of courses and certificate programs for training and learning technology professionals around the world.

Priyank Shrivastava

Director of Product Marketing

Adobe Systems

Priyank Shrivastava, the director of product marketing at Adobe Systems, is responsible for strategy and direction of Adobe’s marketing efforts across eLearning and web application product lines. Priyank overseas various global marketing functions including product, field, and search marketing. In addition, he also runs the product evangelism function for the said product lines, where the primary goal is to be the voice of customer and voice of the product. He joined Adobe in November of 2008 and has since managed the brand and demand for eLearning and web application products. Previously, Priyank spent couple of years at Subex, where as a director of product marketing he ran the product marketing function and led multiple successful product launches. Prior to Subex, Priyank worked at LG Electronics, where he was responsible for overseas sales and marketing for TV. He also held various positions at Alstom Ltd from 1997 to 2004.

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608 Flexible Design and Video: Creating Responsive Mobile Performance Support

3:00 PM - 4:00 PM Thursday, October 1

Performance Support

Video is an increasingly used and powerful tool for performance support. Incorporating video into a responsive performance support project, however, can be daunting. How to use it, which tools are best, and when to use video are just some of the decisions to be made.

In this session, you will learn the basics of MP4 video and how to use a workflow that you can use to expand your existing skill set in performance support. You will learn how to use Edge Animate to make an animated menu that connects to MP4 videos created in Adobe Captivate 8. For those with video experience, this session will show you how Edge Animate and Adobe Captivate 8 can work together to create a useful performance support element.

In this session, you will learn:

  • The basics of creating MP4 video in Captivate
  • How to make an animated menu in Edge Animate
  • How to connect Edge Animate content to a Captivate project
  • A performance support development workflow

Audience:
Intermediate and advanced designers, developers, project managers, and managers who are familiar with Adobe Captivate and have the basic concepts of creating performance support content.

Technology discussed in this session:
Adobe Captivate 8, Adobe Edge Animate.

Josh Cavalier

CEO and Founder

Lodestone

Josh Cavalier, CEO and founder of Lodestone, has worked in the eLearning industry for more than 19 years. Focusing on the intersection of education and technology, Josh specializes in education media production and rapid eLearning tool implementation. Popularly known as Captain Captivate, he is an Adobe Certified Expert and instructor in Captivate. Josh also produces a blog that offers online tutorials and videos on Captivate.

Kirsten Rourke

Speaker, Instructional Designer

Rourke Training

Kirsten Rourke, an instructional designer at Rourke Training, has been a learning and development trainer and consultant for over two decades. She is an eLearning developer, public speaker, and certified technical trainer who works with a large eLearning development team. Kirsten speaks publicly and conducts training on eLearning development, Captivate, and Adobe Creative Cloud products at seminars across the country.

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609 SMEs: From Smackdown to Nirvana

3:00 PM - 4:00 PM Thursday, October 1

Management

Subject matter experts (SMEs) are the lifeline of our work as instructional designers, trainers, and facilitators of learning. They bring the content to life and provide both relevance and context. Our goal should be to ensure the working relationship is the best that it can be. However, we are often speaking different languages to each other, causing the instructional design process—and, more importantly, communication—to break down. 

In this session, you will learn methods for improving communication between you and your SMEs and ways to change up the questions you ask to improve the responses you receive. You will explore seven SME archetypes and the challenges of working with each type, as well as the importance of speaking their language and losing the instructional design lingo and jargon you’ve become accustomed to.

In this session, you will learn:

  • How to identify the various SME archetypes and ways of managing through the challenges each type presents
  • How to discern methods for improving communication between you and your SMEs
  • How to change the types of questions you ask your SMEs to respond to
  • How to replace instructional design lingo and jargon for clarity and SME understanding

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
N/A

Dawn Mahoney

Owner and Principal

Learning In The White Space

Dawn Mahoney is owner and principal for Learning In The White Space. Dawn works with teams on better communication, coaching, feedback, associate onboarding, and staying compliant and safe at work. Prior to that, she spent six years training customer sales and service for Pleasant Company, now a division of Mattel. She has more than 10 years of client-level training on mainframes and software used in credit and debit card program operation. Dawn also has experience managing risk, portfolio development, and customer service. In 2006, she and her fellow “pilot pioneers” were awarded ASTD’s CPLP designation in the design AOE.

Andrea May

VP Instructional Design Services

Dashe & Thomson

Andrea May is the vice president of instructional design services for Dashe & Thomson. Andrea has 18 years of experience consulting, designing, developing, and delivering customized training programs for large organizations. Her early career was spent leading documentation and training efforts for organizations such as General Mills, Thomson Reuters, and Saudi Aramco as they implemented SAP at US locations and abroad. Since 2009, Andrea has designed and managed the development of national certified employee training programs for the propane industry. She also holds a master of fine arts degree in directing from the University of California, Irvine.

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610 Flipping the Classroom: An Alaska Airlines Case Study

3:00 PM - 4:00 PM Thursday, October 1

Strategy

The traditional lecture-based classroom format of corporate training can be time consuming, inefficient, and costly. A number of companies have switched to an eLearning model, which is much more cost effective but can be a difficult platform to teach concepts that require the higher forms of cognitive learning.

In this session you will see how Alaska Airlines successfully leveraged the flipped classroom model to reduce class time and increase employee engagement. You will learn how this dynamic flipped classroom model incorporates eLearning, videos, and classroom activities devoted to teaching government regulations and customer service. You will leave with tools, tips, and ideas for implementing the flipped classroom model into your own organizations.

In this session, you will learn:

  • The benefits of flipping the classroom
  • When it is appropriate to flip the classroom
  • Change management tips for deploying a successful flipped classroom course
  • Lessons learned from Alaska Airlines regarding the flipped classroom
  • Tools for flipping the classroom (suggested authoring and multimedia tools)

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Articulate Storyline 2, GreenLight LMS.

Leigh Shocki

Manager of Compliance Training Programs

Alaska Airlines

Leigh Shocki is a manager of compliance training programs for Alaska Airlines and has spent her career designing and developing training for airline employees in many areas of the operation, such as airports, cargo, inflight, call centers, and management. An experienced Articulate Storyline developer and GreenLight LMS administrator, Leigh designs and builds eLearning, mobile learning, classroom, and blended learning courses to address the training needs of a diverse workforce of over 10,000 employees in the United States, Canada, and Mexico.

Jake Fordham

Training Content Developer

Alaska Airlines

Jake Fordham is the training content developer for Alaska Airlines. He has spent the last two years at Alaska Airlines as a classroom facilitator, training content developer, and LMS administrator. Jake holds certificates in eLearning instructional design. As an experienced Articulate Storyline user, Jake focuses on building engaging eLearning, classroom, and blended learning courses to address the diverse training needs of over 10,000 employees in the United States, Canada, and Mexico. Jake has applied his experience designing and developing training to many areas of the operation, such as ticket counter, ramp, cargo, call centers, and station leadership.

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611 Learn It, Prove It: Requiring Certification for Technical Staff

3:00 PM - 4:00 PM Thursday, October 1

Strategy

Technical training solutions often lack the rigor that leaders want to see when they are trying to answer the question, “Is our technical field ready?” Even when training activities and resources do require learners to go deep technically and to be challenged, the measure of learners’ readiness is too often based on attendance at an event or consumption of training assets.

In this session you will get an in-depth view of the important role that technical certifications can play as part of the learning roadmap for technical sellers and other technical professionals. You will get an end-to-end view of the planning, development, and implementation of a large-scale technical certification requirement for over 4,000 technical sellers and other technical professionals. While the specific certifications and exams addressed in this session might not be directly relevant to your circumstances, the lessons learned from the profiled initiative will help anyone contemplating a similar type of effort be better set up for success from the outset.

In this session, you will learn:

  • The value of including a formal certification requirement in the learning roadmaps of technical staff
  • The keys to success for planning a formal certification requirement in learning roadmaps
  • The keys to success for implementing a formal certification requirement in learning roadmaps
  • The keys to success for sustaining and building upon a formal certification requirement in learning roadmaps

Audience:
Novice to advanced designers, project managers, managers, and directors.

Technology discussed in this session:
Microsoft Azure.

Matt Crosby

Program Manager, Technical Certification

Microsoft Corporation

Matt Crosby is technical certification program manager for Microsoft Corporation’s Sales, Marketing, and Services Group. Matt has 20 years of experience in teaching and training. He holds an MEd degree from the University of Florida and taught high school for a few years before making the transition to corporate training. Matt has previously worked in training development, training delivery, and training program and project management at the Bill and Melinda Gates Foundation, Orbitz, and Starbucks.

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612 Psychology for Enhanced Retention in eLearning

3:00 PM - 4:00 PM Thursday, October 1

Instructional Design

Have you ever wondered whether there are special tactics for enhancing memory recall that psychologists are keeping locked away in their ivory towers? Well, such tactics exist! Not only do they exist, but many best practices and techniques can be extrapolated from research, and are entirely accessible to eLearning developers to generate high levels of memory retention.

In this session, we will take a tour through several key concepts in empirically based cognitive and social psychology that relate directly to eLearning on a nuts-and-bolts level. We’ll discuss the role of recall opportunities, knowledge organization, and deep thinking in memory retention, as well as the roles of social motivation and immersive experiential learning in behavior change. You will learn about a few techniques and tools available today that are being designed around enhanced retention and behavior change messaging.

In this session, you will learn:

  • Factors in memory retention, including depth of processing, recall frequency, organization, and social motivation
  • New strategies for richer presentation and interaction as informed by unifying cognitive theories
  • How to focus on a behavior change end goal in all training
  • How to set up a social environment within eLearning that encourages emotional engagement and retention

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
N/A

Ty Marbut

Executive Producer

Ty Marbut Instructional Video

Ty Marbut, executive producer at Ty Marbut Instructional Video, is an independent producer, director, editor, and adviser of instructional multimedia and documentary films. Focusing on training principles drawn from research in cognitive psychology, Ty works with teachers and teams in higher education, private companies, and government to deliver their messages as effectively as possible through multimedia immersion, high level-of-processing interaction, and the efficient use of existing media and human talent. His specialty areas include instructional video production and direction, training others in video production, and interactive video pedagogy.

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613 Training for the 21st-century Brain: Micro-learning’s Impact on Performance

3:00 PM - 4:00 PM Thursday, October 1

Instructional Design

There’s no doubt that employees of the 21st century are different. The way they engage in workplace tasks is different. The way they consume content is different. Their brains themselves are different. How do you create a more effective learning solution for people whose brains have been rewired by our quick-change, bite-sized content world? Easy. You simply rewire the whole learning experience.

In this session, you will learn exactly what micro-learning is. You see how micro-learning can affect not only on-the-job performance, but also the organization’s culture. You will learn how micro-learning has benefits for both learners (workers) and the learning professionals supporting organizational performance. Finally, you will gain a better understanding of why companies need to start investing now to ensure they are prepared to empower and retain the new generation and get the most out of their teams.

In this session, you will learn:

  • Why micro-learning is better for both learners and trainers
  • How micro-learning is affecting both our culture and performance
  • How micro-learning engages millennials
  • How micro-learning builds a culture of learning

Audience:
Novice to advanced designers, project managers, and managers.

Technology discussed in this session:
N/A

Alex Khurgin

Director of Learning Innovation

Grovo

Alex Khurgin is a director of learning innovation at Grovo, a learning solution for today’s workforce. A leader in the microlearning movement, Alex has played an integral role in developing Grovo’s methodology, using science and psychology to engineer a learning experience for modern minds. He is also responsible for developing an internal learning culture at Grovo by facilitating a program for professional development and self-directed learning for all employees. Prior to Grovo, Alex developed next-generation educational content at leading ed tech company Knewton. Alex graduated with a BA in philosophy from Amherst College.

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614 Reignited! Meme-ing the Innovative World of Learning

3:00 PM - 4:00 PM Thursday, October 1

Emerging Tech

Technology has completely changed the way we live, work, and learn. Technology has brought us the Internet, smartphones, tablets, and many more tools that have changed our lives forever. Of course, these same technologies have also brought us memes like Socially Awkward Penguin, Success Kid, and yes, Grumpy Cat.

For the second year in a row, these two worlds collide as six industry experts use today’s memes to explore the innovative world of learning. The rules of each presentation are simple: Each speaker’s presentation has 20 slides that automatically advance every 20 seconds. That provides each speaker with six minutes and 40 seconds to share their vision for how learning is being innovated. And there’s one last rule—slides can only use common Internet memes for visuals. Join us for what is sure to be a fun and informative session.

In this session, you will learn:

  • How learning is being innovated
  • How Ignite session formats can create unique learning opportunities
  • What learning might look like years from now
  • Way more about Internet memes than you ever thought possible

Audience:
Novice to advanced designers, project managers, and managers.

Technology discussed in this session:
Various.

David Kelly (Host)

Senior Vice President and Executive Director

The eLearning Guild

David Kelly is the senior vice president and executive director of The eLearning Guild. David has been a learning and performance consultant and training director for more than 15 years. He is a leading voice exploring how technology can be used to enhance training, education, learning, and organizational performance. David is an active member of the learning community and can frequently be found speaking at industry events. He has contributed to organizations including ATD, eLearn Magazine, LINGOs, and more. David is also known for his curation efforts, especially related to conferences and events for learning and performance professionals.

Jane Bozarth

eLearning Coordinator

State of North Carolina

Jane Bozarth is a veteran classroom trainer who transitioned to eLearning in the late 1990s and has never looked back. As leader of the State of North Carolina’s award-winning eLearning program, Jane specializes in finding low-cost ways of providing online training solutions. She is the author of several books, including eLearning Solutions on a Shoestring, Social Media for Trainers, and Show Your Work: The Payoffs and How-To's of Working Out Loud. Jane holds a doctorate in training and development and was awarded the Guild Master Award in 2013 for her accomplishments and contributions to the eLearning community.

Cammy Bean

Vice President of Learning Design

Kineo US

Cammy Bean is the VP of learning design for Kineo, a global provider of learning solutions. Cammy has worked with hundreds of organizations over the past almost 20 years to design technology-based learning solutions, from soft-skills tutorials to internal communication pieces. She writes the popular eLearning blog Learning Visions and is the author of The Accidental Instructional Designer: Learning Design for the Digital Age.

Jeannette Campos

Adjunct Faculty

University of Maryland, Baltimore County

Jeannette Campos, adjunct faculty at the University of Maryland, Baltimore County, has provided consultative services in the design, development, and delivery of creative learning solutions to clients in the government, nonprofit, academic, and commercial markets. She holds a master of arts degree in instructional systems designs from the University of Maryland, Baltimore County. She has also served as adjunct faculty at the National Labor College and the Community College System of New Hampshire.

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615 B.Y.O.L.: Creating Location-aware Courses for a Global Workforce

3:00 PM - 4:00 PM Thursday, October 1

Tools

The ability to customize content for learners is the best tool in the hands of eLearning authors. Learning is better when you can customize the experience based on learner choices, responses, specialization, and scores achieved in a quiz. It would be even better if you have the ability to serve content to learners based on their location. 

In this session, you will learn the multiple ways to create a location-aware course. You will learn how to utilize the global positioning system (GPS) capabilities of mobile devices to deliver timely, location-aware content to learners using Adobe Captivate. You will also see how to create courses/assessments that require learners to be at a particular geolocation to mark it as complete. 

In this session, you will learn:

  • About the geolocation variable in Adobe Captivate
  • How to create location-aware courses using the geolocation variable and advanced actions in Adobe Captivate
  • How to create location-based assessments
  • Best practices and examples of location-aware courses 

Audience:
Intermediate and advanced designers and developers with basic Captivate development skills. 

Technology discussed in this session:
Adobe Captivate, iPad, iPhone, Android devices. 

Participant technology requirements:
Latest version of Adobe Captivate.

Pooja Jaisingh

Senior eLearning Evangelist

Adobe Systems

Pooja Jaisingh, a senior eLearning evangelist at Adobe Systems, has worked for more than 12 years as a teacher trainer, eLearning instructional designer, and eLearning evangelist for Adobe Systems. In all her roles, Pooja promotes eLearning as a mode of delivery and she has created a host of eLearning courses. In her current role, she conducts numerous seminars and workshops, educating folks about the features of Adobe Systems’ eLearning products. Pooja holds a master’s degree in education and economics and a doctorate in educational technology.

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616 B.Y.O.L.: Repurposing VILT Content for Social and Mobile Learning

3:00 PM - 4:00 PM Thursday, October 1

Virtual Classroom

You spend an incredible amount of time designing, developing, and delivering virtual instructor-led training (VILT) or webinar sessions. It can be a challenge to find the time to promote the topics and follow up with participants in a way that keeps the content fresh in participants’ minds without a lot of additional work. Oftentimes, the content and delivery can be reused in a variety of ways along the learning continuum, from generating interest to post-training performance support, without a lot of resources or effort.

In this session, you will explore ways to creatively yet practically repurpose webinar content and recorded playbacks for use in your social and mobile learning strategies. You will see how to draw on the synergies of marketing and social media fields for ideas that can be successfully replicated in learning environments to generate interest and increase your impact. You will leave with ideas you can incorporate into your own programs and have the opportunity to ask for ideas or share situations where ideas could be applied.

In this session, you will learn:

  • Creative solutions to repurpose existing VILT content
  • Strategies marketing and social media industries use to repupose content
  • Simple strategies that make content easier to repurpose
  • Creative examples for social and mobile learning with repurposed VILT content

Audience:
Novice to advanced designers, developers, project managers, and managers familiar with VILT.

Technology discussed in this session:
Virtual classroom software platforms, social and mobile learning platforms.

Participant technology requirements:
Laptop and/or mobile device with access to install virtual classroom client.

Tammy Olson

Global Virtual Learning Leader

Cargill

With over 15 years’ experience designing and implementing eLearning and virtual learning solutions for healthcare organizations, academic institutions, and fortune 20 companies, Tammy enjoys helping organizations advance their virtual learning strategy. In addition to her work with Cargill, she serves as speaker coach/session host for The eLearning Guild’s Online Forums and a Guild Academy Instructor. Tammy holds MS and MBA degrees in organizational-development and technology areas. She continues to seek creative methods to virtually connect learners in ways that create new experiences and communities.

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617 It Looks So Easy! Successfully Producing Virtual Learning Sessions

3:00 PM - 4:00 PM Thursday, October 1

Virtual Classroom

When planning to adopt virtual-classroom platforms for learning sessions, successful organizations need a clear idea of what management, design, delivery, and technical issues to consider.

The eLearning Guild has been successfully producing virtual learning sessions since 2004, and has developed thousands of hours of recorded content. In this session, you will explore the key elements of virtual-session success that the Guild has identified from our decade-plus of experience. You’ll learn how to develop a reliable, repeatable process for producing virtual learning sessions, how to adjust instructional design and delivery techniques for virtual classrooms, and how to make your virtual-classroom platform and related tools work reliably. You’ll also learn how to successfully coach a subject matter expert (SME) and leave with tips on how to best avoid technical issues—all while making everything look easy to the learners.

In this session, you will learn:

  • How to effectively manage the production of successful virtual learning sessions, from planning to evaluation
  • The recommended roles for an effective virtual-classroom production team
  • How to design for virtual classrooms rather than face-to-face ones
  • How to determine how much coaching an SME needs to be an effective presenter
  • Tips for avoiding and troubleshooting technical issues before, during, and after virtual sessions

Audience:
Intermediate and advanced designers, developers, project managers, managers, and directors.

Chris Benz

Director of Online Events

The eLearning Guild

In his almost 30-year career, Chris has been a trainer, instructional designer and developer, conference manager, award-winning writer and author, information designer, DITA consultant, project and department manager, operations director, and sales engineer. Chris is a co-founder of Duke University’s Certificate in Technical Communication program, a Society for Technical Communication (STC) Associate Fellow, and a past member of the STC Board of Directors. In his spare time, Chris likes to camp, canoe, and get in over his head on home-improvement projects.

Melissa Chambers

Online Instructional Specialist

MSC Consulting

Melissa Chambers is an online instructional specialist at MSC Consulting and a contract speaker coach/host for The eLearning Guild’s Online Forums and Guild Academy. Melissa has over 19 years’ experience in creative media production, project and change management, online instructional design, and eLearning strategy development, and has been designing, producing, and coaching for synchronous online programs since 2002. She holds a master’s degree in instructional design for online learning, and has spearheaded award-winning programs in eLearning, process improvement, and strategic development. Melissa has a passion for lifelong learning, technology, cultivating creativity, and having fun while working.

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618 Up and Running with Badges

3:00 PM - 4:00 PM Thursday, October 1

Emerging Tech

Have you decided to implement a badge program at your organization but are unsure what to do next? Perhaps you are wondering: How do I create the badges? How do I award them? How are the badges displayed? What kind of communications do I send out to those who are awarded badges? How can I promote badges beyond my department? How do I help participants understand the value of badges? Find out how a badge expert used badges to gamify an award-winning developmental math massive open online course at Cuyahoga Community College, and developed a successful badge system for professional development workshops at Kent State University.

In this session you will learn about creating a badge program, issuing badges, as well as answers to common questions and solutions to common obstacles. You will leave with takeaway templates that can be used to implement a badge program within your organization quickly and easily.

In this session, you will learn:

  • The overall concepts behind digital badges and how they work
  • How to develop a badge communication plan and materials for badge recipients
  • How to identify different systems for badge display

Audience:
Intermediate and advanced designers, developers, project managers, managers, and directors.

MaryAnne Nestor

Instructional Designer

Kent State University

MaryAnne Nestor is an instructional designer in the Office of Continuing and Distance Education at Kent State University. She is a badge evangelist and assists organizations with incorporating badges by teaching the basics of digital badges and providing hands-on assistance with tools to make their badge program a success. One of the tools she uses to promote badges at Kent State was featured last June by EDUCAUSE.

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701 A Case Study in Virtualization Training: Army & Air Force Exchange Service

8:30 AM - 9:30 AM Friday, October 2

Virtual Classroom

Migration to virtual training delivery is a “must consider” strategy for most geographically dispersed organizations. The Army & Air Force Exchange Service (AAFES) is an $8 billon organization that supports soldiers, airmen, and their families with over 2,400 retail facilities. Training the staff that supports those operations is a worldwide task. AAFES needed a better and more effective training strategy.

In this session you will learn the development and execution of a virtual training strategy for AAFES sales associates in the PowerZone and Outdoor Living store segments. You will learn from the AAFES’s implementation how to successfully migrate from a live training strategy to a virtual delivery model. You will learn what worked, what adjustments were made to the second event, and the continuing evolution of virtual events within the organization. The case study highlights the lessons learned and the best practices for similar projects.

In this session, you will learn:

  • Key considerations in a virtual delivery strategy
  • Lessons learned from a real-world implementation
  • Best practices in virtual training
  • Examples of effective training content

Audience:
Novice and intermediate designers, project managers, managers, and directors. Participants should have experience implementing training requirements and exposure to virtual training.

Technology discussed in this session:
Adobe Connect and PowerPoint with Presenter. The session is focused on strategy and best practices.

Patrick Smith

President

Envolvemedia

Patrick Smith is president of Envolvemedia. He has over 25 years of software industry and eLearning experience at Envolvemedia, Oracle, Pitney Bowes Software, aerospace and defense integrators, and a number of Internet and mobile software startups, supporting public sector and commercial clients including the Defense Security Service, the Department of State, the House of Representatives, and healthcare organizations. A certified trainer and an eLearning developer, Patrick has provided training to hundreds of students, covering blended instructional design, Captivate, Storyline, and virtual instruction. He holds undergraduate degrees in computer science and business administration from the University of St. Thomas and an MBA from George Washington University.

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702 Preparing for the Future of Learning

8:30 AM - 9:30 AM Friday, October 2

Management

Technology is constantly evolving and changing the ways we live, work, and learn. The ways we approach learning are very different than they were even a decade ago. In order to keep our practices current, we must stay ahead of this technological evolution, and that starts with getting the most out of today’s technology.

In this session you will learn how to use systems you already have to provide on-the-job support for learning, examine the impact of cloud technologies on learning platforms, and discuss how learning platforms can integrate with other enterprise systems. You will examine the increasing role of social media as a means of enhancing informal and social learning and learn how and when to use social and informal learning tools to assist in learning and knowledge transfer. Finally, you will explore how to use today’s cutting-edge technologies to paint a picture of how technology will shape how we learn tomorrow.

In this session, you will learn:

  • How and when to use social and informal learning tools to assist in learning and knowledge transfer
  • The differences between cloud-based platforms and traditional internally hosted systems
  • How learning programs have evolved in tandem with technology
  • How to prepare yourself for continued technological evolution

Audience:
Intermediate and advanced designers, project managers, and managers.

Technology discussed in this session:
MOOCs, crowd sourcing, TED, and EDex.

Darren Nerland

Learning Strategist

Microsoft

Darren Nerland, a learning strategist with Microsoft, works on disruptive, innovative, and emergent digital learning technologies and methodologies. He aligns key leaders and stakeholders on the implementation of learning initiatives for the enterprise and works at the executive level to determine how training strategies and awareness can affect and sustain positive behavioral change. Darren is an expert technologist with a demonstrable track record of bringing complex learning systems from requirements through design into scalable production, and he has strong global learning strategy and measurement experience.

Ryan Gunhold

Senior Consultant

DLI

Ryan Gunhold is a business capability manager at DLI with over 10 years’ success managing programs, organizational development, and engagement campaigns for global, multi-language audiences in a wide range of business and industry settings. He designs, develops, and executes effective models, programs, and presentations tailored to business needs and environments. Ryan’s work drives results in customer satisfaction, ROI outcomes, and overall growth to improve the bottom line.

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703 From Workbooks to Playlists: The Rise of Multi-modal Learning

8:30 AM - 9:30 AM Friday, October 2

Media

From CIOs to instructional designers, to faculty, trainers, and students, organizations and universities are considering adding video-making or “visual literacy” as a core skill to the three Rs—reading, writing, and ’rithmetic—in order to prepare learners for a highly visual communication landscape that requires critical thinking to offset consumerism. Evidence shows there is a need for multi-modal learning and cognitive skills. Researching, creating, and sharing video playlists is one of the important additions to creating personalized learning pathways and engendering continuous post-diploma learning.

In this session you will review a number of case studies demonstrating the positive learning outcomes of multi-modal learning in academic and corporate settings. You will learn how to create playlists that can be annotated, edited, and shared across teams as reference materials, projects, textbook replacement, task and solution playbooks, workshop guidebooks, and individualized learning. You will leave this session knowing how to create a shareable learning play book and implement personal learning pathways.

In this session, you will learn:

  • Ways to explore multimodal learning practices
  • How to create shareable learning play books
  • How to implement personal learning pathways
  • The role of video in learning

Audience:
Novice, intermediate, and advanced designers, developers, and managers.

Technology discussed in this session:
N/A

Laurie Burruss

Education Innovation Advisor

Lynda.com

Laurie Burruss is an education innovation advisor at Lynda.com, where she has advocated for academic initiatives, supported teaching and learning, and provided integration and implementation solutions since 2009. Laurie is also a professor emeritus at Pasadena City College in California; before working at Lynda.com, she served for 22 years as a professor in interaction design and as the director of the college’s digital media program, providing a regional resource for collaboration between education, industry, and the community. Her passion is digital storytelling.

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704 What Delights CLOs and What Keeps Them Up at Night?

8:30 AM - 9:30 AM Friday, October 2

Strategy

You can read the statistics yourself: Bersin reports that nearly 60 percent of CLOs will enjoy an 8 percent budget increase in 2015. But so what? About what are they thrilled? What keeps them up at night?

In this session, you will have the opportunity to peek into the mind of today’s CLO through information gathered by a consultant. Gain an undersanding of their views of joys and vicissitudes. You will learn successful lessons from CLOs and gain insights from their horror stories as well. Use their views to discuss the role of learning, performance, and technology in the enterprise, and leave this session better able to consider potential implications for your contributions and your career.

In this session, you will learn:

  • What CLOs are currently satisfied with
  • Where CLOs are challenged
  • To contextualize CLO priorities into your own work
  • How to use this information towards personal professional growth

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
N/A

Allison Rossett

Principal

Allison Rossett & Associates

Dr. Allison Rossett, long-time Professor of Educational Technology at San Diego State University, is in the Training magazine HRD Hall of Fame, and was a member of the ASTD International Board of Directors. Recipient of ASTD’s recognition for lifelong contributions to workplace learning and performance and designated a 2008 LEGEND, Allison co-authored Job Aids and Performance Support: Moving from Knowledge in the Classroom to Knowledge Everywhere and a new edition of her book, First Things Fast. Rossett edited The ASTD E-Learning Handbook: Best Practices, Strategies, and Case Studies for an Emerging Field. She also wrote a white paper for the American Management Association, Blended Learning Opportunities and another, on learner engagement, for Adobe Systems. Allison’s client list includes IBM, HP, Ingersoll Rand, the Getty Conservation Institute, Fidelity Investments, Kaiser Permanente, BP, the IRS, Amgen, Royal Bank of Scotland, USAA, National Security Agency, Transportation Security Administration, and several eLearning start-ups. Allison was awarded the Guild Master Award in 2013 for her accomplishments and contributions to the eLearning community.

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705 Blended Learning: Mobile and Leader Engagement to Activate Selling Strategy

8:30 AM - 9:30 AM Friday, October 2

Mobile

A Fortune 500 company was seeking a way to get a safety message to customers via their sales force without the training impacting face time. But, how do you train 3,000 plus salespeople to enhance their selling approach and deliver this new message to thousands of customers in a consistent fashion, in a compressed time frame, and with limited time away from selling?

In this session you will learn how they mplemented an enterprise mobile-learning platform for the sales force while concurrently developing content to teach the salesforce key new messaging. You’ll see how the L&D team designed a learning program leveraging each seller’s omnipresent smartphone and laptop as key access points to the just-in-time training content, participatory activities, and leader-led discussions. You will gain the perspective on how the overall program was planned, implemented, and supported in the age of myriad mobile challenges like security, authentication, integration, and private app stores.

In this session, you will learn:

  • A blended approach using mobile and the roadblocks to such a large undertaking
  • A beginning-to-end perspective on working with business partners and the learning areas to create a blended approach
  • Insights on how to engage leaders at all levels to make the program a success
  • The tools used to make the content mobile and what tools were provided to the managers to support the program

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Microsoft Office Professional, GoMoLearning’s responsive authoring platform, and OnPoint Digital’s CellCast Solution, along with Apple iOS devices.

Mira Mendlovitz

Learning Development Consultant

Independent

Mira Mendlovitz, an independent learning development consultant, has been in the learning and development field for more than 25 years. She has been involved in all facets of learning including management, analysis, delivery, and design. Mira works with internal clients to develop a wide range of learning solutions. She has led the implementation of virtual classrooms within the learning arena and has been involved in the creation and implementation of virtual sessions. She now also leads the mLearning charge for her previous company and continues to find and implement new technologies to support the transfer of learning.

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706 Reworking the Puzzle: How Kaplan Built a Smarter Learning Ecosystem

8:30 AM - 9:30 AM Friday, October 2

Social

L&D professionals are consistently being asked to do more with less while providing scalable training solutions that align to business needs. At the same time, employees are becoming increasingly accustomed to driving their own learning at home using popular technologies. By leveraging a mix of technology, instructional strategy, and organizational knowledge, L&D professionals can put employees at the center of the learning and performance ecosystem and, by supporting this shift in accountability through a focus on providing right-time, right-fit learning opportunities, truly do more with less.

In this case-study session you will learn how, during the past three years, Kaplan Higher Education Group evolved its learning ecosystem to address the need for rapid scalability while continuing to focus on the needs of the individual knowledge worker. You will gain insights on how to shift from a reliance on training events to awareness, influence, and expansion of an employee-centric ecosystem. You will explore popular cultural challenges and learn how to influence various stakeholders. You’ll leave with the knowledge needed to start expanding and integrating your own ecosystems.

In this session, you will learn:

  • How to identify the elements that make up a learning ecosystem
  • How to diagnose the health of your existing learning ecosystem
  • To recognize the value of establishing a solid knowledge base for your learning ecosystem
  • How to apply right-fit, scalable technology to align your ecosystem elements to how people really learn
  • How to start the shift towards an employee-centered, self-sustaining learning ecosystem

Audience:
Novice and intermediate developers, managers, and directors who understand the concept of a learning and performance ecosystem at a basic level and are familiar with blended learning solutions, knowledge management, and reinforcement training.

Technology discussed in this session:
Confluence (wiki), Axonify (reiterative eLearning platform), Google+ (social media), Google Analytics (data reporting), and Adobe Connect (virtual instructor delivery).

JD Dillon

Principal Learning Strategist

Axonify

JD Dillon, the principal learning strategist at Axonify, has spent 15 years designing and implementing learning and performance strategies for respected global organizations, including The Walt Disney Company, Kaplan, Brambles, and AMC Theatres. With his practical approach and ability to integrate science, technology, storytelling, and pure common sense, JD delivers modern solutions that enable employees, improve organizational performance, and drive business results. In his current role with Axonify, JD works with an award-winning team to boost employee knowledge and performance for leading organizations through the application of modern learning practices and cutting-edge technology.

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707 Beyond Badges: Understanding Game Dynamics in the Social Age

8:30 AM - 9:30 AM Friday, October 2

Games and Gamification

Many applications of gaming in learning simply encourage competitive or game behaviors—they lack a focus on true learning or underlying game dynamics. The game dynamics are what power the experience and include aspects of generosity, collaboration, sharing, trading, perspective, and power.

In this session, you will explore ten different game dynamics and see how they can relate to social learning approaches, mobile learning approaches, and/or traditional training. Learn how to use gaming approaches to build coherence and trust in communities, as well as using micro-reward and input approaches to affect engagement over time. The aim of this session is to encourage you to think of more holistic and inclusive approaches that truly enhance competence, not just rewarding the gamers. This session is suited to people interested in how to design engaging and effective learning, regardless of the channel. It’s about the underlying dynamics of learning in the social age.

In this session, you will learn:

  • How games truly work
  • To recognize the risk of leaving people behind
  • The ten underlying dynamics of games in learning
  • How the ten dynamics can be applied
  • The roles of kindness, fairness, and trust in game application

Audience:
Intermediate designers, developers, and managers.

Technology discussed in this session:
Various game sites.

Julian Stodd

Author and Founder

Sea Salt Learning

Julian Stodd, author and founder of Sea Salt Learning, grew a leading UK eLearning business before selling it to focus on writing and research around mobile and social learning. He is the author of Exploring the World of Social Learning and A Mindset for Mobile Learning, as well as being a trustee of Drake Music (technology enabling creativity for disabled young people) and a mentor with the Cherie Blair Foundation for Women, a global technology-facilitated platform for skills development.

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708 Analytics: What You Want to Know

8:30 AM - 9:30 AM Friday, October 2

Data and Measurement

Every year, we spend millions of dollars on training and development. One of the ways we can determine the value achieved is by using analytics to assess who is using the content, where, when, and how. But with all this data available, which data points matter? Deciphering the ways to analyze a program’s effectiveness can be confusing. And just because we have a lot of data, does that really make any of it valuable? 

In this session, we’ll compare Experience API (xAPI) and Google Analytics to learn about your users. Using real-world examples, we’ll look at what data is available and how to find it. We’ll also discuss why some data is more valuable than others and why big data isn’t always good data. Lastly, we’ll look at how all the data points come together to really bring into view a clear image of who your users are and why it’s okay if they enjoy a frozen treat while enjoying their class.

In this session, you will learn:

  • To be more familiar with Google Analytics and xAPI reporting
  • The analytic process
  • Which data points will help you understand your users best
  • To evaluate what you really need to learn about your users

Audience:
Novice and intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
Google Analytics, xAPI, JavaScript

Anthony Altieri

President and Founder

Omnes Solutions

Anthony Altieri is the president and founder of Omnes Solutions and a content subject matter expert. Anthony has worked on implementation teams for two public-facing LMSs for one of the most recognized non-profit organizations in all stages of the process. He currently manages over 100 hours of content viewed by students all over the globe. Anthony has lectured to audiences ranging from kindergarten students to medical professionals to corporate IT departments on topics ranging from the spread of HIV to network security to protecting your personal information.

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709 Video Within Reach: Mythbusting and Testing to Greatness

8:30 AM - 9:30 AM Friday, October 2

Media

There are things that prevent us from making the great video learning content that we are capable of. Sometimes these things are technical, sometimes they are budgetary, but mostly they are due to our misconceptions about what is involved. While some blaze into situations making bigger promises than they can ever deliver, others scare themselves out of ever getting started in the first place. Most of us fall in between, perpetuating common video myths without even knowing it.

The truth is, great video learning content does not have to be expensive or complicated. It just has to work within your particular constraints. In this session, you will learn what kind of content for learning makes the best content for video. You will gain a better understanding of the best designs, scripts, tools, and techniques to fit your organizational context. In this session, you will find the answers to your questions and create a preliminary action plan for your video learning projects.

In this session, you will learn:

  • What learning content makes the best video content for your organization
  • How to test your way to the best designs, scripts, specs, tools, and techniques for your environment
  • To address fears and questions about video learning
  • To create a preliminary action plan

Audience:
Novice and intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
Workflowy, Scrivener, GoogleDocs, iPhone/iPad, GoPro, YouTube, JW Player, Camtasia, Screenflow, Captivate, FinalCutPro, Premiere, Litmos, Moodle, Saba.

Sam Rogers

Learning Strategy Consultant

Snap Synapse

Sam Rogers, a learning strategy consultant at Snap Synapse, has delivered successes for Google, Capital One, Deloitte, AAA, Del Monte, and more. With 15 years’ experience in L&D as an eLearning developer, trainer/facilitator, senior instructional designer, LMS migration specialist, video learning producer, and learning architect, he brings a wealth of expertise to the table.

Lee Rodrigues

Instructional Designer

Autodesk

Lee Rodrigues, M.A., is a blogger and an instructional designer/content developer for Autodesk. A visual storyteller and technologist, Lee has dedicated the last 10 years to finding ways to bring innovative and interactive technologies into the corporate training world. He developed training for Apple, flipped classrooms for Google/YouTube, and continues looking for ways to engage learners with stories and simple, clean design.

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710 Zombie Apocalypse Survival for L&D Professionals

8:30 AM - 9:30 AM Friday, October 2

Instructional Design

Learning professionals today are under a great deal of pressure. It becomes easy to get formulaic and forget two important things: our learners’ needs and our own joy, growth, and fulfillment. How can we break out of the mold, stay connected with our audiences, and remain excited about our profession? And what are some techniques we can use to contribute to a learning culture, even if the rest of the organization isn’t quite there yet?

In this session, you will learn that the best way to survive (and thrive) as learning professionals is by planning for a zombie apocalypse! You will review great L&D lessons learned by Enzo Silva as a recurring background artist on The Walking Dead. You will look at zombie theory and how it came to life via real-world examples from successful (and some less successful) L&D initiatives at SAP. You will learn novel approaches to using humor while teaching serious lessons about being more creative, effective, and learner-centric.

In this session, you will learn:

  • How to tap into your creativity by looking outside the world of L&D
  • To identify the right learning solution for the right situation
  • Techniques for adapting content to different modalities
  • What new approaches can make your team more collaborative and effective
  • What baking cookies has to do with zombies and L&D

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
N/A

Enzo Silva

Learning Strategist

SAP

Enzo Silva, senior instructional designer for SAP, is an avid learner and instructor who worked in the language-learning field for many years in his home country of Brazil. Enzo is involved in learning mediated by social media, virtual worlds, and games. He currently resides in the greater Atlanta, Georgia area.

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711 UX for eLearning: Designing the Learner Experience

8:30 AM - 9:30 AM Friday, October 2

Instructional Design

Implementing a great user experience is critical for designing the optimal learning experience and requires the content developer to think from the perspective of the learner. There is much research on user experience (UX) available and bad practices still in circulation. Identifying what works and what doesn’t is a task worth undertaking.

In this session, you will learn basic UX best practices that can be implemented in your organization to enhance the learner experience and aid learner retention. You will see examples of good and bad learning experiences so that eLearning content developers can see useful design patterns and interactive elements that can aid learning retention and make your eLearning courses an enjoyable experience. Finally, we will discuss how the proliferation of mobile devices affects the learning experience.

In this session, you will learn:

  • Important design patterns that aid in learning retention
  • Why user-centered design is important for eLearning
  • How the proliferation of mobile devices affects learning experiences
  • How to design an awesome user experience

Audience:
Novice and intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
User-centered design, UX, HTML5, responsive design.

Majid Tahir

Founder

Acumenity

Majid Tahir, the founder of Acumenity, has been working in the consulting and professional services field for over 10 years, specifically in the area of building high-end user experiences. In 2007, Majid founded Acumenity, a user-experience agency dedicated to bringing eLearning to the next level by designing and developing rich mobile and global-ready solutions for large and small organizations. At Acumenity Majid has helped numerous teams and organizations roll out exciting new eLearning content and complex learning management system (LMS) implementations.

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712 Tell Me a Story: How Do Storytelling and Learning Work Together?

8:30 AM - 9:30 AM Friday, October 2

Instructional Design

The holy grail of all learning is retention (and subsequent behavior change). Relevance drives retention. And we have no faster path to relevance than through effective stories. Stories engage us and trigger our imagination to take us places. We’ve all read about the importance of storytelling, we’ve listened to webcasts, maybe we’ve even bought a book or two about effective storytelling. Storytelling is a major buzzword today, but how can we effectively use storytelling in learning solutions?

In this session you will explore the basic framework of story, but we won’t stop there. We will discuss story arcs and the ways of creating your learning journey around a story—not just sharing a story. You will learn how to use story inside of learning opportunities. Can our learning solutions become a story or do they just use stories? Learn how story can improve learning of dry subjects such as ethics or business conduct, and finally, identify when a storytelling approach is most and least appropriate to use.

In this session, you will learn:

  • How to distinguish between your learning containing a story and being crafted around a story
  • The elements of a story that make it come alive
  • The structures (story arcs) we can use to craft a story
  • Practical resources you can use to help you transform your learning from containing a story to revolving around a story

Audience:
Novice to advanced designers and managers.

Matt Mow

Executive Director of Instructional Strategy

Sublime Media

Matt Mow, the executive director of instructional strategy for Sublime Media, has spent the last 12 years in a variety of learning and development roles—from creating security training solutions at Microsoft to leading curriculum development projects at TIAA-CREF to delivering sales and technical training for Fortune 100 and global nonprofits worldwide. He has spent the past three years with Sublime Media, leading the instructional design teams and developing training strategies for a variety of industries. His business acumen and depth of knowledge in learner engagement and evaluation methodologies help clients develop well-rounded and robust learning curriculums for all experience levels.

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713 Building a Learning Ecosystem in SharePoint (Yes, SharePoint)

8:30 AM - 9:30 AM Friday, October 2

Tools

A state healthcare agency made a significant investment in new technology with the purchase of Microsoft Office 365 (SharePoint, Outlook, Excel, etc.), but there was a known gap in the digital skills of agency employees. Due to budget constraints, it had been several years since the last technology upgrade and as a results the employees had no experience with Office 365 and limited experience with productivity tools in general. However, the employees were not without relevant learning content. They had a catalog of eLearning courses on Microsoft Office and a learning management system (LMS) to make them available. Yet this skills gap remained an issue...

This session will describe a systems approach to building a learning ecosystem that provided a smooth user experience, relevant formal and informal learning content, and a collaborative platform to share the journey. This session will describe how SharePoint 2013 can be integrated with an LMS to provide performance support and social learning to engage, enable, and empower over 4,000 people in a state agency.

In this session, you will learn:

  • How to leverage SharePoint for social learning
  • How to integrate your LMS with SharePoint
  • How to leverage instructional videos in SharePoint
  • How to use SharePoint to curate external learning content

Audience:
Intermediate designers and novice managers.

Technology discussed in this session:
SharePoint 2013, Meridian LMS, PC, iPad.

Robert Panetti

Enterprise Learning Consultant

Slalom

Robert Panetti, an enterprise learning consultant with Slalom, has provided solutions for companies like NCR, Amdocs, and IBM for the last 16 years. He is fluent in all phases of the learning design process and familiar with a wide variety of social technologies, authoring tools, and learning management systems. At Slalom, Robert focuses on helping clients transform their learning organizations to support today’s connected, mobile workforce. He is passionate about technology, collaboration, and enabling people to do their best work.

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714 Augmented Reality: A Powerful Mobile Learning Tool

8:30 AM - 9:30 AM Friday, October 2

Emerging Tech

As the world becomes more and more mobile, so too has the technology we’ve grown accustomed to using on desktops moved to mobile devices and in so doing has expanded the possibilities. AR is one of the emerging technologies that enable smartphones and tablets to interact with the world around them.

In this session, you’ll learn how Qualcomm employees use augmented reality (AR) and other emerging technologies to experience richly interactive learning on top of non-interactive things (like a patent wall). Originally used for marketing and selling, these technologies are now being redeployed for learners and employees—putting them to work for good. Learn how you can do the same.

In this session, you will learn:

  • How Qualcomm uses augmented reality to aid employees
  • Examples of augmented reality being used in non-marketing spaces, such as for learning and performance
  • Why mobile technology and augmented reality is a perfect marriage for organizational learning

Audience:
Intermediate and advanced designers, developers, and project managers.

Technology discussed in this session:
Augmented reality.

Geoff Stead

Senior Director, Mobile Learning

Qualcomm

Geoff Stead, the senior director of mobile learning at Qualcomm, works internally to mobilize employee learning and externally to encourage smarter use of mobile learning at work. Geoff’s team works with cutting- edge mobile technologies to explore how they can and should use these technologies to enhance learning and performance. Geoff’s team also curates the popular WorkLearnMobile.org site, sharing best practice and industry insights. Considered one of the founders of mobile learning, Geoff has been creating innovative mobile learning tools since 2001. He advises the mobile industry (GSMA), education departments, and the EU, UK, and US governments on perfecting the blend between mainstream consumer technologies and enhanced learning and teaching.

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715 B.Y.O.L.: Behind the Scenes: Building Scenario-based eLearning

8:30 AM - 9:30 AM Friday, October 2

Tools

Scenario-based learning is a proven effective method for learning using complex real-life situations. However the effort and technology to develop scenarios has often appeared to be too complex, expensive, and time-consuming. Today though, authoring tools have advanced to make designing and developing robust scenarios to be easier and more efficient than ever before.

In this session, you will learn how to build templates for scenario-based learning courses that will increase learner engagement while drastically cutting development time. You will build a scenario-based learning template that you can use, saving time, money, and frustration. Using Advanced Actions and Variables you will create a decision-based branching scenario with complex interactions.

In this session, you will learn:

  • How to set up a scenario
  • How to build a template
  • How to create complex interactions
  • How to save and reuse Advanced Actions

Audience:
Intermediate and advanced designers and developers.

Technology discussed in this session:
Captivate.

Participant technology requirements:
A laptop with the latest version of Captivate installed.

Pooja Jaisingh

Senior eLearning Evangelist

Adobe Systems

Pooja Jaisingh, a senior eLearning evangelist at Adobe Systems, has worked for more than 12 years as a teacher trainer, eLearning instructional designer, and eLearning evangelist for Adobe Systems. In all her roles, Pooja promotes eLearning as a mode of delivery and she has created a host of eLearning courses. In her current role, she conducts numerous seminars and workshops, educating folks about the features of Adobe Systems’ eLearning products. Pooja holds a master’s degree in education and economics and a doctorate in educational technology.

Nancy Reyes

Instructional Design Manager

eLearning Brothers

Nancy Reyes is an instructional design manager at eLearning Brothers. Nancy’s career in learning and development focuses on strategic management of instructional design, distance education, and emerging technology functions. Nancy holds an EdD degree in instructional technology and distance education and was the winner of SolutionFest 2014’s Best Immersive/Simulation/Game-Based Solution.

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716 B.Y.O.L.: Building Interactive eBooks in Adobe InDesign

8:30 AM - 9:30 AM Friday, October 2

Mobile

Many organizations are still using paper-based guides, manuals, and job aids for day-to-day operations. Planning for additional printing costs throughout the year to accommodate frequent content changes is often the norm. Reliability can also be questionable, as older documents may not all be thrown out when replaced with an updated version. Some organizations have gone almost completely paperless, yet the electronic versions of the documents are still basic text, which doesn’t make use of the full potential of a virtual format.

In this hands-on session, you will gain the skills and practice needed to create interactive eBooks. You will learn how to format a document for multiple devices, integrate various types of media, and learn about alternative free and paid tools that can be used to develop and edit interactive eBooks. You will walk through a basic workflow to convert a simple document with a few simple media types to an EPUB file format that can be later made available for download directly to mobile devices with an eReader app installed.

In this session, you will learn:

  • To convert print materials to an interactive, mobile-friendly format using Adobe InDesign
  • To improve the quality of performance support materials by adding appropriate media
  • To quickly deploy simple, effective, multiscreen mobile learning solutions in your organization
  • To create native mobile content to support users who may not have consistent access to an Internet connection

Audience:
Intermediate and advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
Session attendees must have Adobe InDesign installed on their laptop. Should also have a mobile device with an eReader application installed (such as Adobe Digital Editions, iBooks, or Kobo).

Sarah Gilbert

President

meLearning Solutions

Sarah Gilbert specializes in mobile learning technology strategy, design, and development at meLearning Solutions. She also serves as director of the Informatics Academy at the Task Force for Global Health, where she leads a team to support global public health workforce development, and is involved with ATD. Sarah's work has been published in The Book of Road-Tested Activities, 68 Tips for eLearning Engagement and Interactivity, TD Magazine, and a variety of other training and workforce publications. She regularly speaks at conferences and business events on the practical application of learning technology.

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801 Accurate Project Estimating Enabled with Scope Management

10:00 AM - 11:00 AM Friday, October 2

Management

Anyone still struggling with learning projects or courses that exceed schedule, budget, or that do not meet audience objectives needs to understand project-scope management. This project management key knowledge area is often overlooked. However the planning, monitoring, and controlling processes involved are critical to ensuring your projects deliver the required results, on time, and on budget.

In this session you will learn the processes, tools, and techniques available to quickly and accurately collect stakeholder requirements. You will learn how to reach agreement on the scope of a learning project, and how to deconstruct the project work for the transparency and visibility required to develop reliable project time and cost estimates.

In this session, you will learn:

  • The components of a good scope-management plan
  • How to adequately identify requirements and document objectives and agreements
  • How to decompose projects into manageable work packages
  • Techniques to monitoring and validating projects and prevent scope creep
  • Techniques for estimating project time and costs

Audience:
Novice and intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
Work breakdown structure (WBS) templates.

Sherrie Dotson

Manager, Technical Learning

Intel Security

Sherrie Dotson is manager of technical learning at Intel Security, an Intel business unit. An advocate of realizing potential though lifelong learning, she has designed and implemented global learning solutions for over 20 years. Her expertise covers the total array of learning and development roles with an emphasis on technical product training. Prior to joining Intel Security six years ago, Sherrie held leadership positions at several major technology companies including as an advanced services education team lead at Cisco Systems, manager of training and publications at InterVoice, and product marketing manager at Alcatel USA. Sherrie holds both an MSc degree and a PMP certification.

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802 We Are Ready for a New LMS. Now What?

10:00 AM - 11:00 AM Friday, October 2

Management

Your organization has a mature learning program facilitated through the use of a learning management system (LMS). But now the technology powering the current system constrains your organization’s evolving strategic needs for business growth. Your team may have begun looking for technology solutions or started drafting a wish list, but what are your next steps?

Through the lens of two case studies, you will learn the best practices and lessons learned by two nonprofit associations. The first one gives an overview of the American Physical Therapy Association’s efforts to migrate 1,400 courses and 100,000+ users to a new LMS. The second highlights the Society of Human Resource Management’s efforts to select an LMS vendor dependent on a larger technology initiative to build a unified shopping cart and change pricing models for the eLearning product. You will take away practical and scalable solutions to migrate data from your current LMS to a new system and learn strategies for facilitating organizational change and managing the expectations of your team, vendors, and stakeholders.

In this session, you will learn:

  • What criteria to consider when selecting a new LMS for your organization
  • How to effectively lead the organizational change
  • Project management techniques and communication strategies for stakeholders, vendors, and your team
  • How to develop a transition plan for both internal and external stakeholders
  • Common pitfalls to avoid when you are in the trenches of data migration

Audience:
Novice and intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
Learning management systems.

Christina Holloway

Learning Center Manager

American Physical Therapy Association

Christina Holloway, learning center manager at the American Physical Therapy Association, has 10 years of experience as a learning and development professional. She holds a BA degree in organizational communications from Bloomsburg University, and an MS degree in instructional technology from Towson University. She also earned a Certified Professional in Learning and Performance (CPLP) certification in 2012. She currently manages the learning management system and production of eLearning courses. Prior to this work, Christina developed bilingual technical training for US and Mexican clients and facilitated training in the US Army Reserves as a retention officer and equal opportunity leader.

Suzanne Armstrong

Director of Learning Programs

United Educators

Suzanne Armstrong, the director of learning programs at United Educators, has 17 years of experience as a learning and development professional. She is responsible for leading a program to design and develop learning solutions for key risk areas at United Educators. Prior to this, Suzanne managed the eLearning business at the Society for Human Resource Management and launched two major eLearning initiatives in the nonprofit sector for the American Physical Therapy Association and the American Academy of Otolaryngology—Head and Neck Surgery Foundation. She holds a master of arts degree in education and human development, with a focus in education technology leadership, from the George Washington University.

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803 Reinventing the Live Virtual Learning Experience at Intel

10:00 AM - 11:00 AM Friday, October 2

Virtual Classroom

Live virtual learning, while not new, has only recently gained momentum due to a down economy and increased travel restrictions. Learning organizations know that they must increasingly provide live virtual solutions, but they don’t fully understand how to transition their traditional content to a virtual platform. Intel initially struggled with a lack of standards and development skills which led to mediocre learning experiences.

In this case study session you will see how Intel reinvented live virtual learning. You will learn about how they secured a purpose-built virtual learning platform and defined quality standards for virtual learning environments, experiences, content, and instruction. You will discover their success in providing training and professional development resources for learning designers, developers, and instructors. Finally you will see how enlisting “champion” learning organizations and learning domains lead the way in modeling the highest quality virtual experiences.

In this session, you will learn:

  • How to target strategies to improve quality
  • How to evangelize and gain leadership support for quality standards
  • How to target the right stakeholders to provide quality learning experiences
  • How to enlist champions to help you lead the way

Audience:
Novice to advanced designers, developers, and managers.

Tracy Ross

Virtual Learning Strategist

Intel

Tracy Ross is a virtual learning strategist and instructional design generalist with the Global Leadership and Learning Organization at Intel. Her passion is discovering and developing new ways to help learners actively engage, contribute, and collaborate in both traditional face-to-face and live virtual classrooms so they can apply their learning for better performance. Her talent is generating ideas that “just might work” and solving seemingly impossible problems. She loves helping employees connect with content and collaborate with each other in live virtual learning spaces.

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804 Making Sense of the New World of Digital Credentialing

10:00 AM - 11:00 AM Friday, October 2

Emerging Tech

More than four years have passed since the inception of the Open Badges experiment, and in that time the concept of digital badges has moved steadily into the general consciousness. As this novel idea continues to evolve, so do its many opportunities and challenges.   

Part technology, part conceptual approach, the digitization of representations of learning now touches upon such wide-ranging considerations as competency-based education and ePortfolios. IMS, a global, nonprofit standards organization, is working to make sense of these issues as they relate to education—from investigation into an extended transcript based on the Open Badges standard to the development of the currency framework that endeavors to define and highlight the value propositions inherent in digital credentials.

In this session, you will learn:

  • How the badging initiative has evolved into the digital credentialing movement
  • The broad definition of digital credentials, and why they’re increasingly valuable and meaningful
  • What role competency-based education is playing in the development and recognition of digital credentials
  • How IMS is helping to make sense of digital credentials—including badges

Audience:
Novice to advanced designers, developers, managers, and directors.

Technology discussed in this session:
Digital credentials.

Carla Casilli

Interim Executive Director, IMS Digital Credentialing

IMS Global Learning Consortium

Carla Casilli is the interim executive director of the IMS Digital Credentialing initiative and currently leads work focused on the development of an open- currency framework for digital credentials. From 2011 to 2015 she helped to spearhead the Open Badges movement, first at Mozilla as the director of badge system design and implementation and then at the Badge Alliance as the director of research and practice. Using the powerful lens of systems design, Carla investigates, writes, and speaks nationally and internationally about digital credentials, including Open Badges.

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805 Seven Learning Principles That Work in Virtual Reality

10:00 AM - 11:00 AM Friday, October 2

Emerging Tech

The coming year will see the launch of inexpensive virtual reality (VR) devices. But this change is not about gadgets; it’s about a massive consumer technology that will be accessible and powerful with huge potential. VR is a medium, not a gadget. How appropriate is it for education and training?

In this session we will explore seven key principles that support virtual reality as an educational medium. In learning we all yearn for something that can really hold sustained attention, induce intense emotion, allow learning by doing, provide relevant context, enable transfer, increase retention, provide cognitive swap, and above all, allow you to do things that are impossible in the real world.

In this session, you will learn:

  • Why VR is on its way as a massive consumer phenomenon
  • Seven learning theory principles that support the use of VR as a medium
  • From real examples of the use of VR in both education and training
  • From an actual experience of VR for real (well virtually real)

Audience:
Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
Oculus Rift DK1 and DK2

Donald Clark

CEO

PlanB Learning

Donald Clark, CEO of PlanB Learning, is an EdTech entrepreneur and was CEO and an original founder of Epic Group, which established itself as the leading company in the UK eLearning market. He has a foot in two camps, one as an investor and board member of LearningPool and Cogbooks, the other in the public sector as a trustee for the University for Industry, City, and Guilds and deputy chair of Brighton Arts Festival. He has been involved in film, games, web, mobile, and MOOCs and won many awards for the design and implementation of online learning.

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806 Copy. Paste. Repeat. Stop!

10:00 AM - 11:00 AM Friday, October 2

Instructional Design

Do you spend more of your time copying and pasting from one content format to another than you do creating new instructional materials? Do you have to deliver the same information for more than one learning deliverable? If you answered yes to either of those questions, then it’s time to reclaim your time and use a single source for your content.

This session will introduce you to the Darwin Information Typing Architecture (DITA) as the single source for your learning content. You’ll learn how to separate the content creation and maintenance from its delivery using a single XML source to create and update the content. You will discover a strategy that can enable you to work more efficiently, develop consistent content, and improve quality all while supporting content delivery using the existing delivery methods, learning-management systems, printed materials, slides, web sites, and mobile apps.

In this session, you will learn:

  • How to implement your instructional design with structured content
  • How to create and manage content in easily-updated chunks or topics
  • The process to produce deliverables from XML in multiple formats, including slides
  • How to update the content in one place in the source and deliver it via multiple methods
  • The basic strategy to align content to learning objectives

Audience:
Intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
XML, XML editors, DITA, and DITA Open Toolkit.

Amber Swope

DITA Specialist

DITA Strategies

Amber Swope, an internationally recognized expert on the Darwin Information Typing Architecture (DITA) at DITA Strategies, specializes in helping teams implement XML to deliver compelling learning experiences as well as improve their organizational efficiency. Amber has authored numerous papers and articles on information design, development, and architecture and presented at leading industry conferences. She holds a master’s degree in technical and professional writing from Northeastern University.

Joan Lasselle

President

Lasselle-Ramsay

Joan Lasselle, president at Laselle-Ramsay, has over 25 years of experience designing and developing new product content and training for the high tech, healthcare, finance, and insurance industries. Since 2000, Lasselle-Ramsay has worked with their clients to help them move to the use of XML/structured content to help streamline development of content and customize output in multiple forms and formats. She is regular contributor at industry conferences and holds an MEd degree from the University of Oregon.

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807 CANCELLED: Research Says? Current Research to Inform Practice

10:00 AM - 11:00 AM Friday, October 2

Instructional Design

During design and development, SMEs and other stakeholders sometimes suggest ideas or practices that are antithetical to good instructional design. For example, a stakeholder believes it’s best to film a daylong stand-up training session and deliver it as one video. An SME might write learning material on a complex topic without breaking concepts down for beginners. In these cases, it is helpful for the designer to be able to present research findings to help the stakeholders understand why you should design learning solutions differently.

In this session you will learn about current eLearning research regarding multimedia, visual design and usability, and assessment. You will be able to identify how and where to best cite research with an SME, and will be able to apply findings to their design and development process. Finally, you will leave this session with a list of current research findings in three areas: multimedia, visual design and usability, and assessment.

In this session, you will learn:

  • How to cite research in three areas: multimedia, visual design and usability, and assessment
  • How to successfully use research to make data-driven decisions for design and development
  • Where to find sources of eLearning research
  • How to conduct a research-based discussion with your SMEs

Audience:
Novice and intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
N/A

Stevie Rocco

Assistant Director for Learning Design, College of Earth and Mineral Sciences

Penn State University

Stevie Rocco is assistant director for learning design at the College of Earth and Mineral Sciences at Penn State University. Stevie has more than a decade of experience working with faculty to create and manage online learning. At Penn State, her team produces and uses tools and technologies that create quality online course experiences. In addition, Stevie consults on a wide variety of topics, including faculty development for online teaching, accessibility, usability, open source and free tools, and social media. Stevie holds a BS degree in secondary education and an MEd degree in adult education.

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808 Exploring WordPress as a Tool for Delivering Blended Learning

10:00 AM - 11:00 AM Friday, October 2

Tools

Learning professionals are always looking for the best and most efficient way to distribute training, education, and performance support. Sometimes that is face-to-face (F2F), other times online, and there are times where a blended approached is best. You can easily and cost-effectively create an online or blended approach by using readily available online tools and resources. No expensive LMS is needed!

In this case-study session you will learn how Southlake Regional Health Centre created a free blended solution using WordPress and other online resources to distribute course materials, provide participant discussion opportunities, and solve some issues that traditional LMS delivery poses. You will gain insights from the many lessons they learned as they attempted to enhance the learning experience of an established multi-day program with a more blended approach.

In this session, you will learn:

  • How they created a blended-delivery learning system using free or inexpensive online resources and tools
  • Which features to look for in a WordPress template to best meet the needs of online learning
  • How to set up a WordPress site to optimize it for delivery of training and learning materials and resources
  • Where to find inexpensive resources that you can use to enhance the learner’s online experience

Audience:
Novice and intermediate designers and developers.

Technology discussed in this session:
N/A

Tracy Parish

Education Technology Specialist

Southlake Regional Health Centre

Tracy Parish is an education technology specialist in the organizational development department for Southlake Regional Health Centre in Ontario, Canada. Tracy has a diverse educational background of computer programming, adult educational training, and eLearning design and development. Since implementing the organization’s LMS, she now administrates the system and designs and develops courses to populate the system with an extensive catalog. Collaboration with hospital educators, from a wide variety of disciplines, has allowed this collection to expand to carry both clinical and non-clinical titles for staff as well as for patients.

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809 Analytics and xAPI: Measure Your Way to Success

10:00 AM - 11:00 AM Friday, October 2

Data and Measurement

Tracking learning and performance activities to be able to analyze them and interpret their value has always been a desire of learning professionals. Having this information naturally leads to the opportunity to refine the effectiveness of the learning experiences. Until now, this has been time and cost prohibitive.

In this session, you will learn how the Experience API (xAPI) is allowing us to look deeper at what is happening and how that data can influence future design and learning environment decisions. You will explore a detailed use case involving the analysis and resolution of a productivity challenge in a large sales and marketing organization. The use case will include descriptions and explanations of how learning analytics and the xAPI can be applied, including needs analysis, solution design, data collection, data visualization, solution monitoring, and building on success. You will learn how analytics can be used to address workplace performance challenges and how to leverage the xAPI.

In this session, you will learn:

  • The value of both descriptive and predictive learning analytics in the workplace
  • How a common performance issue may be examined and resolved through the disciplined application of learning analytics
  • How xAPI may be used to support the understanding of bridging a workplace’s performance and learning ecosystems
  • How to organize the use of learning data analytics in your organization

Audience:
Intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
Experience API.

Steve Foreman

President

InfoMedia Designs

Steve Foreman is President of InfoMedia Designs, a provider of eLearning infrastructure consulting services and technology solutions to Fortune 500 companies, academic institutions, and government agencies. Since establishing his consulting practice in 1983, Steve has spent 30+ years working with forward-looking companies to find new and effective ways to apply computer technology to support human performance. His work includes enterprise learning strategy, LMS selection and implementation, learning-technology architecture and integration, expert-knowledge harvesting, knowledge management, and innovative performance-support solutions that blend working and learning.

Andy Johnson

Contractor

Problem Solutions

Andy Johnson, a contractor with Problem Solutions, has supported the ADL contract since 2000. He spent much of that time learning and executing the technical specification SCORM, and he created real-world SCORM architecture for programs such as the Joint Knowledge Development and Distribution Capability (JKDDC). He is now the lead on the new tracking specification called the Experience API. Andy holds a BS degree in computer science and a master’s degree in education from UW Madison.

Craig Wiggins

Community Manager

Advanced Distributed Learning Initiative

Craig Wiggins is a senior instructional designer for Problem Solutions, through which he supports the Advanced Distributed Learning Initiative (ADL) as a community manager, particularly for the Experience API (xAPI) and other learning technologies. Craig has worked primarily to design and develop eLearning in the commercial, military, and US federal government contexts. He holds a bachelor of arts degree in anthropology and a masters of education degree in curriculum development.

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810 Innovations in Interactivity and Interactions

10:00 AM - 11:00 AM Friday, October 2

Strategy

There is a huge difference between the traditional levels of interactivity for asynchronous eLearning and interactions. Levels of interactivity delineate the mechanical complexity used during the request for proposal (RFP) and proposal stages of business development, sales, and contracting to determine scope and pricing for an eLearning project. Interactions, on the other hand, have to do with the actual design of the eLearning project to bring about the desired performance change. We have interactivity (mechanical) and interactions (instructional). How do we work with both to achieve what we want for our learners?

In this session, you’ll explore the differences between interactivity and instructional interactions. You’ll find ways to align the simplicities and complexities of each to accomplish your learning objectives (both instructional and performance). You’ll learn a methodical, reproducible process you can take back to your organization to start building better eLearning courses immediately.

In this session, you will learn:

  • The different levels of eLearning interactivity
  • How to apply Bloom’s Taxonomy to instructional and performance objectives
  • How to create instructional interactions using the different levels of interactivity
  • How to create performance interactions using the different levels of interactivity

Audience:
Novice and intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
N/A

Rick Blunt

Consultant

Blunt Learning Services

Rick Blunt, a consultant at Blunt Learning Services, is a learning technology evangelist, learning strategist, author, consultant, serious-games designer, and speaker. Formerly a senior consultant for Adayana Government Group, the director of eLearning for Oak Grove Technologies, and chief game scientist for the Advanced Distributed Learning (ADL) Initiative in the Office of the Secretary of Defense, Rick specializes in game-based learning and eLearning. Formerly, he was an associate professor of game and simulation programming, an associate at Booz Allen Hamilton, and an author of two knowledge management books. Rick also spent 20 years in the US Navy flying jets.

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811 Personas and the Learning Ecosystem

10:00 AM - 11:00 AM Friday, October 2

Strategy

We’ve spent years aiming our focus at being good business partners. We build our road maps around urgent and emergent business needs. We have begun to dispel the notion of learning styles. These are all good steps. But are we getting too far away from our understanding of the learner’s experience? Understanding the needs of our business partners is useless if we don’t understand how our work will land with our learners. How can we seek to understand how the learner’s experience plays out in our learning ecosystem?

In this session, we’ll look at the importance of evaluating business goals, the technical environment, and the learner experience. You will learn how to use real-world examples of building data-based learner personas and how personas can be used to build a better vision, create a better road map, and make better decisions for both business impact and the learner experience.

In this session, you will learn:

  • Why it’s important to understand the learner’s experience
  • What a good persona looks like
  • How we build personas
  • How we use personas to make decisions

Audience:
Intermediate designers, developers, and managers.

Technology discussed in this session:
N/A

Allison Anderson

Chief Strategist

Siren Learning

Allison Anderson is a chief strategist with Siren Learning. With more than 20 years of experience as a learning leader in both higher education and the private sector, Allison’s roles have included those of learning strategist at Intel Corporation, director of learning at ESCO, and chief learning strategist at Learning EcoStrategies. She is the co-author/editor of Ready, Set, Curate!, published by ATD Press in December 2015. Allison is a frequent speaker at leading industry conferences, including DevLearn, the ATD International Conference & Expo, Training 2012, Europe’s Corporate Universities & Ac@demies Summit, and Estrategias de eLearning Brasil.

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812 Learning Solutions from Silicon Valley: The MVP Approach

10:00 AM - 11:00 AM Friday, October 2

Social

You have limited resources and need to create from scratch, and you’re under time constraints to deliver targeted learning programs. What do you do? You have to leave the glitter aside and create what you can with what you have. When you are in the trenches of a startup, you have to constantly iterate on learning and training solutions. There is rarely a final learning product, more like an MVP, most viable product. MVP is the quickest way possible to start the learning process. 

Taking a page from the “Lean Startup” movement, they each designed, delivered, and iterated on training solutions, keeping the MVP approach close in their arsenal. You will leave with ideas that you can use to build training programs quickly and apply to any organization, whether a startup or not. 

In this session, you will learn:

  • The basics of the Most Viable Product of learning solutions
  • To collaborate and use technology to involve learners sooner
  • Concepts of “working out loud”
  • To ask targeted questions to understand and evaluate the results
  • To create action plans from the MVP to continue to iterate 

Audience:
Novice to advanced designers, developers, and project managers. 

Technology discussed in this session:
Enterprise Social Network Tools, Desk.com, Google Docs, PowerPoint, Very Light LMS (Mindflash/Litmos).

Allison Michels

Training Program Manager

Zenefits

Allison Michels is the training program manager at Zenefits. Previously she was the director of education programs and services at Hootsuite and Microsoft, where she served as the global education programs manager for Yammer. Her focus has always been her customers and building programs that keep the learner at the center, since whether an executive at a large enterprise or a volunteer at small nonprofit, everyone has something to learn about social and technology. She helps to focus business strategies into applications that revolve around people.

Amber Deibert

Training Manager

Zenefits

Amber Deibert is the training manager for client support at Zenefits. Hired to build the initial training program for the company, she now leads a team that is rapidly iterating and improving its approach in order to support the growth of the client support team, which has increased 3,000 percent in the last 12 months. Previously working as an advanced admin of Salesforce.com, a Certified ScrumMaster, and an agile coach, Amber focuses her career on building highly functional and successful teams.

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813 Lessons from the Trenches of Digital Game Design

10:00 AM - 11:00 AM Friday, October 2

Games and Gamification

Yes, the interest in learning games has exploded, along with the interest in gamification. Many practitioners want to create digital game play experiences as opposed to “Click NEXT to continue” eLearning. But when you get started in digital, how do you do it? How “game-y” does something need to be to produce solid learner engagement while maintaining the integrity of the learning experience? What best practices should you follow, and what pitfalls should you avoid? How is the design process the same? How is it different?

This session outlines the tools and techniques to use when designing learning games, revealing several simple learning games—and mistakes made in creating some of them. You will be able to identify what to do and the common pitfalls to avoid when designing a digital game. You will walk through up to five different learning games, learning the factors that influenced the fun and effectiveness of these games. Finally, you will be provided a learning game design template to use in getting started in digital game design.

In this session, you will learn:

  • To identify what’s fun—and what’s not fun—in a digital games and how much fun is required for a game to be effective
  • The nine game elements (cooperation, competition, rewards, resources, chance, strategy, aesthetics, story, theme) and factors to consider when incorporating into your games
  • The three best practices in digital learning game design and three major pitfalls to avoid—and why
  • The why, what, and how of play-testing a game
  • The prototyping and game authoring tools available to those who want to dive into design and development

Audience:
Intermediate designers, directors, and managers.

Technology discussed in this session:
Construct2, Flash, JavaScript.

Sharon Boller

President and Chief Product Officer

Bottom-Line Performance

Sharon Boller is president and chief product officer of Bottom-Line Performance (BLP), a learning-solutions firm she founded in 1995. Sharon has grown BLP from a single-woman sole proprietorship to a $3 million+ company with 30 team members. Under her direction, BLP created the Knowledge Guru learning game platform, a platform that has received numerous industry awards, including the coveted Brandon Hall Gold award for best innovation in gaming and technology (2014). Sharon co-teaches Guild Academy’s Game Design live online course.

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814 Creating Dynamic Digital Badge Art on a Shoestring

10:00 AM - 11:00 AM Friday, October 2

Emerging Tech

People live in a visual world and are, therefore, conditioned to perceive quality based largely on its visual design. Your digital badge is your visible representation displayed in digital backpacks and ePortfolios. You have been tasked with creating the badge artwork. But you are not a designer and your budget does not support hiring one—so what do you do?

In this hands-on session you will learn the badge design process. Explore a host of design questions focused on creating the actual artwork. Learn what needs to be communicated and explore which design elements, such as fonts, colors, and imagery, will communicate effectively. The session also discusses the existing online design badge builders. By the end of this hands-on session, you will be equipped with the resources and confidence to create dynamic badge art on a shoestring.

In this session, you will learn:

  • The communicative role of badge artwork
  • How to identify steps to starting the design process
  • How to identify key design elements to effectively communicate
  • How to Identify online design resources for creating badge art
  • How to create a digital badge

Audience:
Intermediate and advanced designers and developers.

Technology discussed in this session:
TBD

Carl Nestor

Visual Designer/Owner

Nestor Education

Carl Nestor is the owner of Nestor Education, as well as its visual designer and illustrator. Carl specializes in educational materials and has over six years of online and classroom teaching experience in visual design. With a background in branding, visual communication, and storytelling, Carl finds designing digital badges especially rewarding. He designed digital badges for gaming in the award-winning development math massive open online course at Cuyahoga Community College, and the badge system for Kent State University’s workshops and for Colorado Mesa University. Recently, Carl founded Badge Soup to provide a low-cost, high-quality online digital badge art creator to help non-designers tasked with creating artwork.

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815 B.Y.O.L.: Creating Professional Animations to Support Learning with ... PowerPoint?

10:00 AM - 11:00 AM Friday, October 2

Tools

eLearning and instructional designers are often asked to turn long blocks of content into a product that is effective and engaging. On top of that, everyone wants a product that is mobile-ready and adaptive. How can designers with limited skills in programs like After Effects or Blender and limited coding skills create products that fit the content-focused needs of our clients?

In this session you will learn how to create interesting motion-graphics animations using Microsoft PowerPoint. You will see how these animations are flexible in the types of content they can get across—emotional, didactic, or in-between. You will also practice the basics of using PowerPoint to develop motion graphics for use in your eLearning course. Finally, you will learn how to integrate animations into standard eLearning, and consider how to talk with clients about using the most appropriate content medium for different types of content.

In this session, you will learn:

  • When motion-graphic animations are most effective
  • A simple process for developing a script and storyboard
  • The nuts and bolts of using PowerPoint to construct complex motion graphics
  • Resources for adding music, sound effects, and voiceover narration to your animations
  • Ways to share and distribute your finished animations to your learners

Audience:
Novice and intermediate designers and developers with strong PowerPoint skills and an interest in visual design of information.

Technology discussed in this session:
Microsoft PowerPoint 2010 or 2013.

Participant technology requirements:
A Mac or Windows computer with Microsoft PowerPoint (minimum of 2010, 2013 preferred) installed. A pair of headphones is also helpful, but not required.

Kirby Crider

Learning Technology Specialist

Training Resources Group

Kirby Crider, a learning technology specialist at Training Resources Group, is a classically trained instructional designer, learning technology aficionado, systems and design thinker, and expert on designing and developing high- quality products on small budgets—whether for a non-profit or for a developing country. He holds an MS degree from Florida State University in instructional systems and a BA degree in psychology from UNC-Chapel Hill.

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816 B.Y.O.L.: One-hour Code School: Write Your First Program in Just One Hour

10:00 AM - 11:00 AM Friday, October 2

Development

As the eLearning industry continues to shift towards a more software-like and code-intensive development model, it’s important for learning developers to understand the process of software development. An understanding of the vocabulary, process, and difficulties of writing code is important to better communicate with software developers and others who are involved in the process of writing complex eLearning.

Whether you intend to write code yourself, work with coders on your team, or contract code out to a development company, this session will provide you with a high-level understanding of the coding process. In this session you’ll work with the instructor to complete a development cycle and write your first program. Fast-paced and fun, this session will give you great insight and practical experience in the programming process!

In this session, you will learn:

  • The process used by professional coders to develop software
  • How to develop a short interactive program
  • How to build a working application from program code
  • Techniques to debug code and find errors that prevent your code from building or running correctly
  • A vocabulary used by professional coders that will help you communicate with them about projects

Audience:
Novice and intermediate designers and developers.

Technology discussed in this session:
TBD

Participant technology requirements:
Laptop with Internet access.

Mark Lassoff

Founder and President

LearnToProgram Media

Mark Lassoff is the founder and president of LearnToProgram Media, a company that produces online courses that teach web and mobile development. Writing his first programs on a Commodore 64 at age 11, Mark has been coding for over 30 years; more than 500,000 students have learned programming online from him. Mark is the publisher of LearnToProgram Magazine, a digital magazine for people learning programming. He is the author of more than 25 online courses and six books.

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817 Lessons Learned in Mobile Learning

10:00 AM - 11:00 AM Friday, October 2

Mobile

Many companies are interested in seeing how mobile learning can enhance and supplement current learning practices.

In this session we will explore how the needs of companies differ and how different companies approach satisfying those needs with mobile learning. You will examine the problems encountered along the way and how best to deal with those challenges. You will explore the experiences of companies using mobile learning for their workforce, including conclusions and lessons learned. You will leave this session understanding how organizations are looking at mobile learning, the challenges they face, and how they are addressing the needs of their workforce.

In this session, you will learn:

  • The special problems companies  face when implementing mobile learning
  • What to do, and what not to do, when applying mobile learning to a workforce
  • How to apply peer-to-peer learning in workforces
  • About the future of mobile learning

Audience:
Novice to advanced designers, developers, managers, and directors.

Technology discussed in this session:
Mobile.

Patrick Kedziora

Founder & CEO

Kedzoh

Patrick Kedziora, the founder and CEO of Kedzoh, specializes in increasing revenues and profits, fundraising, making operations more efficient, and building long-term value, all with a focus on customer care and employee morale. Patrick has been the CFO and COO of public and private companies and done deals from a few million to a few billion, and he has won two major entrepreneurship awards, Startup Chile and Startup Brazil. He holds an MBA degree from the Stern School of Business at New York University and BA degree in economics/political science from NYU.

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